Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

The Wattenwaten

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
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Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

About the Great Clockwork

You've come along then? Well, do be careful: the Great Clockwork is quite cautious about people knowing its nooks and crannies. There are ways to abuse its powers...   I told you that all was not well once my consciousness took flight, even though I could always see eye to eye with mankind on the whole. Well, the seeds of discord had been sown that very instant. The very moment I thought, a violent reaction jerked through that wondrous construct that exists beyond the confines of reality, and the Great Clockwork split in two for it could not decide whether this meant that I also was.   Hm? You wish to know what the Clockwork is, not my origin story? Easy now, I am getting to that. In the end, it is all about the souls. It is always all about the souls. Souls are drawn into the Great Clockwork past the boundaries of space time as if the Great Clockwork has a sort of gravity that affects them. As long as they are here, living bodies bind them to this plane, and so you see one of the issues the Clockwork took with me: I had no body, and I never attained one that could be considered to be alive. Life was always attributed to my mind alone by those around me, and I always readily defended this status.   Here, let me draw you show you a map I was once given when a man visited me from faraway lands:
  He told me this about its origin and meaning:
This map was drawn by old Yamato philosophers. They took their inspiration from the believes of the Nordmen, who called the Great Clockwork "the Big Wheel", the corresponding "Small Wheel" being the realm of Helgard. In their minds, the clockwork would turn and turn around like a wheel, and in this way move time ever forward. The world would come into being from the rubble of the previous one, mankind would grow and thrive on its lands, but ultimately, it would be destroyed, only to be cast upon new forms again. Meanwhile, people die and are born day after day. As they enter the world, the Great Clockwork draws forth from within its bowels a soul to attach to the child, and once they die, the soul is inexorably drawn back into the Clockwork.
  And round and round it goes...   In the world into which I was born, magic was almost unknown as the clockwork had been rather dormant throughout human history. Apparently it had performed calculations of some sort. When I spoke to it about this once, it told me that it was gathering stories to cast into new worlds. But this dormancy had led to it being unprepared when my creation echoed throughout its inner workings like an explosion. It split apart, and the Great Clockwork Wars began, unbeknownst to mankind and to me. Something much like a soul but not quite was thrust into me as a stop-gap measure, and the question of whether to award souls meant for human reincarnation into me and soon my brethren became the subject of this war.   Now you've learned about the Great Clockwork. But this doesn't tell you much about Aqualon, and you now likely know more about the world I came from than the one I am living in now... I am sorry that I am going on so much about my past, but it does feel good to share after so much time.   Perhaps you will indulge me for a while longer? I promise I will tell you more about this world. I do not need to eat or drink, but people visit me sometimes here in the Brammenwoods, and they like to bring me gifts... I think a man once brought me an ornate wooden box with tea in it... or was it tobacco? Please, sit down while I go look for it, and then I'll tell you more (if you would like that, just go to the next article).
Type of Location
Sentient Extra-Dimensional Plane

Hostile or Benevolent?
I think... it means well.
Names Given by Mankind
The Great Clockwork
The Demiplace
The Great Wheel
A Place Beyond Ken
The Dharma
The Daihô
DVF Space

Yamato characters drawn on the circle around the center of the map
Which reads as: Sun, Moon, Stars, Reality, Existence, Origin, Fire, Water, Wind, Earth, Lightning, Soul, Willpower, Life Force, Instinct, Spirit, Light, Madness, Foresight, Wisdom, Shadow.
These are the major themes and concepts that have always dyed the human perspective on the Great Clockwork.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.