Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

Maps of Aqualon: The Pirate Coves of Porasta

The most notorious pirate harbor on the Corsic Ocean.

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Gears, Mounds, and Elements - Funeral Rites on Aqualon

The Half-Gear Grave

In time, all men are laid to rest and a surprising many of Hooper Chain citizens, at least those from wealthier strata of society, choose the tiny island of Graanshoof as their final resting place.  
A common type of grave in Aqualonian cultures is the half-gear gravestone popularized by the Church of Pure Souls, engraved with the name, birth and death dates, and an obituary sentence by the deceased's loved ones. They are meant to signify the soul taking its place as a cog of the Great Clockwork before its time of rebirth arrives.
— From ''Hoopers and Coopers'', essay on religious rite in the Hooper Chain
  Much like the Church of Pure Souls, The Brotherhood of the Null bury their dead in graves marked with gear-shaped headstones. In fact, this tradition does originate in the Black Sanctums of the Null, not with the church, which only adopted it later on. However, even though this rite has spread far and wide across the world in recent centuries, there are a number of other burial rites that were practiced in the past, most of which have remained prevalent throughout a number of cultures to this day.  

The Mummies of Arkamanthali

The body rose slightly above the stone bier, and on the embalmed linen wrappings, pearls of clear water began to appear. They grew all over like strange drops of dew, that gather on grassy fields by the Giranja during the first hour of the sun. Finally, they moved towards the feet, joining into a globe of water. The body was now sunken in, and no drop of liquid remained inside of it, so it fell a few inches, landing lightly on the bier again. The globe moved towards the clear glass vessel, which was long like a vase and decorated with gold, and the water flowed into it, filling it up.
The great Paro, Aui Nekhbet Eshe Tabla Kayun, Lady of Water, stepped forth, her spell complete. She lifted the mazhariat alhaya, the vase of life, and held it out to the dead man's family, watching the mother, the father, the sister, the brother all take a deep swallow of the water that had once been the life-force of their dearly departed. Once they had drunk deeply, Aui the Great turned to the masses that had gathered below the great palace of Arkamanthali. For a great offering of many wares, the technocrats of Guantil-ya had set up a mighty machine that had projected the scene larger than life onto the side of the pyramid below the great palace, and magic of the wind brought from far away made the voice of Aui the Great wash over the tens of thousands of people like the roar of a storm: "Hear me, my people. All who die rejoin the Great Wheel! All who die are one with all! So I proclaim from this day: this is the way we honor them! Drink the nectar of their days lived on this world and burn their memories into your minds but toss aside their shriveled bodies, for they are the husks left behind on their journey to greatness!"
All cheered for Aui; all cheered for the paro. The mages of water she had trained in her great palace would from this day forward perform the last rites of our people, and so it has been for as long as I have lived.
— Shun Parat, 128 AA1
The Age of Awakening
in ''Witnesses of Arkamanthali''
  Arkamanthali was the line of paros that ruled during the time of the great Arkatrashian Empire, which started with the Lady of Water Aui the Great, who cultivated the entirety of the Red Sands within her lifetime using her dominion over all water in the world. They built the greatest pyramids of the Red Sands as their palaces and later tombs, which still rank among the tallest buildings of the world today. During the Age of Heroes, the empire almost fell into ruin, and only the great city of Arkatrash remained from those days of glory.

In the end, the rite of mummification by magic was abolished due to a lack of qualified water mages in the beginning of the Age of Gears and Elements, and today only the wealthy can afford to hold the ceremony.

As a side note: The tens of thousands of mummies that had been tossed into the sands over the course of the Arkamanthali line were later used as fuel for the steam engine bought by Arkatrash from the technocrats of Altonar in the 16th century GE, a practice that was looked down on by many as disrespectful, though proponents firmly insisted on the intentional mundane nature of the mummies as per the ritual that created them.  

Rites of the Five

The still popular spiritualist and naturalist practices of the long defunct Church of Ur-Soulism are still being kept alive throughout the Yamato Kingdom and the Middle Lands, meaning there are many shrines of Water, Fire, Lightning, Wind, and Earth littered throughout these cultures. People often also adhere to the prescribed funeral rites of Ur-Soulism, which put into practice the idea of making the body an immutable part of the world, a relic of the time the soul of the person spent on Aqualon.

To perform the rites, the beloved or dutiful shrine maidens have to carry the remains to one shrine of each of the five ur-souls, which are each representative of one of the five elements.

  1. The body is brought to a shrine of water and all fluid is drained into a vessel, much like the old rites of Arkamanthali.
  2. The dried husk is brought to a shrine of earth and crushed and molded into a lump of earth, which is infused with the water.
  3. The lump is brought to shrine of fire and baked into sand.
  4. The sand is brought to a shrine of lightning and turned into a crystal.
  5. The crystal is brought to a shrine of wind and polished to shine.
  6. Lastly the crystal is donated to the shrine the departed visited or loved the most.

Barrows of the North

The Nordmen have built barrows as burial sites since the First Age, with Kaltani, Skôts, and Gallians building different types of burial chambers or cairns, often holding several dead, creating earthen mounds on top, which can be found throughout forests and plains in the North, often overgrown with vegetation.

Barrows are seen as a blessing to the land and a marker to show that Nordmen died nearby.
Angel Saxons supposedly also construct barrows, but there is little known about how they go about it.

While not a burial rite, it should be noted that all Nordmen carry lodestones around their necks, which capture their soul upon death, redirecting it to the nearest group of Angel Stones. These transport the soul to Asgard where Freyja guides them to the golden gate of Helgard, often referred to as the Small Gate, a way-station between life and the Great Clockwork.  
Make sure to keep these things and check
For pocket knife,
For water skin,
For safety of your hearth and kin,
And for the afterlife:
A lodestone kept around your neck.
— Old Kaltani nursery rhyme, passed down by the Old Gods


A popular last resting place on the Hooper Chain (click to open map).

- Mazhariat alhaya come in many shapes, though few originals from the time of the Arkamanthali line still remain intact.
- The crystal created during the Ur-Soulism burial rites is sometimes called fulgurite since its creation process resembles that of the same-named mineral, which is found where lightning hits natural sand (usually in the desert, forming different crystals in the Red Sands and Golden Sands). The hue and shape of the fulgurite created during the rites of Ur-Soulism depend heavily on the earth with which the body is mixed.
- The Albeney Barrow, located near Albeney in the Odenwald, is one of the largest mass-graves and monuments of the Kaltani and was built with the help of Angel Saxon builders during the height of the Great War, which is now often referred to as the Age of Heroes.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.