Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #9: The Stacks of Fulgrath

When the city of Fulgrath was planned and constructed around the academy between 251 GE and 312 GE, more Molotov Towers and so-called Cloud Stacks were constructed to the south-west, the latter of which were meant to vaporize large quantities of water harvested from the Eel Holes, small but incredibly deep bodies of water nearby, which connect to a vast underground supply. Generated clouds were agitated with lightning magic to create targeted lightning strikes into the Molotov Towers.   The magical industrial revolution started two to three centuries earlier in Fulgrath compared to the other four cities of the Middle Lands, which started out with the invention of spell ink in the 9th century GE. In 350 GE already, the streets and houses of Fulgrath were powered by electric light, long before the invention of magus lamps that use fire magic spell ink mandalas. This proclivity for raw, only semi-magical invention made the culture and science of Fulgrath very appealing to Miyako Fluxum, which was founded in 125 GE after separating from Borealis during the Declaration of Existential Independence. After fostering good relations with Fulgrath for two centuries, around the 4th century GE, Miyako Fluxum declared Fulgrath an official partner city, and more extensive cultural and scientific exchanges were facilitated after that, including broader trade agreements, making Fulgrath one of the main suppliers of food stuffs and manufacturing for Miyako Fluxum.  
"Well, well, step right up, boy!" the paunchy man said with a wide grin, holding his hand out to David. His voice was husky from all the tobacco the smell about him implied he smoked, and his wiry black hair had the odd grey one mixed in. His stubbly beard suggested he could use a visit to the barber, but his suit was as spick-and-span as his black shoes.   Shyly, David stepped up and shook the man's hand.   "Grip tighter next time, boy! People trust a manly grip, take it from someone who has made it to the top! Now come, walk with me, there's plenty of work to be done, and we best start as soon as possible." He guided David onward by the shoulder, and the two of them left the small office building by the outer west wall.   From here, it was quite a brisk walk over to the lightning farm, but already the Cloud Stacks loomed in the distance, belching a white thicket into the sky.   "So," the man said, "what's your name, boy?"   "David," he replied quietly.   "Speak up, will ya? It'll get much louder soon enough. Now, David, was it? You're here for your internship, I hear."   "Yes, sir."   "Well, good on ya! I'm Francis Gruber, head of this here outfit. The city runs on lightning, and I aim to supply. Now, do you know why your teachers suggested you intern here with me?" He gave David a wicked wink.   "To gather practical experiences..."   "Maybe. Maybe. Or maybe it is because I am a significant donor to the Grand Academy. In turn for that and supplying spots for internships, they send me over boys and girls like yourself. Young people with talent, you hear? I always need more mages to feed the towers, there are never enough. The city is just too large, you see. So I have my little deal with the academy, and they have their little deal with me. We're all a big, happy family, yes?" He beamed at David.   "I suppose..."   "Well, you suppose right, boy! Now, what do you know about these stacks and towers? Do they teach you the proper workings of a lightning farm over in that academy of yours?"   "Yes, sir," David replied, glad the whole shmoozing had suddenly taken a more quiz-like turn. That, at least, he could handle. "The Molotov Tower was invented by-"   "Blablabla, I know the history, kid."   "Uh... it uses a large metal ball to attract lightning, which is fed into a high voltage capacitor. The Cloud Stacks generate artificial clouds above the lightning farm, which are charged by lightning mages. Or more accurately, the mages start the chain-reaction of charging the clouds up."   "Yeah, you got your theory, boy, alright, great. And you can shoot lightning too, yeah?"   "I suppose... If I am meant to charge the clouds, it won't look like I am doing that though," David cautioned, growing more uncomfortable with this whole arrangement by the minute. Something about Gruber unsettled him.   "Great! Ah, we'll have a terrific time, boy, absolutely terrific. You'll get your practical experience; gears, I bet by the end of your internship you'll be able to shoot down a can at fifty paces."   "Yes, sir..." David mumbled.   The chatter went on for a while, but after a fast-paced stroll of no more than thirty minutes, they had finally arrived at the lightning farm. Molotov Towers and Cloud Stacks rose up before them like fairy chimneys, spewing clouds and sucking lightning. In the distance both to the left and right, David could see other mages, grown men and women by the look of them, stand at the edges of the lightning farm, holding their arms upraised and chanting the words of power they had learned at the Grand Academy of Fulgrath. The dark blanket looming above the unnatural forest cast a deep shadow over the land, engulfing both David and Gruber.   "So," Gruber said, "you think you can do your thing here?" He waved over a man that had emerged from a small house-like cuboid attached to one of the Cloud Stacks.   "I just... charge the clouds up ahead with electricity?" David asked nervously.   "That's right. If you have any questions, just ask Hendrick here, he knows what's what in these parts," Gruber encouraged him, introducing Hendrick with an outstretched arm.   Hendrick looked a bit younger than Gruber but was still a grown man compared to David. He wore a striped overall with purple and blue on it and a posh cap. "This the new one?" he asked calmly.   "David's the name," Gruber explained jovially. "You'll take good care of him, right, Hendrick?"   "Sure thing, boss," he replied, his face an impenetrable mask. "So, you ever spike a cloud before, David?"   "Spike?"   "It's just slang over here. It means charging it up."   David shook his head. "Only in the metereologium."   Hendrick shrugged his shoulders. "Same principle, I've been told. Just say your words and aim at the cloud cover up ahead. You're already in the right position. Output is down, so we'll need you to start right away. We've got a lot of demand today."   David nodded, utterly uncertain of everything, his face pale and his brow sweaty.   Gruber stepped back, as did Hendrick. "Well, boy," Gruber said encouragingly, "best get to it then."   David focused, trying to block out the two men that scrutinized him. Staring at the clouds up ahead, he raised his arms and began speaking the words of power taught to him by the mages of the Grand Academy. As his chanting swelled, he saw flashes in the bulging clouds he was fixing with his stare, and a smile ran across his face. Then, something went wrong. Whether his focus had been broken for a moment or it had been a freak spike in charge, he could not tell, but the flow of his magic suddenly and violently turned against him, and he was struck blind as a mighty arc of lightning bent down from the heavens and felled him where he stood. His head was pounding as though a million bulls were raging inside, and his muscles were sore, all of them. In his nose he smelled singed flesh and thick ozone, and he couldn't see a thing even though his eyes were wide open. "I'm blind..." he croaked, "help..."   As through pillows stuffed over his ears, he heard voices near by: "Can't believe... green... well get me a new one right away! ..." - "What... -out... ?" - "Have... the hospital... but first... ... need the workers..."   The last words David heard clearly before passing out were these: "The city runs on lightning, and I aim to supply."
— From "The Black Towers" by David Kracht

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.