Aqualon World Updates

  • Additional Daily Fact Updates
    Mar 11, 2023

    Aqualon facts #8-#15 have been updated with more content and better prose as well. Preparations for regular video uploads with voiced facts and lore are well-underway.

  • Updating old Daily Aqualon Facts
    Mar 10, 2023

    Aqualonfacts #1 - #7 have been updated with improved prose and/or additional lore in preparation for audio recordings to come. (Find Aqualon Facts on the Aqualon Discord)

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

aqualon on youtube

Featured Novel

The Storm Winds of Glazglubin


Storm Winds of Glazglubin Cover

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


Black Priest of Rastrowel Cover

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

World Map

Aqualon World Map
Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?
Aqualon Trailer Video 1
Aqualon Trailer Video 2

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Fulgrath

The gargantuan effigy stomped along the cobblestone road with booming steps, rays of sunlight refracting through the intricate matrix of its amethyst-like body. It had the size and shape of a mighty rhinoceros from the Red Savanna up south, and Kendra marveled at the flitting specks of broken light, shattered into the multitude of colors only a prism could produce, as she sat on her behind where she had fallen. The boom, boom, boom of the bestial vehicle powered by superior spell ink mandalas had startled her so much that she had tumbled to the side of the road, and as she watched the creature and its rider pass by, carrying dozens of immense crates into the city, she beheld her first view of Fulgrath, the City of Lightning, for without realizing it, she had finally passed the mighty outer wall:   Towers and tall buildings of stone and timber reached as far as her eyes could see. It was as if an ocean of houses had been raised out of the landscape. More effigies wandered in the distance, carrying heavy loads, pulling large trailers; a sudden brrrrrrring snapped her attention back to the west, where a man on a bicycle rang his bell to get her to move. She scrambled backwards and watched him drive by, followed by three more. Though just at the outskirts, the city was already this busy with no end of the traffic in sight, something that utterly overwhelmed Kendra.   She stood up and brushed the dust from her pants.   "Going into the city?" a kindly man asked. He seemed to run some sort of kiosk by the roadside.   "Ah, yes," she replied a bit flustered.   "First time here, eh?"   "Yes."   "Anywhere particular you're going?"   "Um..." she produced a crumpled piece of paper from one of her pockets. "Karlister, I think? My aunt lives there."   "Hoho, she ought to be well-off then. You'll want to take a travel gate though, it's a long way to Karlister. There's a couple of bicycles next to the shop. Pick one, they are not difficult to use. If you don't feel confident, one of them has little support wheels. Drive down the Long Roundabout here until you get to that tall tower over there, the one lakeside; in there you can use the gate to get directly to Karlister. If you ask one of the city watchmen, he'll tell you how to get to your aunt's street; they wear the purple uniforms."   "A bicycle? Aren't you uh... afraid I might steal it?" Kendra wondered, surprised by his openness, a trait she did not usually expect from city folk.   "Are you going to steal my bicycle?" he asked with a raised brow.   "What? No, of course not!" she exclaimed in surprise.   "Works for me. I'd appreciate it if you left a little tip in the jar here, and feel free to buy a newspaper or something, this one's got the scoop on all the theater plays today and tomorrow - if you're into that sort-of thing. Just put the bicycle into one of the bicycle racks by the tower when you're there, it'll get back to me."   Kendra perused her purse for a couple of coins and put them into the jar.   The man nodded with a kind smile.   "I think I will take the theater one!" she said with a happy grin.   "There you go," he replied, "thank you for your business."   "Thank you for your help!" she replied, beaming, and went to the side of the kiosk to check out a bicycle. <Hm, support wheels or no support wheels?> She made her choice and off she went, off to Fulgrath.
  Fulgrath: the City of Lightning, the Aluminum Cradle, the Technamagic Bridge. This is a city with many names and many faces.   Within its seventeen districts, one may find booming businesses, skilled artisans, cunning merchants, lofty scholars, and a smorgasbord of many cultures. Indeed, the city has often been referred to as the Melting Pot of the Middle Lands, for its unbridled growth and wonder has attracted many immigrants from all over Aqualon throughout the Great Peace, the Age of Gears and Elements (GE).  

Fulgrath, from Outpost to Metropolis

The Founding

  Planned, financed, and constructed during the Founding of the Five Cities between 251 and 312 GE, when the Five Keepers of the Elements came together to reform the Middle Lands Magocracy, rooting its power and prosperity in five great cities to each of its corners, Fulgrath grew out of the humble hamlet around Bernschloss castle, the seat of power for the margrave of the north-west during all of the Age of Awakening (AA) and the Age of Heroes (AH), the two ages that preceded the current Age of Gears and Elements.   With the founding of Fulgrath as one of the Five Cities, the power of the margrave and his family, the Asterocks, waned in the shadow of the new Great Charter of Fulgrath, which outlined the newly formed government, a strong and well-regulated republic, which put much power into the hands of the people while maintaining the significant influence of the Keeper of Lightning, the original ruler of the region.   Still, in securing senate seats and maintaining their ancestral home situated in the heart of Fulgrath, Bernschloss Castle, the Asterocks are far from powerless within the Republic of Fulgrath. Just like the financial aid the Siebenzaal provided during the founding of Fulgrath to make the monumental building projects possible that turned the city into what it is today, the support of the Asterocks secured their place of power among the upper ranks of the city and continues to do so to this day.  

The Grand Academy

  Just as important as Bernschloss castle is the Grand Academy, which had stood long before the Founding of the Five Cities, accumulating ever-growing storehouses of knowledge and discovering arcane forms of lightning magic and beyond. Their support during the founding was invaluable, and what is now known as the Grand Academy of Fulgrath is its own district in the charter, with vital organs of political power at its behest. Though not a technocracy like Altonar or Miyako Fluxum, the direct inclusion of learned scholars and philosophers in the operations of the government has done much to ensure the prosperity of the city over the course of its existence.   Additionally, the significant prestige of the academy continually draws in scholars from all over the world seeking to broaden their horizons, who in turn provide a steady influx of highly qualified individuals with new ideas and perspectives.  

Power in Growth

Ever expanding, more and more old businesses of the city began to incorporate themselves, and the economy of Fulgrath, to this day, is one of the most effective in the entire world, so much so that even advanced technocracies such as Altonar and Miyako Fluxum turn to Fulgrath for manufacturing as well as purchasing large quantities of precious aluminum and aluminum alloys.  

Metropolis

In its ever growing prosperity, the city soon overtook the other four capitals of the Middle Lands, boasting the largest population among them, which is in large parts owed to the significant immigration attractiveness of Fulgrath. People from all regions of the Great Land and beyond have traveled to seek labor and education within the walls of the city, and the city has aimed to provide. Additionally, the inclusion of foreign embassies has allowed for the organic growth of secondary cultural centers in Fulgrath, expanding its cultural heritage and spectrum further with diplomats from the Yamato Kingdom, Altonar, and even the secluded western nation of Vechnaya Bramma bringing their families to live in Fulgrath, creating cultural districts with their own specialty products, styles of architecture, and ideas.  

The Seventeen Districts of Fulgrath

Show spoiler

District 1, Bernschloss

Bernschloss was the name of the large fort of the Margrave of the North-West during the Age of Heroes and before the Founding of the Five Cities. The hamlet surrounding it was known as Fulgrath and would later become the heart of the greater city during the expansion efforts. Once the city was large enough to be divided into its first five districts, the name of the fort was used to describe this one.   Bernschloss became a district with the ratification of the charter in 292 GE. Completely cobblestone-lined, with the exception of small gardens and parks, Bernschloss is a densely populated and historic district, and many houses still have the classic half-timbered look, being preserved thanks to their monument protection status. The castle Bernschloss in the center of the district used to tower high above everything else until the construction of the Pyramids of Fulgrath, though they are not much taller in actuality. Only the Grand Academy of Fulgrath, which lies to the northern side of the city, for away from the center, has higher spires, some of which were built for use in astronomy.  

District 2, the Grand Academy of Fulgrath

The Grand Academy of Fulgrath was a district of the city since the ratification of the charter, just like Bernschloss. However, during the Founding, it was mostly comprised of the academy buildings themselves, which included the fortified castle, a large library, and some rather lackluster housing for the least wealthy students, who couldn't afford rent inside the castle.   In the centuries since the Founding, however, the Grand Academy of Fulgrath has made good use of the lands afforded to its proper district, investing into infrastructure and housing, increasing district revenue and allowing for ever increasing enrollment numbers, while also pulling in non-academics such as traders and artisans, which in turn improved living conditions for the students.  

District 3, Markhorn

The Markhorn district was also established in 292 GE. Already, dense population centers had grown outside the now inner walls of Fulgrath, represented by the Markhorn district and the Karlister district.   The Markhorn district initially housed moneylenders and wealthier merchants but has slowly developed into a pleasure district over the centuries that followed the Founding. These days one may find all sorts of entertainment in the streets of Markhorn.  

District 4, Mittelmarkt

The Mittelmarkt is the largest of the open market places in Fulgrath. While the population of the district is low compared to its size and only a handful of large buildings exist in its center, a large portion around it completely cobblestoned, the economic and financial power of the district is extraordinary. It was also established with the other four initial districts.   The area around the wide market place is densely populated by merchant families and the Trade Guild, which has a huge stake in this district.   Every morning, long before the sun rises, an almost Völkerwanderung-like migration will occur here when traders from all over the city arrive with their carts or backpack processions, setting up stands everywhere. The entire bazaar is strictly regulated and thoroughly taxed: Stands won't appear just anywhere due to the risk of being severely fined. Rather, blueprints for the layout of each day's bazaar are drawn up and enforced by the Trade Guild.  

District 5, Karlister

The Karlister district, the last of the original districts, initially housed many of the artisans of Fulgrath. This is still the case, though a large number now also live in Gul'heine, Finstral, and Klapperstadt, due to their strategic locations around the Forge.   In the centuries since the Founding, many merchants have moved into historic Karlister, and with them came taverns, inns, and public bathing houses, all the daily comforts of respectable living.   These days, real-estate in Karlister has become far more expensive, and many heirs of ancient artisan families are looking to sell or to turn their properties into more lucrative ventures, such as inns.  

District 6, Forge

The Forge district was the first of the new districts, which have to be drawn up and ratified by the magistrate. It contains a limited amount of living space, but is cobbled over as a measure against fires, and all buildings are likewise made of stone. The available space, rather than containing houses, often contains nothing, leaving ample room for transportation of goods, which is an important part of the day-to-day activities of the district.   Large buildings containing industrial smithies, furnaces, and other kinds of manufacturing plants are the true inhabitants of the Forge, and here many of the artisans of the city work every day, coming from all over by way of the Travel Gates of Fulgrath.  
In the Forge in Fulgrath, the central building is shaped like an old-fashioned kiln and generally referred to as just "the Furnace". Within its walls, the largest transmutation furnace of the world is located, and it churns out complex materials twenty-four hours a day, eight days a week, supplying the entire Forge district and the Grand Academy of Fulgrath.
 

District 7, Klapperstadt

Klapperstadt, located next to the Forge district, is home to a number of artisan families, though most who live here are on the wealthier end of society, owning businesses of their own.   Due to two special zones, the Altonar embassy and the Brammenfort embassy, which represents the lands of Vechnaya Bramma, being located in Klapperstadt, the district is also home to a number of diplomat families and thus rather well off.   In the past two centuries, the district has expanded beyond the outer city walls, housing less wealthy citizens. While this skews the political interests of the district in the view of some older inhabitants, the influx of commerce created by the extensions has kept them from speaking out too loudly.

District 8, Steinau

The district of Steinau is named after the Big Rock Monument, which is located in Big Rock Park. Its most influential building is the northern Pyramid of Fulgrath, which was constructed by the business tycoon Herbert Siebenzaal and his descendants. The building is a huge office complex that employs a staggering amount of people.   The less densely packed northern region of Steinau has its own economy, which developed around the traders and artisans who set up along the Long Roundabout and was supported by increasingly impressive infrastructure.  

District 9, Veijenbrei

Veijenbrei, a town located to the east of Fulgrath, is often called the corn chamber of Fulgrath. Initially just a small village in fief to the margrave, with the Founding of the Five cities and the explosive growth of Fulgrath, Veijenbrei petitioned for and was granted district status in 426 GE.  

District 10, Thorstin

Thorstin is a smaller district than Veijenbrei, but is quite significant due to its location north-west of the city, right next to the Molotov towers and cloud stacks of the lightning farm. Many engineers live in Thorstin for ease of access, however, the town of Thorstin is also a center for agriculture, providing grains and meat to the city.  

District 11, Vallahal

Vallahal is a newer district, which was only acknowledged in 722 GE after the outskirts of Karlister had been growing more and more and the city wall had to expanded.   It's name comes from its initially high population of Nordmen, which was slowly supplanted by citizens of Yamato descent after the establishment of a permanent Yamato embassy, another special zone, in 1280 GE.   Nowadays, the descendants of the Nordmen who originally lived throughout Vallahal have moved to the fringes bordering Finstral and Leuven.  

District 12, Finstral

Finstral is not very densely populated but houses some of the most influential businessmen of Fulgrath, sporting lavish mansions and greenery all about. The district's heart lies in the southern Pyramid of Fulgrath, which was also constructed by the Sevenzaal family centuries ago in the thirteen-hundreds GE.   Though used as a large-scale office building just like the northern Pyramid of Fulgrath, the employees of this one generally have a much higher average salary as this is also where the Fulgrath Exchange is located.   This location also puts it relatively close to the Molotov towers and cloud stacks of the lightning farm, which, due to the severe electric hazard of the region, cannot be safely fitted with a travel gate.  

District 13, Gul'heine

Gul'heine has become a home to artisans in the past centuries as it predominantly borders the Forge district. Many smaller artisan shops are in the district itself, which is located strategically at the southern gate of Fulgrath, allowing for people trickling in from the south-west to come through the Gul'heine district.  

District 14, Leuven

The small district of Leuven is heavily controlled by the Church of Pure Souls, which took roots in southern Fulgrath during the Onslaught of Balsibart in the sixteen-hundreds GE. Fleeing masses from the Corsic Ocean migrated across the Great Land, some of them settling in the ever growing metropolis of Fulgrath and carving out a life for themselves.   The power of the Church in this district is rather extensive, and Promoters elected here are usually high-ranking clergymen. They also maintain the southernmost Graansinger Park, where they host regular festivals to promote the district and the Church.   Most workers of the district are employed in logistics as the large warehouse-packed part of the city is right next-door to the east-side of the district.  

District 15, Whitehall

Whitehall, a relatively new district, separated itself from Steinau in 1333 GE, when the section of the district became more and more wealthy and densely populated due to its close location to both the Mittelmarkt district and the Long Roundabout, ensuring its growing prosperity.   Aside from the region around the Yamato embassy in the Vallahal district, Whitehall is the only other district with a large Yamato shrine dedicated to the spirituality of ur-soulism. This is also the largest lightning shrine on all of Aqualon, an element rarely enshrined elsewhere.  

District 16, Saxamagia

Saxamagia was initially inhabited mostly by students of the Grand Academy of Fulgrath who could not afford to live on the prestigious campus. However, due to its location at the Long Roundabout and the beautiful Fulgrath Central Park between it and the Mittelmarkt district, it has become a rather popular district to live in, becoming ever more densely populated and gentrified and thus ever more pricey, in fact pricing students right out of the area.  

District 17, Dunwald

Dunwald, the newest district, was initially where the lower barracks of the Fulgrath military were located. As the Great Peace began to settle in the centuries surrounding the Founding of the Five Cities, more and more families moved into the area, and while the infrastructure is not on the same level as the inner city, the town-like feeling of the district has also led to growing gentrification. This and the still widely available building space within the district have garnered interest from investors all over Fulgrath, and Dunwald has seen growth spurts and influxes of wealth come and go intermittently throughout the past five centuries.   Once the district has grown densely populated and wealthy enough, it is the most likely candidate for another district split, producing the eighteenth district of Fulgrath.
 

Important Locations in Fulgrath

Fulgrath with Map Points