Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.


The great city of Aquaris lies at the southernmost tip of the Middle Lands, just below the Saltplains (going by standard southward orientation). It is one of the five large cities often referred to as capitals of the Middle Lands, and only the city of Fulgrath boasts more inhabitants among these five. This is in part due to the ready availability of flowing water and fresh water reserves, which can supply a large population and enables the implementation of a proper sewage system.   Because of the beautiful spire, the tranquil lake, the many streams, and the mountainside as well as the warm climate of the region, Aquaris is one of the most popular spots for tourism in the Middle Lands. Yearly tens of thousands of people visit the city, most of them coming from the five corners of the Middle Lands, in order to enjoy the sights and the famous seafood cuisine of Aquaris, which has a well established fishing industry in its waters. Additionally, large numbers of travelers at least pass through the city regularly since it is the gateway between the Middle Lands and the Saltplains, meaning the Inns and restaurants of Aquaris are usually doing fairly well.   By virtue of its popularity and wealth, the city has grown significantly in the past centuries and has reached one of the highest city populations of its time, only standing behind Fulgrath, Yamaseki, and Borealis.   Historically, the city was constructed around Lake Rahn when the Hall of Lake Rahn, which had been built in 235 AH, was proclaimed the seat of the new city of Aquaris during the Founding of the Five Cities which took place between 251 GE and 312 GE. When this was done, the water mages raised the lake around the hall, creating a great spire of ice, which was engraved with Angelscript, a now forgotten precursor to spell ink, in order to keep it frozen forever, fed by the power of the sum of all persons inside. At the same time vast amounts of wealth and manpower flowed into the surrounding villages, and a great construction project was initiated, building new quarters around the lake, which would expand in time.   When the initial construction caused by the Founding of the Five Cities was completed, much of the present day Rahn Quarter and Blue Quarter were already built up the way they are now. The Master's Borough has also only marginally changed since these days.   The Inner Wall, which was constructed to ward off small raids by the Nordmen in 237 AH, was called the Outer Wall then. The present Outer Wall was erected as a defense against invaders from the Yamato Kingdom before the Battle of Toke was lost.   After the city status was established for Aquaris, the Lord of Water of that time, Jürgen Gothenwald, declared his bannermen, the Riedengrass family, leaders of the city, effectively turning them into official Middlish nobility.   When Ormund Riedengrass, mayor of Aquaris at the time, refused to settle the debt incurred with the Yamato Kingdom, the ancestral Yamato clans of Taira and Tenshin as well as their bannermen banded together to assault the city, storming Mount Toke in order to capture the Toke Shrine to hold for ransom.   The campaign succeeded, and after the involved parties were joined by the Lord of Water, it was decided to severely lessen the debt, but in return replace the ruling family of Aquaris with a branch of the Tenshin, the Yoshitsune Family.   To this day, the Yoshitsune rule Aquaris, and relations with the Yamato Kingdom are strong. However, the Riedengrass still have a lot of clout within the city and often force their way to the negotiation table in political matters.


Historically, the Lord of Water of the five Keepers is the ordained leader of Aquaris ever since it was founded. However, the military and the day to day operations of the city are handled by the Shôto, who is technically chosen by the Lord of Water but has been the head of the Yoshitsune family since 1233 GE, when the Riedengrass family was defeated by the Taira and Tenshin in the Battle of Toke.


There are old but guarded walls around the northern parts of the city, originally built to ward off northern raids, and later attacks by the Yamato Kingdom. Since the erection of the Spire of Rahn, the mages have worked out an emergency plan that is practiced by the population of Aquaris every two years. When this defensive measure is enacted, a great dome of ice is formed around Lake Rahn and the people of the city are evacuated inside, where platform structures are formed out of the ice to hold the numbers as even the gargantuan spire cannot hold the entire population of the city anymore.

Industry & Trade


There are a number of small- and mid-sized harbors and fisheries scattered along Lake Rahn, Tokerei River, and the Rahnbach, which provide the city with freshwater fish, specifically the large Toke Salmon and the smaller Rahntrout, which are also exported to Lumina Aka and Aerialis as well as their satellite communities.   Middlish River Crab and Aquaris Eel are bred or fished here too and are treated as special local delicacies because they are not well suited for long range transport.   In Aquaris itself, fish, crabs, eels, and mussels are both everyday food and delicacy, and there are many restaurants specializing in these foods, catering to all strata of society and of course tourists, which come to enjoy the warm climate.

Gateway to the Saltplains

Because Aquaris is the southernmost large city of the Middle Lands, it is closest and best positioned to make trade with the Saltplains, which are famous for their different kinds of livestock and delicious vintages.   However, this also puts Aquaris in a position to export to the Saltplains, and they sell not only local goods, but also goods produced throughout the Middle Lands, or at least levy steep transport taxes for use of their waterways. This makes up a good chunk of the city's income and wealth.  


Another strong point of Aquaris's economy is its position as a hub for tourism, which brings in large amounts of wealth every year. Especially the mild springs and warm summers attract a lot of travelers from all around the Great Land, who wish to lay eyes on the great Spire of Rahn, which is often referred to as the most beautiful structure of the Middle Lands. In addition, there is Aquaris's famous seafood and the Toke Shrine, which attracts a steady stream of pilgrims and sightseers every year.   Out of the subsequent need, there are many inns scattered throughout the city, providing lodging to visitors.  


The alchemist guild has a number of subsidiaries, producing different dyes and inks, which are exported far and wide. They also create the base liquid for spell ink, which is sold to the four other mage academies, and a number of chemicals used by other artisans for their craft. The alchemists also reduce smelting residues the city produces into cobalt, which is a highly priced commodity for not only creating dyes but also for special uses local and abroad.   Most alchemists are located in the historic Zangetsu Ward as it has direct access to Tokerei River and thus the Spire of Rahn.  

Stone Masons and Clay Diggers

The stone masons have worked the quarries at Mount Toke since before Aquaris became a city and are located in the Masters' Borough of the city. The clay diggers are from the same families as the stone masons and share a guild with them.   There is little to no stone export form Aquaris, since Arkatrash and Lumina Aka produce their own, and the Aquarian masons can't match the prices of the Yamato Mountain Range when selling to Aerialis.  


In the mines of Mount Toke, nickeline ore from ore bodies and scheelite from skarn deposits are mined at great risk to the miners, meaning that much of the mining is often done by undesirables such as criminals.   The nickeline is smelted down to nickle and the residues further reducted to cobalt by the alchemists. The scheelite is smelted into tungsten.   Both metals are highly prized by technocrats and sold to Altonar, Fulgrath, and representatives of Miyako Fluxum but also used for various applications locally.  


While there are wide grain fields and some wetland farming around Aquaris, the harvests are too small to satisfy the city's ever-growing requirements, and large quantities of grain and rice are imported from the lands around the Tower of Five, the city of Aerialis, and the Yamato Kingdom.


To the west of Aquaris lie some fertile grasslands where farmers keep livestock and have planted vast orchards that yield apples, pears, plums, and fristok.


Aquaris is built around the northern banks of Lake Rahn with smaller satellite towns and villages around the city proper and to the south.  
Show Map Legend
  1. The Rahn Quarter is one of the oldest wards of Aquaris and most of it was already built up the way it is today before the Founding of the Five Cities. At the time it was a small town called Rahnsburg, built around a modest keep, which maintained the lands belonging to the Hildebrandt Family. They were under the protection of the Hall of Lake Rahn, and had treaties with the magus family Riedengrass. It is full of historic streets with old-timey timber framed houses and some brick houses that had to be restored several times. This ward contains the city hall, and the harbor masters guild offices.
  2. The New Rahn District used to be part of Rahnsburg before the founding of Aquaris. During the Age of Awakening, the sporadic attacks and raids by Kaltani war bands from the North led to the Hildebrandts erecting a small city wall around much of Rahnsburg, further protecting the keep and the houses surrounding it. Newer parts of the town were cut off by that wall back then, and much of it was devastated during Nordmen attacks during the Great War. The remaining parts close to the wall were rebuilt several times and later became the New Rahn District of Aquaris.
    ''If you think you are too far south to fear the Nordmen, you are an idiot. It took me one look into your town's records and I already know they raided you thrice in the past.''
    Hestia Bygate to the Karl Hildebrandt, son of Lord Hildebrandt of Lake Rahn, 54 AA (age 33)

  3. The inner walls of the city were erected in 237 AH and encompassed most of Rahnsburg and the high-end estates that would turn into south side of the Blue Quarter. Due to regular raids by the Nordmen these northern walls were built as a defense, containing a number of towers that serve as lookouts onto the relatively flat Middle Lands. Due to the region sloping into a slight basin towards the center, enemies could be spotted from very far away and once the towers were in place, the approaching war bands quickly realized that their victims were all to prepared to counterattack.   Today the walls are slightly in disrepair and viewed as more of a historic site, though in a pinch there are plans to evacuate parts of the city behind them. In the end, however, the ultimate rallying point for any evacuation and mounted defense would be the Spire of Rahn.
  4. While originally the home to the most lavish mansions of the Hildebrandt and Riedengrass families, the nobles saw their opportunity during the Founding of the Five Cities, and rented out much of the land that is now the Blue District, building houses out of their own pockets and becoming wealthy landlords during the Age of Gears and Elements.   In time, many houses in the Blue District were actually purchased by local innkeepers and tavern owners and just like in most places of Aquaris, there are many of those here. After all, tourism is one of the main sources of income for this splendid city.
  5. The Mangetsu Ward (a.k.a. Full Moon Ward) was planned and constructed during the Founding of the Five Cities, using funds brought in from the Yamato Kingdom, who invested heavily in the founding of Aquaris and Aerialis. As the city grew, the Sengetsu Ward (a.k.a. Crescent Moon Ward) was also slowly established, it's general layout less ordered and more organic than that of the Mangetsu Ward.   Both wards are residential areas and consist mostly of housing, inns, stores, and the odd artisan. Being riverside and historic, the Mangetsu Ward is considered much more pristine and upper-end than the Sengetsu ward, so the latter is one of the cheaper destinations for the frugal traveler; though the chances of getting previously frozen fish are not zero here, so one should be careful not to spoil the experience that is Aquaris for themselves.



The terrain around the city is fairly flat, becoming more hilly towards the east where Mount Toke lies. Around the city there are no forests except for some groves to the west and at the foot of Mount Toke. The soil is rich and turns into wetlands in some regions around the city, especially south of Lake Rahn. Around the Molten Foothills is soil rich in clay, and some sites towards Mount Toke are suited for quarrying stone. Lake Rahn is fed by the Tokerei River and the Rahnbach, and natural spillways let it overflow into the Giranja's Tribute when there is severe rain or when meltwater comes down from Mount Toke in the spring.


  • The City of Aquaris


    Aquaris Legend

Location under
Included Locations
Natural Resources
Aquaris's natural resources are stone, nickel, tungsten, spring water, seafood, rice, clay, and wheat.   Exports Imports  
  • Grains from Aerialis and the Tower of Five.
  • Wine, wool, and meat from the Saltplains.
  • Charcoal and lumber from Lumina Aka.
  • Gems from Arda.
  • Shishisô silk, nantama fruit, and rice from the Yamato Kingdom.
  • Reed paper, copper and earthen ware from Arkatrash.
  • Iron and steel from the Rusty Shore.
  • Aluminum and aluminum alloys from Fulgrath.

Related Raading

The Middle Lands
Geographic Location | Jan 25, 2019

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon. ~ 459 Words

The Magic Engine
Technology / Science | Jan 25, 2019

The Travlers Guide to Aqualon by Thadeus Fletcher was a regular column in the HJT Gazette in the 1580s GE. ~ 1508 Words

The Magnificent Spire of Rahn
Building / Landmark | Jan 25, 2019

The Travlers Guide to Aqualon by Thadeus Fletcher was a regular column in the HJT Gazette in the 1580s GE. ~ 2154 Words

This Article has Secret Paragraphs
A Crapton of Eels

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.