Aqualon World Updates

  • Additional Daily Fact Updates
    Mar 11, 2023

    Aqualon facts #8-#15 have been updated with more content and better prose as well. Preparations for regular video uploads with voiced facts and lore are well-underway.

  • Updating old Daily Aqualon Facts
    Mar 10, 2023

    Aqualonfacts #1 - #7 have been updated with improved prose and/or additional lore in preparation for audio recordings to come. (Find Aqualon Facts on the Aqualon Discord)

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

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Featured Novel

The Storm Winds of Glazglubin

Storm Winds of Glazglubin Cover

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

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A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

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A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?
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Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.


The largest tree on Aqualon is the Vaenndrasil of Druith, located in the Glade of Druith. Ever since the creation of the grand glade by the first schamani Erknaz Jôtison the sappling of Vaenndrasil has been carefully tended and infused with schamani magic, making it grow larger and larger each year, until it eventually outgrew even the gemed trees of the Brammenwoods. Today it is home to the largest settlement of Druith, and regular rites and festivals are held in its honor and in honor of Erknaz.
— From the Aqualon Grand World Atlas, 2nd Edition
  The people of Druith used to be of the same ilk as the Kaltani, who descended from those Jötun and Midgardians who sided with the Old Gods during the War that shaped the World. However, while most Kaltani tribes carved out their meager existence along the coniferous forests just below the Snowzone, raising forts and villages, warring among each other and raiding the southerners relentlessly, those who would become the people of Druith ventured westward and discovered the fertile lands north of the great lake Glazglubin. Here, they settled into a nomadic lifestyle, traveling between the lake and the Snowzone.

Purpose / Function

The great tree Venndrasil is the gathering place of all Druithi tribes. Each year, they meet there once to pay homage to the Great Schamani, and, from time to time, elect a new one from their ranks.   But the purpose of the tree is more than symbolic: It's roots spread throughout the land and carry with them the soul fragments of all past Great Schamani. They nourish the land and ensure its perpetual fertility. Fruit grows throughout the Glade year round, and the animals that inhabit it are often many times larger than their counterparts beyond the wall of trees, all thanks the the roots of Vennrasil.


As the Druithi began becoming more and more set in their ways, their traditions became more esoteric and druidic as the centuries passed by. Ironically, only Kaltani mages ever called themselves "druid", which was meant as an allusion to Druith, the height of northern animancy. Animancers of Druith, instead, were called schamani.   The first Great Schamani, who could exert significant power over animals and vegetation, was Erknaz Jôtison, leader of the Clearwater tribe. During his time, the seven- to nine-hundreds of the First Age, naming traditions of the Druithi were still closer to that of their ancestors, though in contemporary Druithi oral tradition, he is often referred to by the name "He-Who-Planted-The-Seed".   That seed was the seed of the tree Venndrasil. though none are quite sure what species the tree itself is, the stories say that Erknaz received an acorn of the Odentree from Freyja herself. He planted it in the southern reaches of Druith and placed a piece of his soul inside, making it grow tall and strong.   With the planting of the tree, he also began the Growing of the Glade, a task which would be picked up by his successors, until the lands of Druith were ringed with a wall of animantic trees. Each Great Schamani also fed part of his soul into the Venndrasil, and the tree's roots now stretch below all corners of Druithi land.
Alternative Names
The World Tree's Sappling

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