Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

Soul Theory


Soul theory is the empirical study of the human soul.

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

The Magnificent Spire of Rahn

Read the Transcript of the Relevant Article
I am sure you have been anxiously waiting for this column, dear reader. Field journalist and explorer extraordinaire Thadeus Fletcher reporting in from the great Spire of Rahn!   If you know your history, you will be aware that where this magnificent and mysterious building stands today, a great, floating hall sat in the middle of Lake Rahn, called ''The Hall of Lake Rahn'', which was erected by the water mages of the Gothenwald domain in the year 235 of the Age of Heroes, during the Great War. They sought to consolidate their power against the invading Nordmen and built the hall to be difficult to access and easy to defend using water magic. Even then it was a last line of defense against Angel Saxons, Kaltani, Skôts, and Gallians, out for Middlish blood. Between the 250s and 310s of the current age, the mages of Lake Rahn raised a great spire of ice around their hall, which still stands inside the heart of what is now called the Spire of Rahn. To make the ice everlasting, they engraved it with secret Angel Script stolen during the war from Angel Saxon master smiths. And now it stands eternally and beautifully. So where to begin its description, which as the avid reader may be able to tell by now I have been putting off? For one: Lake Rahn is a magnificent lake of tremendous size, fed by the melting water of Mt. Toke and its foothills. Glistening in the midday sun, it truly is a beautiful sight to behold. And the spire at its center is equally gargantuan, perhaps as tall or taller than the old pyramids of Arkamanthali, and certainly more pristine and wonderful to behold. I am not surprised at all that tourism is one of the number one sources of income for the city of Aquaris. With such a sight, people surely come from far and wide just to catch a glimpse at the spire.   It spirals upwards into a fine point and gleams beautifully in the sun, the ice refracting the light here and there, and little streams of water cascade down its sides here and there back into the lake like a magical fountain. And what appears to be windows made from thinner ice are strewn across the spiraling trunks of the strange architecture, surely providing a breathtaking view from the inside; one I plan on enjoying myself.   I am in luck, for my erstwhile employers from the Yamato Black Market seem to have dealings with one of the mages of the spire, meaning I will be treated to a personal tour of the building.   If you recall the previous column, last I wrote we were on a magic engine tour boat called a 'Rahn Runner' heading across the lake at a leisurely pace. However, this is not the direct continuation of that story, as we did not head to the Spire of Rahn directly. Shen, one of his men, and I are now at the eastern Twin Harbors, after spending a night at a cozy Inn called the Rahnside Inn in the prestigious Blue Quarter of Aquaris. Shen certainly has connections. Another one of these, his magus contact from the spire is set to pick us up at the harbor, and we soon see him approaching from the direction of the spire. Surprisingly to me, he just walks across the lake on foot, taking some time to actually arrive after we see him. His pace is pretty relaxed and walking across the lake seems to be quite literally a stroll for him. When he finally sets foot on the pier, he and Shen give each other a warm welcome, and I am introduced as Shen's temporary scribe, a man from beyond the Iron Belt.   The magus, a wizened man with an almost stereotypical goat-like beard of grey, introduces himself as Arnfried Riedengrass, a scholar of Rahn holding the rank of a sapphire magus. He quickly takes a liking to my learned diction and tales from far away, and we build a fast rapport. I inquire about his title and learn that as mages of Rahn progress in their studies, they are awarded new ranks that usually come with a higher tuition and advanced courses and library access. Beginners are "dewdrop mages", intermediate scholars are called "rahnling mages", advanced scholars are called "sapphire mages", and the highest scholastic rank among those who study at the Spire of Rahn is "cobalt magus", though the special rank of "master" indicates that one is a high ranking member of the faculty, usually teaching one or more subjects.   To my delight, Arnfried leads us across the lake with his water magic, and like him, we get to walk across the water. I actually take off my shoes to fully appreciate the experience and it is an odd sensation at least. As far as I can tell the water surface tension is so high that we just don't pierce through. If I carefully stick my toe in, it actually works, because it is a finer point.   It takes easily half an hour or more to walk all the way to the spire, which seems to annoy Shen and his man, but is quite to the liking of Arnfried and me. We use the time to talk about this and that and enjoy the stunning scenery. As we close in on the spire, stilted houses actually pierce the lake surface and Arnfried explain that many of them are student housings, grouped by rank, and some are archives holding many tomes. Besides the occasional Rahn Runner, we also see other scholars of the spire walk across the lake on foot. I learn from Arnfried that to apply to the Spire of Rahn as a student, one either has to walk there on foot, already displaying some skill in water magic, or enter through the recommendation of a sapphire magus or higher.   The closer the get the more impressively the spire towers up in front of us, and Arnfried explains that, in fact, the inhabitants of the entire city should be able to fit inside in an emergency. In such a situation, the mages of the spire can raise the lake and form a bubble of tough ice around the Spire of Rahn, where the populace can be kept safe during an attack. This has, however, only ever happened during drills, which are held once every ten years.   We enter through a great winged door, and Arnfried leads us across a grand entrance hall, which is as pure white as the spire itself, adorned here and there wit weapons, glass case protected scrolls, and curios from all around Aqualon. We arrive at a sort of front desk and Arnfried procures visitor badges for the three of us. Apparently the spire does admit visitors frequently, but spots need to be reserved early and cost quite a hefty sum. Still, I would recommend putting a bit of coin aside for the experience to any traveler. In fact, if you make your way to Aquaris, which you should, be prepared to leave quite a bit of your money right here in the city. Between the Spire of Rahn and the wonderful inns, some of which have spas with water magic treatments to alleviate some of that back ache you've been schlepping around, you'll be treated to wonderful vistas of rustic old buildings and a seafood cuisine that is to die for.   Once we are all set up, Arnfried conjurs up a rahnling magus that works under him seemingly out of nowhere to give me a full tour of the most interesting vistas of the spire, while he himself takes Shen and his man to his office to discuss some business which I can only assume is of the most reputable and honorable sort. The rahnling magus is called Tim Trast, and seems trastworthy indeed - if my editor takes that pun out, I quit. He has blue-dyed hair, which seems odd to me, but when I ask him about it, he explains that it is something a number of scholars at the spire do to protect blighters from persecution, as they often dye their white hair to hide their condition. By spreading dyed hair as a fashion statement, those who do dye it out of necessity are less likely to be scrutinized. I commend him for his progressive thinking, and am informed that if progressive thinking is not to be expected at a place of learning, mankind is truly doomed. I give him 4 out of 5 for effort and 2 out of 5 for smartassery.   As he leads me up through a winding ramp that leads to the tip of the Spire, we come by hundreds of doors, each for study halls and offices, but also broad floors with desks and potted plants and windows that overview the breathtaking lake and on some sides the canopy of roofs and veins of streets making up the city of Aquaris.   Once or twice we turn into a lecture hall or laboratory and Tim explains its use and classes that are typically held in these, and as we reach the tip, there is a broad observation platform built just below it with a thin window of clear ice that is broader than most houses, overlooking not just the city, but the Middle Lands themselves. We are so far up that I can even spot the Tower of Five in the distance and the tip of Mt. Toke to the right. A large telescope for stargazing is also mounted here and it outclasses even the Tenzer observatory on Graanshoof by several orders of magnitude.   We sit down at a table on the observation platform and there is a sort of lunch program in place here that caters seafood and other delicious local cuisine to the hungry tourist at a steep markup and the students, who get a solid discount, though it seems that the crowd here is still relatively well-off, if you catch my meaning.   After a delicious meal, we descend the spire again, but this time we enter a sort-of elevator. It is a tube of clear ice in the center of the spire, several meters wide, with a broad disk of ice inside of it. Water pushes the disk up and lowers it down again, pumped in and out, as it seems by water magic. I learn from Tim that ''elevator duty'' is something students get for bad behavior and low grades. I ask him if it is wise to put the responsibility for droves of unsuspecting tourists into the hands of students with low grades and he laughs, informing me that if their grades were low enough to warrant that kind of distrust, they would have been kicked off the spire long ago. When I follow up with the question whether he meant ''kicked off the spire'' literally, he just laughs.   Back at the bottom, we are soon met by Arnfried and Shen, who have concluded their business. I give my name and the address of my HJT office to Arnfried, hoping he will stay in contact with me in the future as I consider him a pleasant and intelligent person with much wisdom to share.   As we leave the spire, this time taking a Rahn Runner back to the eastern Twin Harbors, Shen pats me on the shoulder with a wide smile, and I feel the uncomfortable sensation that he has a struck a good deal on something. What have I gotten myself into?   T.F.
Aqualon Travel Guide No.8.jpg

Related Reading

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.