Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.


This you should know: the three basic truths of the universe are reality, existence, and origin. Existence itself is comprised of five parts: Soul, willpower, natural power, instinct, and spirit. Existence is the counter-force to reality and reality is represented by all the laws that make the universe and this world work. When we extend the reach of our soul into the real world we create an environment of existence in which our control over what is and is not supercedes the ironclad hold of reality. By influencing the shape of that environment we change reality and that is called magic.
— Plâton Rai'enjoh
  Magic on Aqualon is thought to be generated by the Great Clockwork. While humans perform feats of magic, they do so by opening gates inside of their soulscape, which connect to that place.   Borealian scientists have linked the phenomenon of magic to the so-called De Vries Field, which collapses the wave-functions of uncertain particles, controlling probabilities. While humans generate powerful De Vries Fields themselves, presumably by what is called "the Soul", extending them beyond their physical form without DVF bursts from the Great Clockwork becomes exponentially more difficult due to the inverse square law.   There are three generally recognized and one obscure type of magic: Elemental, null-, and clockwork magic as well as legacy magic respectively.  

Soul Theory

Soul Theory
Technology / Science | Oct 14, 2022

Soul theory is the empirical study of the human soul. (860 Words)

  Even when the world was still split into nine asteroid realms, long before the War of the Reshaping, which created the planet, people wondered about the nature of their souls and magic. Magic, of course, had to be discovered by the ancient Aqualonians, but they quickly began developing their cosmology, even in those early days, dreaming of a great forge in the sky where souls were smelted to be cast into the wombs of mothers to be.   It was the prophet Yilik, who dared to unlock the gates within himself fully and face the avatar of the metaphysical machinery beyond the veil of reality, learning many of the truths that are, even today, held as absolute by the people of Aqualon. On that day, the Soul Forge became known as the Great Clockwork, and countless people since have tried to understand its relation to the universe and the human soul.  

Elemental Magic

Schools of Elemental Magic
Generic article | Sep 26, 2020

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools. (721 Words)

  Elemental magic is the first thing that comes to the mind of the common folk when magic is mentioned. There are five ur-souls that permeate the world in a sort of ether, each latching itself loosely to the elements of water, fire, lightning, earth, and wind. Elemental mages resonate with one of these ur-souls to manipulate the corresponding element, for example moving bodies of water, causing tempests, or raising the ground.  
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Because elemental magic is extremely useful for both landscaping and military applications, mages usually have a lot of influence in their respective societies. The great Magus Academies of the Middle Lands, for example, wield immense political power within their cities and surrounding lands.   Beyond the Middle Lands, elemental magic is also taught in various locations on the Corsic Ocean, at Ainan's Ka Hale Akamai and Nyingma's Monastery of the Five Paths, but also at HJT Corporation Ferry training camps.
  Though technically elemental magic, Keeper magic varies from the regular kind in that Keepers can never blight from its use. They do not attune their souls to their element, then act as a conduit for magic from the Great Clockwork, but rather their souls are linked with the souls of their Keeper weapons and their corresponding elemental ur-soul. Their control over the element is much like a request or a prayer which is then answered with however much force they require.
The Keepers
Physical / Metaphysical Law | Sep 5, 2020

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

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Spell ink is currently the most advanced application of elemental magic. Invented in the Middle Lands Magocracy by the The Middle Lands Magic Research Consortium, the substance utilizes magic of all five elements and can be applied to surfaces to create mandalas, soul imprints that enable the magically inept to channel their own soul energy into a predetermined magical effect.

Null Magic

During the Age of Awakening, when the mad magus Hestia laid to waste the city of Estwerde, carbonizing every man, woman, and child in a great plume of flame, many mages were appalled by the very real repercussions of magic misused, and some of them went into seclusion at the Walls of Weltenend. When they reintroduced themselves to the Great Land, they were clad in black and had discovered a new type of magic. They had become the first of the Brotherhood of the Null.
— Zorden Ahl, "The History of the Magus"
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Null magic creates a certain field or aura, which forces souls to revert back into their containers, effectively canceling most types of magic and making elemental magic impossible. However, It can not usually affect the 'magic' of the Five Keepers.   There are also instances of null magic outside of the Brotherhood. The second most well-known group of null mages are the Black Priests of the Church of Pure Souls, who many centuries ago stole null magic from the Brotherhood of the Null to fight magic wherever they would find it.

Clockwork Magic

"[...] these boots had powerful angel script inscribed on them and were imbued with a tiny piece of the smith’s soul. They allowed the wearer to ‘step out of the world’, a powerful trick of clockwork magic that allowed one to ignore the distance between two points by seemingly shifting one’s perspective and bending space in a way that melded origin and destination into one for a moment.   Generally, those who learn this trick will walk through lower reaches of the Great Clockwork instead of the real world, and the boots did just that."
— From "The Smelting of a Soul" by Plâton Rai’enjoh
This type of magic encompasses all other kinds that are neither elemental nor Null, save for the most elusive kind: Legacy Magic. It can have more general effects but often relates to transportation through the Region of the Clockwork. The Shadow Society for example uses a type of clockwork magic tied to their lanterns, which allows them to travel at right angles to reality. The Technamagix of Miyako Fluxum are also often based on a kind of clockwork magic.  

Legacy Magic

The fundamental laws and procedures of magic are stored in a so-called "library" inside the Great Clockwork. The inner gates of people's soulscape can connect with this library and access some of these procedures, while simultaneously providing a conduit for magic, id est the powerful De Vries Field of the Great Clockwork.   Legacy magic is the rarest form as it can only be performed by connecting to old magic libraries from previous incarnations of the planet. Every time the reshaping function of the Great Clockwork is started and a new planet made from the ashes of the previous one, a new magic library with new laws and procedures of magic is created. Deprecated magic requires real-time conversion by the Great Clockwork, which uses up a lot of resources. When people employ this kind of magic, it can manifest in a myriad of ways and generally hit anyone at the receiving end utterly by surprise as reality changes around them in previously unthought-of ways.


Elemental magic sometimes manifests as a light blue glow if a lot of soul energy is released during its use; Null magic has no visual or auditory effect that can be perceived when used, and clockwork magic has varied perceptible effects and is more flashy than the other two types due to its often more aggressive bending of reality.  

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The blue glow of magic is best observed in victims of spellblight, who develop glowing eyes of cobalt blue in addition to their other symptoms. This glow is caused by damage to their inner gates, which cannot close properly anymore and begin to leak magic from the Great Clockwork into their soulscapes. The more unstable their gates become, the more likely their contraction of nullsickness, the final stage of spellblight, becomes. At that point they become utterly incapable of performing magic.

This Article has Secret Paragraphs
Null Magic in Popular Fiction

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.