Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

The Magic Engine

Read the Transcript of the Relevant Article
After reaching the North Harbor of Lake Rahn, our captain bids us farewell since he only travels the Giranja's Tribute up and down. Shen's gang and I settle down in a beautiful little dock-side inn and get drunk on cobalt blue, a local hard liquor with the most peculiar color and sheen, and play Age of Heroes late into the night. I loosely recall him crushing me for a week's worth of pay, so there's that. In the morning we make our way towards the great Spire of Rahn, though the Lake is large, and we'll take the scenic route, so I expect we'll have an hour or two I can spend on writing. I'll keep my review of the spire itself until later; there is more than enough interesting things going on right here in this boat.   The boats, ah yes. When we went to the dock, there was a strange pier-shed filled with these large plates. In fact, there were different shacks with different plate dimensions. The tour-guide and skipper we hired to take us by the spire pulls one of the plates onto the water with a hooked pole then readies it with the help of his son: They carry comfortable looking chairs and a table onto it as it floats atop the lake, and a strange black box as well, all locked in a storehouse by the pier. Once everything is on the large, floating plate, the skipper waves us aboard. I am a bit unsure because it looks like it might be wobbly and tilt at any wrong move, but Shen and his men confidently step aboard, so I follow. The skipper moves his feet oddly, and out of Lake Rahn, some water begins to rise and, well, 'constructs' walls for what now looks like an actual boat, one half made from wood, one half from gleaming ice.   Shen and his men sit down by the long table aboard and the ship begins to just move across the water, propelled by an invisible force. Amazingly there is no swaying at all, everything is perfectly steady. I am actually a bit uncomfortable because of it in the beginning. Going to the skipper to ask some questions, I see that on the floor before him are a number of beautiful drawings worked onto a metal plate. He puts his foot times on this one, times on that one, and they glow when he does so. I quickly understand that these move the ship and made the icy hull as well. They also keep the ship steady.   You have probably guessed it, dear reader: magic engines. I am on a magic boat. The skipper explains that these have brought great convenience into the lives of everyone around here. He doesn't even know how to perform water magic, the boat does all the work. If you are an islander like me, you may have never seen a magic engine in your life, but here in the Middle Lands Magocracy, they are everywhere. Since spell ink was invented in the 820s GE, the invention of new and practical magic engines has slowly but surely revolutionized all sectors of city life over here. Initially used by city guards, who painted spell ink mandalas onto their shields to gain access to rudimentary magic, these days there are boats, land vehicles, factories, high temperature furnaces, and all sorts of things run by this amazing technology, which was developed, or so I am told, by a united think tank of Middlish scholars, who call themselves the Middle Lands Magic Research Consortium, way back.   In fact, I see factories in the back blowing smoke, and the skipper tells me they are cobalt works, churning out precious cobalt using magic engines. And the surprises do not end here: After we are well out on the lake, he steps off the plate and lets us drift a little, pulling forth the ominous blackish box. Opening it, the inside seems to be very cold, and food is stored inside. He takes out a couple of plates with food on them as well as chilled drinks. He places the plates before our company on the table and then pulls a strange sheet with top handle from the box. Holding it above each plate in turn, a cover extends from it, and he touches another mandala on its side. We quickly see that the contraption warms the food right up. After he has warmed the last plate, he sticks the plate back into the side of the box and touches a mandala on the box.   ''We invented these with the help of Altonar technocrats, I hear," the skipper explains to me as we eat a nice, rustic meal of mussels and fried rice, which he assures me were made this very morning and are quite delicious indeed. "Ya, see you can't touch the mandala all the time so it's gotta still stay cold. They made this special uh... thermos lining they call it, I think, that makes it very good at keeping the cold in. And there is also this sort of soul energy battery inside, so it works for a while before you have to touch it again."   I am reasonably impressed. Though I can't help but think about the less fortunate people here that are allegedly abused for their natural ability to power these magic engines. An ability we all carry. But those who are poor and in need are quickly targeted by those out to make a quick coin, and for that victims of spellblight are more prolific here than anywhere else. Yes, blight is the price of progress in this region, and yet the blighters are still terribly stigmatized here.   No doubt are magic engines still rare on the Ocean Belt after hundreds of years because the Church of Pure Souls is lobbying against them with all the resources at their disposal.   Personally, I am unsure which side is right: progress, or caution? Even with draconian practices and revolting attitudes towards certain groups of people, there is a certain merit to the churches fear for the human soul, is there not?   Then again, this old skipper seems to be fine driving his magic engine out on the Lake every day, and there are only grey streaks in his hair, no white. As so often, I fear that education and societal stratification are the things that create social injustices. Still, I cannot help but be awestruck by this pristine lake, the magnificent Spire of Rahn that towers before me, the grand city beyond it, and the impressive factories in the distance. Truly, this is a city of splendor.   T.F.
Aqualon Travel Guide No. 7.jpg
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Find the Previous Column of T. Fletcher's Travelers Guide to Aqualon Here

The Secret of the Willow King
Myth | Jan 25, 2019

The Travlers Guid to Aqualon by Thadeus Fletcher was a regular column in the HJT Gazette in the 1580s GE. ~ 1166 Words


Or Start From the Beginning

The Travelers Guide to Aqualon
Geographic Location | Jan 25, 2019

The Travlers Guide to Aqualon by Thadeus Fletcher was a regular column in the HJT Gazette in the 1580s GE. ~ 1195 Words


Related Aqualon Facts of the Day

- #85 -
The large lakes Tarrenvel and Ostrund on the island of Rastrwoel are home to an unusual species of jellyfish: the globumeduzoa, also known as pearlhoods in the common vernacular. The pearlhoods proliferate swiftly when food is available and quickly form strands of tiny nacre granules, which are harvested by the people of Rastrowel as nacre gravel, a prized substance for goldsmiths and alchemists. Rastrowel is also the founding place of the Church of Pure Souls.

- #Special -
Compared to the relatively recent technologically based industrial revolution of Altonar, the Middle Lands have a different kind of industrial revolution that has been slowly but surely progressing since the 900s GE, called the magic industrial revolution, which is rooted in the invention of spell ink from which many magic engines have been created.

Related Reading

The Altonar Calendar
Generic article | Dec 26, 2018

The Altonar Calendar is used in Altonar, the Middle Lands, and some of the Seventeen Yonder Islands. (263 Words)

Settlement | Jan 25, 2019

One of the five capitals of the Middle Lands, home to the Spire of Rahn. ~ 2959 Words

Age of Heroes (Deck of Cards)
Technology / Science | Dec 27, 2018

The standard Age of Heroes deck of cards can be found all over Aqualon, even beyond the Iron Belt. (8124 Words)

Spell Ink
Item | Sep 15, 2019

Spell ink is a restricted substance produced in the Middle Lands. It is used in all five of the great cities of that land where they create magic engines with it. ~ 4133 Words

The Middle Lands Magic Research Consortium
Organization | Dec 26, 2018

The MLMRC is a research think tank that meets up for one month each year at the Tower of Five to advance magic and science in the Middle Lands and promote unity through advancement and prosperity. (668 Words)

Physical / Metaphysical Law | Jul 27, 2020

My eyes are blue now / yet, there is no innocence / and on the magic do I vow / to make them pay forever hence ~ 1922 Words

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.