Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

The Angel Saxons

The Angel Saxons are descendants of the Albenmannen, one of the ancestral peoples of the Nine Realms.   Hailed as the creators of magic and great splendor, the Albenmannen ruled the Realm of Albenheim before the First Age (which began nearly eight thousand years ago), when the planet had not yet been formed. They built mighty castles on their floating shard world, and from the timber of the great 脝tlaeik they crafted flying long ships to traverse the ethereal rapids of the river Bifr枚st, which connected the Nine Realms with its branch-like arms.   With the rise of Asgard, fueled by the Well of Wyrd, the last intersection between the realms and the Great Wheel after Eschwaz the Conqueror, later known as Odin, had destroyed every other one, the Albenmannen would swear fealty to the new God-king. For him and his kin, they built great halls of stone and forged swords and spears and shields of magic and brilliant silver-steel.   Their culture was a great one, wreathed in traditions of war and magic, and these traditions would be carried on by their descendants, the Angel Saxons.  

The First Age

The First Age begins with the Reshaping of the World out of the Nine Realms. Shielded by the faceless World Shaper, the Men of Midgard and the Swarten found themselves on the grassy plains of the Middle Lands, which they began to settle during this age. The Albenmannen and their cousins made their way down from Asgard, where the Old Gods had protected them from the Reshaping of the World. In time they became the Angel Saxons, and their cousins became the tribes of the North, sometimes called the Nordmen. Much settling was done during this age, and the first cities began to form on the face of Aqualon. The Iron Belt was a sheer impenetrable divide that was incapable of supporting agriculture or life stock, so no settlements were erected there, and no ships could be brought to the far side of the Rusty Shore, meaning the islands of the Ocean Belt remained uninhabited and unexplored for most parts of this age.
— From "The Grand History of Aqualon"

The Mist Rises

When the Albenmannen rode down onto the Great Land on a beam of moonlight, they arrived at the northern tip of what would one day become the Yamato Mountain Range. There, their leader, Sigurd the Mountain, who commanded rocks and earth as though they were an army and he their general, cast his gaze on the largest mountain he could see and called it to his side. He let rise from it a living statue of his lost love Helga, who had died during the War of the Reshaping. The statue reached her hands into the mountainside and pulled forth a plate so immense, it was most fit to become the new land of the children of Albenheim.  
"We have fallen, brothers and sisters! We have fallen onto a new world, carved by our enemies. But we are the children of the gods, the children of magic! We will rise above all the peoples of the world! Rise like angels into the sky! From halls of stone to lands of stone, a pedestal to hold us high above the clouds, so that the Great Wheel may shine on our splendor! We have fallen as Albenmannen, brothers and sisters, but now we rise as Angels of the Rock!"
— Sigurd the Mountain as he crafted the Titan of Helga and the Land of High Saxia
  The newly made Angel Saxons climbed onto the great plate and were uplifted into the heavens, where they would once more build great halls of stone and let mighty magic flow forth from the houses of their ancient craft.   When the Titan of Helga had lifted the new land of High Saxia above her head, she opened her mouth and breathed a magic mist onto the land, which has surrounded her since the First Age. People who have come in search of the legendary Angel Saxons have ever wandered through the mist in vain, believing its magical properties were confusing their senses when the only thing they ever had to do was to find the feet of the Titan and climb up, hoping it would not shake them like the ants they were...  

Arms and Magic

The Shaper's Seal forced the Old Gods to remain within their realm of Asgard, which had survived the Reshaping... in a way. Though they were able to send their subjects down to Aqualon, they themselves were trapped; none who had gained immortality from the Well of Wyrd could leave Asgard, a fate they shared with the Vanier, who had betrayed them during the War of the Reshaping.   Focusing their energies on fighting the old enemy, they turned their attention away from Aqualon and in their stead, they made the Angel Saxons their envoys. They bestowed onto them ancient powers, and proclaimed the mightiest warriors among them Valkyries, angels of death to lead their troops into glorious battles.   In the stony halls of High Saxia, the Angel smiths forged weapons and armor of such might that they would make the people of the Middle Lands tremble in fear.   While the Nordmen carved out a meager but proud life in the cold reaches of the Great Land, below the Snowzone, the Middlish men and Swartalben prospered and began to spread beyond the lands they had first settled, moving eastward and westward to colonize the Yamato Mountain Range and the Lands around Lake Glazglubin.   The Angel Saxons took charge regularly, bringing weapons and magic to their brethren, the Kaltani, Gallians, and Sk么ts, leading them in raids and even small wars throughout the First Age and the Age of the Iron Divide.  

Magic for Salvation

As the Angel Saxons and Kaltani druids came down south to the Middle Lands to erect their Angel Stones on the behest of Frey-ja in the 4th century AID, they found the first growing cities of the Middlish men and were ever impressed with their industriousness but also found themselves barred from lands now owned by ancient nobility.   Negotiations ensued and a deal was struck so that in exchange for building a number of Angel Stones for the Angel Saxons, the Middlanders would be taught some of the secrets of elemental magic.   The records of these dealings, which I found with the Null, indicate that the first magic taught to Middlanders was indeed fire magic, and it was indeed taught to them near the Charwoods at the birth place of Lumina Aka; so this must be where the misguided idea originated that magic was born in that place.   The Angel Saxons produced a great flame and taught the Middlanders how to preserve it, and from this they learned fire magic in its simpler forms, becoming able to protect themselves from flames and stay warm in cold nights, for fire magic was most revered to the Nordmen that had to live in the bitter cold below the Snowzone. In time a great shrine was built around that first flame, and glass was placed around it to further protect and showcase it as a constant vigil of fire mages kept it ablaze.

Naming Traditions

Feminine names

Eormengard, Edoma, Aethelthryd, Gwenawel, Gwendolyn, Begilda, Withburga, Aldreda, Aethelhild, Hendina, Freysta, Hildelida, Gytha, Frigyth, Baldethiva, Engeled, Heahthryth, Elfilda

Masculine names

Swidhelm, Andhun, Godwald, Thorsten, Ashker, Rakni, Rakas, Yilgen, Turec, Eadward, Beowulf, Wuldric, Wulfric, Elfric, Elric, Feolumaer, Scirheard, Rumwald, Aegenwulf, Byrhtferth, Fremund

Family names

Sleipnir, Hnossker, W么ti, Brewyke, Carley, Warf, Winlea, Llynshaw, Nansweald, Invercott, Kilgill, Hammahal, Rakas; these are the names of the old Albenmannen Dynasties, which survived the War of the Reshaping. They have carried on throughout the ages and are still held in high regard within High Saxia and beyond.   Those who have founded branch-families sometimes take up the name, with permission, adding the suffix "-kin" at the end, such as W么tikin. However, most Angel Saxons do not have a family name in this way. Rather, they will receive a so-called "moniker", which is bestowed not by parents but by masters of a craft or guild. Depending on where the person has earned their name, that name will be chosen accordingly.   Angel Saxons who proved themselves first and foremost on the battlefield were often named after their favorite or most notoriously wielded implement of war: Names such as Elfilda the Hammer, Rakni the Spear, or Begilda the Iron Fist have been a common occurrence throughout the more raid- and war-intensive periods of Angel Saxon history.   Of course, "the Hammer" is also a name sometimes given to those who pursue the noble art of smithing, though most would hope for this to be a temporary name.  
When an Angel Saxon smith forges a piece of magic arms or armor, a strand of their hair turns white as they carve a tiny piece of their soul into their creation. Among their kind, this is a form most beautiful as it is associated with the most masterful smiths, which are held in the highest regard among Angel kind.   When an Angel smith's hair has turned completely white and his or her eyes cobalt blue, they receive their master title, which represents the number of works they were capable of finishing before the spellblight took over. The most famous Angel smith was Bearin of One Hundred Hammer Strokes, who had forged one hundred powerful magic weapons and armor pieces before becoming a master smith.   Once this stage is reached, it need not mean the end of the smith in question, for spellblight incurred this way is rarely deadly. Still, if they continue to create more items with magical power, each piece will significantly shorten their lifespan, and if their soul is too damaged before they die, they lose their magic.
— From "A History on the Oldest Sickness"


Major language groups and dialects

The language of the Angel Saxons is Valkyrian, which is not a part of the Gift of One-Hundred Tongues, which was imparted to mankind by the Great Clockwork during their creation. This gift gives humans the inherent ability to learn certain languages merely by hearing them for a short while, though nuance does take its time.   Some cultures, such as that of the Angel Saxons, who value the beauty of language and/or the aesthetics of words, have invented their very own languages, usually based on several base-dialects shared by the Gift. Angel Saxons believe that there is a great power in words, and in creating the language of Valkyrian, they have sought to empower their magic and elevate themselves above other cultures.

Shared customary codes and values

The Angel Saxons value these three things above everything else: Asthetics, Craftsmanship, and Prowess. With these ideals in their hearts, High Saxia has become one of the most beautiful and mighty, albeit veiled in obscurity, nations of the world.   They follow a strict code of law based on the old "Ragnerl么g", the god law of Asgard, which puts emphasis on honorable conduct and demands certain types of mediation when conflicts arise or crimes are committed, sometimes leading to a trial before a jury comprised of the heads of the old houses or a trial by combat, which can be fought by proxies.


Beauty Ideals

While the silk-like golden hair and stark blue eyes are staples of the Angel Saxon image and generally perceived as beautiful, the odd redhead of hair is mythically attributed to the soul of fire being strong in that person, which often leads to them being encouraged to join the guild of smiths.   The ideal beauty for Angel Saxons, however, lies beyond this heritage: The white hair and cobalt glowing eyes of spellblight are valued above all others, being called "the Mark of the Valkyrie". Throughout history, both the most accomplished Angel smiths and the most distinguished wielders of magic arms and armor have acquired the blight over the course of their work. Angel arms and armor draw on the soul, much like the magic engines of modern Middlish men, though not quite in the same way.   Though a beauty ideal among Angel Saxons and other Nordmen, the sickness is severely stigmatized throughout the rest of the world, and it may be in no small part the Angel Saxons' fault.  
Some sociologists from the Altonar university believe that the strong aversion to victims of spellblight felt by the people of the Great Land is due to the terror caused by Angel Saxon assault troops during the Age of Heroes. The snow-white hair and cobalt glowing eyes had become the image of the enemy during this bloody and terrifying war.
  When Manamel of Thirty-Three Hammer Strokes forged a magical wing harness and called it Skj么tf艙ri, the first Valkyrie of Frey-ja wore it proudly into battle, defeating the armies of the Margrave of the North-East in bloody battle. More Angel Saxon artifacts fashioned after bird wings, meant to enable the wearer to fly or at least leap far, were forged, and over the centuries, the image of the winged Valkyrie became a staple among the peoples of Aqualon, an image often depicted in art and retold in story, so much so that the Angel Saxons themselves began to reinforce the ideal in their own art and of course the arms and armor they forged, fashioning ever more feather-like designs into their work.   In their canon, silvered or whitened metal fashioned to look like feathers honored Frey-ja, whereas blackened or blued metal fashioned in the same way honored Odin.
High Saxia, located on the palms of the Titan of Helen at the northern regions beyond the Yamato Mountain Range, shrouded in magical mist.   Core Culture / Subculture
Core Culture   Common Facial Features
  • Blue or green eyes.
  • Blonde, black, or red hair.
  • Pronounced noses and strong jawlines.
  • Naturally good muscle tone.

The Albenlied

  In olden days before the war
There were nine realms and not one more
Remember well, this story tell
Of golden days of yore
  There was no ball of earth and 铆sen
Under mannen鈥檚 feet
And eons passed us quickly by then
For realms were split by gaping silence.
  A river branching like a tree
Of light and rainbow-colors then
Ran between the shards, you see
war was no easy feat for men
  The third realm was named Albenheim
And wondrous to behold,
For magic as you know it now
Was forged inside their holds
  When passing over Bifr枚st鈥檚 streams,
Oh how their land would sparkle, gleam,
Like precious gems and finest glass,
The likes of which you have not seen
  For what their brothers the Swarten mined
In their realm of Swartalbaheim,
The Albenmannen then refined,
With ever-shining lunar light
— From the Aloud-Tijden Saga
It is said that no weapon or armor can stand against Angel Saxon silver-steel. For centuries, even millennia, this may have held true, but with the rising star of the Middle Lands and the invention of spell ink to rival Angel Script, new arms and armor have made their way out of Middlish smithies and factories, powerful enough to block all but the most powerful magic weapons of High Saxia and penetrate all but the hardiest armor the Angel Smiths have produced.   Still, in their pride, no Angel Saxon would ever admit the inferiority of their craftsmanship at any point. And it should be noted that the quality of weapons and armor sets forged by Angel Smiths will vary greatly in power depending on the smith and how much of their soul they are willing to invest into their works. Some artifacts of ancient craftsmen of High Saxia have yet to be surpassed even to this day.  
The Angel Stones are structures that were erected by the Angel Saxons throughout the Great Land and on Svalbrynd since the First Age. They connect loosely to the Realm of Asgard, which is located on Aqualon's moon. When a person wearing a so-called Lodestone dies, their soul, instead of transmigrating into the Great Clockwork, is drawn towards an Angel Stone in range and transported to Asgard, where the Goddess of Death Freyja guides them to the Gates of Helgard, the meta-world of the dead, which is a sort-of way-station between this world and the Great Clockwork, where Nordmen drink and feast in golden halls or are hunted like animals in the darker parts of that dimension. To remind themselves and their descendants of the rules and the importance of Lodestones, this nursery rhyme is passed along through the generations in all the tribes of the North:   Make sure to keep these things and check
For pocket knife,
For water skin,
For safety of your hearth and kin,
And for the afterlife:
A lodestone kept around your neck.

Related Reading

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From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw. ~ 1184 Words

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersf谦r - Days of Winterlight Angels

Far down north live the Kaltani, Sk么ts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-t么" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher鈥瞫 wives; / But do beware the yellow eyes, / Don鈥瞭 bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.