Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Arkatrash, A City of Splendor and Friendly Faces

Read the Transcript of the Relevant Article
Have you been traveling, dear reader? Enjoying life to the fullest? If not, take a share of my adventures. Thadeus Fletcher, explorer and columnist for the HJT Gazette at your service. This one shouldn't come out too much later than my previous column since less than a week has passed since I sent my last letter to my publisher. But where am I?   Well, last time I visited the wondrous and gargantuan Pyramids of Arkhamantali in the Red Sands with the help of some native tour guides. My now good friend Jahse was so kind as to host me another day in his beautiful home by the river Giranja after we had made the return trip from the Pyramids. Now, I am on a marble ferry that is traveling from the Canyon of Khepri to Arkatrash carrying its precious load. The captain is a stout fellow named Haptha, who tells me wild tales of the River Guilds of Arkatrash.   It takes four days of sailing to make it upstream to the outskirts of Arkatrash. Ah, Arkatrash, what a place... How even to describe it? Not the cities of Manastrat on Rastrowel, Skyfall on the Four Pillars of Sternsmooth, or even Acropellos on Treaeyne compare to the sheer size of this grand city nation. Why, I have been on plenty of islands on the Ocean Belt that could fit on the area of Arkatrash many times over.   Now, where should I begin? Well, for one, the city is built around the mighty Giranja. To both sides of the river the city stretches on for many, many miles, though one isn't able to see both sides at the same time as the river is just too wide. To the east, the larger, more prosperous parts of the city lie. Here, the bulk of the citizenry, respectable inns, merchants, artisans, money-lenders, wealthy farmers, nobles, and guilds have their houses. The royal palace of the Great Paro is also located here, a well-liked older gentleman by the name of Jaya Heru Jahan Iaret. I hear that the Arkatrashians accumulate names over the course of their life, earning them for certain actions. Most never go past two, though paros usually garner three to five, representing their power and esteem.   Of course then there is the western side of the city. This one is a bit seedier by way of reputation, but I take it upon myself to do some personal verifying. If you make your way here, you will find the less wealthy farms and those called ''the Sullied Ones'' by Arkatrashians. Like some other cultures I have encountered, the Arkatrashians have a distasteful disposition towards those occupations that work with blood and death. Undertakers, butchers, furriers, tanners, paint makers, and others make their homes here. Good folks as far as I am concerned. I am always greeted with smiles and a seat at a table. Most people ask me for tales of my travels, recognizing me as a foreigner from the South, and I am more than happy to provide.   Another group of people who are forced to live here are those affected by the insidious spellblight, also known as Vinclav Fever, the afflicted known as blighters here and in many other places, though I prefer the Ainan slang ''Foam Crowns'' as it is not so derogatory. Anyone who calls these people ''soulless'' has never spent an afternoon with them.   Interestingly, one of the so-called ''Denmothers'' who manage blighter housings has an unusual proposal for me: due to border tensions with the Green Baronies, getting across to the Yamato Kingdom is difficult right now, but a certain group I suspect to belong to the Black Market of Yamato is looking for a scribe to accompany them to their homeland through the cities of Aquaris and Aerialis. A solid itinerary for an explorer such as myself. Now, dear readers, I do for now discourage you from dealing with the Black Market; they are notoriously dangerous, at least so the stories go, but for you, I will find some confirmation. After all, the Sullied Ones were supposed to be a disagreeable bunch, and they certainly were not.   After my enjoyable touring of West Arkatrash, I make my way across the Giranja to the wealthy East, and what a journey it is. Along the length of the river between the two sides of the city, there are several lines of wooden arches hammered into the river bed. Ropes are spanned across these and turned eternally by giant water-wheels. What an incredible feat of engineering. Little boats and sacks and baskets with wares are hooked onto the rope and get pulled across the river, what marvelous invention. Stepping onto one of these little ferries, I make my way leisurely across the Giranja, taking in the sight of boats busily transporting wares to and fro and larger boats sometimes passing under the ropes by stemming them up with curious long rods with little rolls at their ends.   In East Arkatrash I live the good life for a couple of days, visiting some of the uptown inns, taking in the sights of great farms that are being watered by artificial channels dug out from the Giranja and smaller pyramids with the fortified mansions of noble families on top. I even make my way to the royal palace of the paro, but sadly, I am denied entry. Perhaps another time.   After that I drink my fill of yrvq, that wondrous, green Arkatrashian beverage introduced to me by my good friend Jahse. Apparently everyone drinks it here, and I quickly make friends in the bars around. Perhaps it is the warm weather and sun here, but the people of Arkatrash are very welcoming. I can only recommend making this city the first major step on your own journey across the world.   T.F.
Aqualon Travel Guide No. 3.jpg

Recommended Reading

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.