Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Codex Riccardium - A History of Magic

From the Codex Riccardium: Magna Magia

Now, many scholars of the Middle Lands are prone to revisionist history, claiming that the secrets of magic were discovered in the Charwoods and the soft hills beneath Mount Toke, but my personal research of many years has shown this belief to be apocryphal.   Yes, by sifting through the archives of the Black Sanctum of the Null, where the oldest records of the Great Land are collected and well stored, by visiting the northernmost tribes of the Kaltani and gaining their respect, becoming privy to their most ancient songs, and finally, by venturing beyond the shifting mists, as I was welcomed to the Realm of the Angel Saxons, record keepers of the old Nordfolk, heirs to the Albenmannen, by doing all this, I could glean the great picture, the tapestry that tells of magic and of who taught it to whom.   It is thusly that I came to know that magic originated within the Nine Realms that existed as broken land masses drifting through space, connected by a glowing, ethereal river and not, as is so ridiculously stated, in the Middle Lands of old. Truly, my colleagues must be ignorant to so curtail their own ken for pride, as of course the ancient races of men that lived before the Reshaping of the World had known magic. Is it not well known that the Angel Saxons were ever great smiths of magic arms and armor, equipping the very gods they served? Is it not well known that they stem from the Albenmannen of whom songs are sung of that very same feat? Ignorance!   But Lo, the Albenmannen themselves did not weave the first magics on the nine realms. It was only through extensive collection of stories and poems of old that I came to realize that magic came to the nine realms around the time the Old Gods arose, for they had been mortal men that drank of the fabled Well of Wyrd before it was destroyed. As they did so, they gained immortality and much power, and from the bed of the river Bifröst arose the sleeping artifacts that are held in high regard even now by all of us: The five blades of the Keepers.   These blades were sworn to the Keepers, but the world was still young, and none knew of them then. And before they searched for their new masters, the blades wreathed themselves in the elements they commanded, creating great, fearsome bodies for themselves with which they sought out the races of men, each of them one great people. And when they did, they taught them how to make the elements heed their command, putting into the hands of men the power to defy the gods, for the Great Clockwork had grown worried about them, it is said.   So this, you see, is how magic came to men. Yes, in time the Albenmannen refined it into a strange and beautiful craft that still eludes us collegiate mages in many regards, but the basis of all is to be sought there.   Now as it was, when the world was reshaped, the Midgardians that had fought alongside the Faceless Worldshaper were least trained in the arts of magic, and even among the other old civilizations it was an art most highly regarded, yet known only to very few. So it was that magic played almost no role during the great settling of the Great Land in the First Age, and those with the strongest magical traditions were the Nordmen who, in fighting for the losing side of the Old Gods, had been forced to settle in the harsher Lands of the North.   In the following ages they often descended onto the Middle Lands to conduct raids of Middlish settlements, but also to conduct trade from time to time.   As the Angel Saxons and Kaltani druids came down south to the Middle Lands to erect their Angel Stones, they found the first growing cities of the Middlanders and were ever impressed with their industriousness, but also found themselves barred from lands now owned by ancient nobility.   Negotiations ensued and a deal was struck so that in exchange for building a number of Angel Stones for the Angel Saxons, the Middlanders would be taught some of the secrets of elemental magic.   The records of these dealings, which I found with the Null, indicate that the first magic taught to Middlanders was indeed fire magic, and it was indeed taught to them near the Charwoods at the birth place of Lumina Aka; so this must be where the misguided idea originated that magic was born in that place.   The Angel Saxons produced a great flame and taught the Middlanders how to preserve it, and from this they learned fire magic in its simpler forms, becoming able to protect themselves from flames and stay warm in cold nights, for fire magic was most revered to the Nordmen that had to live in the bitter cold below the Snowzone. In time a great shrine was built around that first flame, and glass was placed around it to further protect and showcase it as a constant vigil of fire mages kept it ablaze.   In time, water magic was taught to the men that lived at the foot of Mount Toke, and it was spread quickly through the Middle Lands to make the land more fertile. And as it did, the Middlanders began to study magic more seriously, soon learning that there were also magics of earth, wind, and even lightning. This was the dawning of a new age for many of us, and from here our own records become far more reliable.   I shall touch upon this matter in another chapter and call this one complete as it is, for there is much to be said on the founding of the halls of learning that have arisen in the five cities during my life, including, of course, the school that I have founded myself.   Now let me puruse my notes and see if I can find the datings for this part...


This Article has Secret Paragraphs
The Making of the Codex

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.