Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Wind Magic

Schools of Elemental Magic
Generic article | Sep 26, 2020

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools. (721 Words)

Much like the ocean, the wind in its many moods is one of the most revered and feared powers on the Corsic Ocean. Mighty storms have capsized many a ship and brought floods and devastation to defenseless island nations.   Mages of Ka Hale Akamai and the Monastery of the Five Paths have long since attempted, and sometimes succeeded, in understanding and even bending the wind to their will. Though water magic has always held incredible power on the ocean, it is, ultimately, the wind, which truly speeds travelers along their way.

School Aspects

  Attunement defines how strong the connection between the magus and the corresponding ur-soul is. The more refined a magus's attunement, the more efficiently will their soul conduct magic for manipulating that element. Efficiency is useful because too powerful a flow will result in spellblight.   Versatility defines how varied and complex the applications of the elemental magic are. Conjuring a flame with fire magic is a very basic application of that magic while making a source of light with it is a versatile application.   Flexibility defines how creatively a magus can use her elemental magic. Rigid magic traditions and methodical schools can produce incredible power and versatility but often restrict how freely a person can manipulate an element. More complex rules can produce more powerful results that may in turn be less useful in some situations.

Rating Ladder

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Epic

Fantastic

Superior

Great

Good

Fair

Average

Mediocre

Poor
On the Great Land, the wind mages of Aerialis have also enjoyed high status, industriously furthering the invention of new and fantastic magic engines since the inception of Spell Ink. Valiant soldiers and clever improvisers, mages of wind have long been admired by their peers in the Middle Lands.  

Schools of Wind Magic

Magus Academies

Magus Academies
Organization | Jan 25, 2019

There are a number of magus academies on Aqualon, the largest and most recognized five are located in the Middle Lands. ~ 1429 Words

Rickard Leeuw Magistorium

Location
Aerialis
Current Master of this Style
Arch Magus Nathanael Trast
Type
Institution of higher learning
elements divider.png
block
Attunement
Superior

Versatility
Good

Flexibility
Fantastic
Elements Taught in this School of Magic

The Rickard Leeuw Magistorium was founded by the the arch magus Rickard Leeuw, author of the Codex Riccardium: Magna Magia, one of the most seminal publications of arcana to date. The Magistorium is, like the Gladering University, dedicated to teaching a wide variety of subjects, though its magical teachings are heavily focused on wind magic.   The Magistorium's workshops are responsible for the invention of several of Aerialis's most famous and popular magic engines, including the incredible magical metal nubium, from which much of the structure of the Magistorium building has been fashioned.  

Monastery of Five Paths

Location
The island of Nyingma
Current Master of this Style
Lâmâ Ü-Tsang Rajavadi
Type
Spiritualist Monastery
elements divider.png
block
Attunement
Fair

Versatility
Good

Flexibility
Good

Elements Taught in this School of Magic

The Monastery of Five Paths is not only renowned as a spiritual mecca for those who seek enlightenment in the elements such as ur-soulists, but also a well-respected magus academy even in the eyes of the elitist Middlish mages. This is due to the incredible ability of trained Monastery of Five Paths monks to change their elemental attunement within the span of one day, enabling them to manipulate any element of their choice given a 24 hour preparation period.   The downside to this unique feat is that the attunement itself does not reach as deep as it does in other schools, and while a large portion of their magic is sealed away with the other four elements at any given time, they have a versatile repertoire of spells for each element as well as a commendable modicum of flexibility in their application. Those monks who leave the monastery are highly valued as teachers in other academies and can easily find work wherever magic is in demand.  

Ka Hale Akamai

Location
The island of Ainan
Current Master of this Style
Wavemaster Kaya
Type
Ur-soul Temple
elements divider.png
block
Attunement
Fantastic

Versatility
Mediocre

Flexibility
Great

Elements Taught in this School of Magic

Ka Hale Akamai is a recognized magus academy, though they've always been looked down on by the academic world for their laid-back attitude. In its halls on the pristine island of Ainan, students learn to attune themselves deeply to the ur-souls of water, wind, and sometimes lightning. Of course, they can only maintain an attunement to one ur-soul at a time, but with only weeks of re-attunement meditation required to switch, they are second only to the Monastery of Five Paths in this.   Their incredibly deep connection with their own souls and by extension the Great Clockwork allows them to exert great influence on their attuned element and weave magic creatively.   They do little by the way of standardized spells and applications of elemental magic, but rather evoke their magic by way of "the Wave Dance", a form of dance that acts as their totemic focus for producing magical effects. Depending on rhythm and expression, they can manipulate their element rather freely but often need more wind-up time to use magic effectively in combat situations. Of course, they are generally incredibly peaceful in their teachings and few will pursue the warrior's path. Still, some follow the call and use their magic to combat the pirates that infest the Corsic Ocean especially in the waters around the Ainan Island Group.  

HJT Ferry Schools

Location
All across the Corsic Ocean
Current Master of this Style
-
Type
Corporate Division
elements divider.png
block
Attunement
Mediocre

Versatility
Great

Flexibility
Fair

Elements Taught in this School of Magic

Not officially recognized as a magus academy by Middlish scholars, the Ferry division of the Hank & Jordan & Tenzer Corporation is a group of ships mages that are trained and deployed all across the Corsic Ocean to provide magical services to ships of all kinds.   Because the Corsic can prove treacherous to traverse due to storms and frequent pirate attacks, the hand of a trained magus is often the best way to keep a ship safe. Seeing an opportunity in this niche demand, HJT, a powerful shipping and ship-wright company, created their Ferry division, building schools for mages on various islands across the Corsic Ocean.   Their curriculum encompasses a smorgasbord of styles, combining the words of power from Middlish schools of magic and simplified motions of the Ka Hale Akamai Wave Dance. Though their lack of spiritual guidance makes their elemental magic rather inefficient, they have a solid range of applied spells suited for their trade and a penchant for improvisation. Low entry requirements and a popularization of the Ferry trade via a series of books and magazine serials propagandizing them have made the Ferries icons of Corsic culture and an attractive career choice for many.

Traditionalists

The White Lancers of Aerialis

Location
Aerialis
Current Master of this Style
Maya Sokolow
Type
Military Organization
block
Attunement
Superior

Versatility
Great

Flexibility
Great

Elements Taught in this School of Magic
The White Lancers of Aerialis
Organization | Dec 26, 2018

An order of elite mage soldiers, skilled in a secret art of wind magic. (682 Words)


Stemming from the teachings of the Lord of Wind Adelbert Trast and his two Guardians of Wind, the noble art of Windriding has been passed down through the generations of White Lancers, a knightly order of Aerialis under the control of the margrave of Aerialis. Consisting mostly of nobles and those who have earned their station through military distinction, the White Lancers fulfill mostly day-to-day guard, patrol, and ceremonial roles in contemporary Aerialis, but are still called to serve as advanced scouts and strike times in the rare event of military actions.   Their style of wind magic is a martial one, focusing on boosting mobility and outflanking enemies. Using directed blasts of air and specially constructed cloaks, called wingwraps, they use their magic to bear themselves aloft for brief but powerful jumps and charge their enemies with one-handed, rotating lances that look like drill bits and are called terebras.
elements divider.png
 

The Nebelstürmers of Aerialis

Location
Aerialis
Current Master of this Style
Wilhelm von Dietgard
Type
Military Organization
block
Attunement
Great

Versatility
Good

Flexibility
Superior

Elements Taught in this School of Magic
The Nebelstürmers
Organization | Oct 9, 2022

The Nebelstürmers are a cavalry order of wind mages attached to the city of Aerialis. Using their powerful spells, they call the clouds down from the sky to obscure the battlefield.


Originally a group of battle mages attached to the Hall of Lake Rahn, the style of fog warfare practiced by the Nebelstürmers was initially based on water magic. But when the group migrated to the Eastern Fiefdoms, they began to incorporate more and more wind magic into their style with the rise of Aerialis.   Today they are a military order of riders, who serve as outriders during larger battles, bringing the clouds down from the heavens to completely obscure the battlefield while they themselves use their unusual magic to retain a perfect overview of what is going on. Their style of combat magic is feared throughout the Great Land and makes up a significant portion of Aerialis's perceived military might.  
elements divider.png
 

The Shrine Caretakers

Denbanzoku 殿番族

Location
The Yamato Kingdom
Current Master of this Style
Yoshitsune Genmoku
Type
Branch Family
block
Attunement
Fantastic

Versatility
Poor

Flexibility
Mediocre

Elements Taught in this School of Magic

[...]Yamato people are considered to be very superstitious since it is natural for them to believe in the existence of incorporeal spirits that sometimes influence their lives and, in rare cases, great amalgamations of contented souls that form powerful entities, which can be benedictive or vindictive, depending on their narrative.   They are usually attached to pieces of lands and are called "kami". Often the Yamato people will construct shrines to honor them and bring them offerings, a custom woven into the ideas of ur-soulsim, which also enshrines the five ur-souls of the elements.
Old Tim's One Hundred Facts about Aqualon, Volume 3
  Even in the latter centuries of the First Age, the Yamato Folk already followed the first crude teachings of ur-soulism, a religion centered around the five elmental ur-souls. Throughout the millenia, shrines were erected in their honor, first in Yamato, but later in lands beyond. Though the ecclesiastic aspirations of the faith ultimately led to the fall of the religion during the Age of Awakening, the faith and the traditions themselves remained strong in the hearts and minds of the Yamato people and even beyond the mighty mountain range.   Today, the official caretakers of the Yamatonian elemental shrines falls to the Denbanzoku, a branch-family of the Yoshitsune Clan. Though attached to teachings of wind magic, which they hone both out of tradition and as a practical tool to remove dangerous moths from shrines, the Denbanzoku care equally for shrines of all five elements.  
The Yoshitsune Clan
Organization | Jan 28, 2019

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.