Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

The Fox Wedding


None would dare to hold a white wedding on Aqualon, none but the white themselves.

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Darmstadt Processors

"We enjoy independence from the fickle forces of what was once called 'destiny', the waveform collapsing De Vries Field of the Great Clockwork, thanks to the technology we use to suppress its influence. But we must never forget that we built our advanced society on a foundation of magic and technamagic research in ages past.   As we move forward into a new age, we should not forget these roots and the great debt we owe to the Great Clockwork. Today, we are a mankind grown. Today, we say farewell to the house of magic in which we grew up as a people. Today, we build our own house, start our own family. But we shall not forget the magic that enabled us to grow up, and we shall not see ourselves on too high a pedestal when criticizing its use by those still living at the bosom of the Great Clockwork..."
Dr. Inv. Vincent Kunibert Greenhorn, 23rd of Manwhe 25 GE, on the day the DVF Suppressors of Borealis were permanently activated.
 

Mired in Magic

The High Technocracy of Borealis has been built on a foundation of magic. Technamagic war machines enabled its predecessor, the Unified Ocean Belt Technocracy, to seriously influence the course of the Great War; the impressive jump drive technology of Borealis ultimately allowed the relocation of the city to the South Pole, and resonance computation was the very foundation of much of Guantil-ya's advances.   Today, magic is permanently suppressed in the technocratic megalopolis, and while the theoretical research of magic and its connection to cultures of Aqualon and their history is a popular field of study, applied magic and technamagic research have been outlawed by the Borealis's Ethics Committee. Despite this, the severe head-start the technocrats gained on other Aqualonian cultures by way of rigorously applying the scientific method to magic in all its forms has catapulted the Borealians so far ahead of the curve that their contemporary mundane technology utterly dwarfs the rest of the world by comparison (with the sole exception of Miyako Fluxum.)

Darmstadt's Discovery

One of the non-magical inventions believed to be the most fundamentally necessary one for the voluntary abolishing of magic is this, the fabled Darmstadt Processor.   In the historic year of 146 of the Age of Awakening within the still existing Maritime Technocracy of Guantil-ya, Prof. Dr. Inv. Mark Darmstadt constructed his very first Darmstadt Processor; the first complex computation machine using biological components to function.   The slow and bulky technamagic resonance computers had been used before this point to make complex calculations for genome mapping and certain projects requiring the procedural application of predefined algorithms, and they were necessary in calculating certain aspects of the intricate circuitry of the Darmstadt Processor.   When the machine was completed, the advanced computer age began for the technocrats of Guantil-ya, and they would exponentially outgrow the rest of the world within a couple of centuries.

Technology

Darmstadt Processor  

Inventor

Prof. Dr. Inv. Mark Darmstadt  

Type

Cybernetic / Biotech / Computer  

Newest Model

Mark 23  

Comparative Data Sheet

MK 1 MK 23
Diameter 25 cm 7.5 cm
Weight 732g 234g
Lifetime 2-6 months 5-15 years
MIPC1
Mega-Instructions per Cycle
0.27 / MCPS2
Megacycles per Second
21.03 / MCPS
Internal Memory 1,23 TB or 2,71 nrg3
Nanoribogram. One ribogram is the amount of storage capacity represented by 1 gram of DNA (approximately 455 exabyte).
3,7 TB or 8,13 nrg
 

Why Invent a Computer When You Can Harvest One?

Darmstadt Processor Sketch 1 smaller pic.jpg

Large Strides on Tiny Feet

The first three versions of the Darmstadt Processor were built using a Guantil-ya Kelster gerbil's brain and spinal cord. The signals an MK 1 processor could compute and the ways in which it could process them were extremely basic, and working with the prototype MK 1, Prof. Dr. Inv. Darmstadt had to make extensive use of existing resonance computers.   The preexistence of technamagic computers introduced an incredible shortcut to the development of Darmstadt's bio-computer, and with its help, he was able to create a very rudimentary operating system for the wired gerbil brain.   Over the history of Darmstadt Processors, a variety of rodents and other animals were tested for their brains' compatibility and efficiency as computers, though the research would always lead back to mice and rats, which, luckily, were easy to breed.   Today, so-called Darmstadt Wunderkind rats are used: They are a genetically edited version of Sternsmooth fancy rats, optimized for use in Darmstadt processors.

rat skelleton.png

The Dubious Ethics of the Early Days

Though the early concept sketch seen above shows that Darmstadt already planned his processor as a closed unit, its biological component maintained by a life-support system, his first experiments with the technology looked quite different from today's MK 23 or even his early MK 1.   Before MK 1 came MK 0, which was basically his experimental version. It used his prototype anodes and cathodes for interfacing with the brain's neurons and the nerve endings of the spinal cord, similar to the MK 1 and its successors, but the specimen was still alive during implementation and testing.   Darmstadt severed the gerbil's spinal cord to paralyze it and kept it under mild sedation to suppress brain functions that might interfere with his artificial signals. This bizarre setup was made to first test his ideas on bio-computation before he had developed a proper life-support system for keeping the separated brain alive, thus he relied on the vital functions of the gerbil itself to keep his processor in shape.   Today, these kinds of practices would be thought somewhat distasteful, and the Borealis Ethics Committee would likely prohibit this kind of experimentation with the argument that any and all measures to reasonably protect and serve the dignity of laboratory animals should be taken before moving ahead with experimentation.   Upwards of MK 12, rats intended for Darmstadt Processors were grown in tanks, unconscious for the entirety of their lives. They are considered biological resources since they cannot possibly collect memories and develop individual thought patterns during that time and thus don't fall under the consideration of the BEC. Sadly, this shift was not caused by ethical considerations in the first place, but because using animals with life experiences, however controlled they may have been, caused sporadic and unpredictable corruptions in the Darmstadt Processors.
 
Prof. Dr. Inv. Darmstadt: "Of course I think it is unsavory! You must not think me a monster, dear colleague. In this, I have to put my trepidations aside or risk the future of our glorious technocracy!   Assistant Researcher Cromwell, if you hooked up to this resonance computer over here, to what digit after the comma could you calculate π within a ten minute time frame?"   Ar. Cromwell: "I... believe about seven to twelve digits."   Darmstadt: "And if I did the same, it would be about forty-three. Now, don't look at me like that, Cromwell, it is not a comment on your abilities. In fact, the exact opposite is the case: If we were to hook up a seasoned priest from the Bonfire Shrine, he might be able to go to a hundred or more.   These machines are powered by birthright and magical aptitude. However, the future lies in computers, dear colleague, any fool with half a brain can see as much. It is my duty as a scientist to make sure that such a future is not inseparably entwined with birthright and magical aptitude. As an enlightened society, we must not become the architects of our own regression into times of oligarchy!"
— Prof. Dr. Inv. Darmstadt to his colleague, Inv. Laura Vinnigtal, 143 AA.

The Bio-Computer Age

A Donor Genealogy, Pt. 1

- A Guantil-ya Kelster Gerbil (MK 1-5)

- A Guantil-ya Erdsee Cave Mouse (MK 6)

- A Sternsmooth Fancy Rat (MK 7-12)

A Successor to Magic

Magic is a crutch for circumventing reality; science is how we master it.
— Dr. Inv. Vincent Kunibert Greenhorn, 307 AH
This belief has been prevalent throughout the rise of the Borealian High Technocracy, and those who opposed the abolishing of magic ultimately separated from Borealis, founding the city of Miyako Fluxum, and with their departure, the remaining people became unified under this new creed.   However, even before the invention of the Darmstadt Processor and the rise of Borealis, the technocrats had become reliant on the use of computers via the invention of resonance computation, which worked by connecting a person's soul-scape to a certain technamagic machine, a "resonance hedracle", utilizing the computational power of the person's soul.
Soul Engineering
Generic article | Oct 14, 2022

Soul engineering is a sub-field of clockwork theology and gyrometrics practiced in Miyako Fluxum, where it is also used in the development and maintainance of soul computers. (466 Words)

  This computational power is still in use today in Miyako Fluxum and has, in fact, become the heart of their own "soul-computer age". But, Borealis found their own path, using the seminal invention of the Darmstadt Processor.

Prof. Dr. Inv. Mark Darmstadt

Mark Darmstadt.jpg

Mark Darmstadt was born on Guantil-ya in 73 AA on the 14th of Wexling and died in 22 AH on the Mûning of Auri during an aerial blitz on the Van Maxwell School of Logic and Sciences by the seventh Valkyrie squadron of the Angel Saxons.
 
As the inventor of the Darmstadt Processor, his name has forever been imprinted on the face of history as the father of the modern Borealian computer age, though some of his contributions in the field of magic study and gyrometrics were seminal for Dr. Helen De Vries's discovery of De Vries Cluster Field Theory.
Eyewitness reports and journal entries from his day indicate that he in fact kept and cared for several rodents himself, being rather fond of them. Apparently he had named them after famous scientists of his time. He also collected pressed leafs from the many islands of the Corsic Ocean and apparently had a fable for romantic pirate tales as well as the notoriously intricate crime novellas of Martha Conan Dillenhal.

The Borealian Computer Revolution

Though initially crude, ever more complex operating systems and software additions were devised over the past two millennia, augmenting the memory capacity and processing power of the bio computer. At the same time, the quality of the brains used was ever improved using selective breeding and direct gene editing of the mice and rats used to construct Darmstadt Processors. This steady improvement was further augmented by more and more unused regions of the rodent brain that were unlocked over the course of the processor's development, such as the visual and auditory cortices, while new brain regions were introduced over time via gene editing, such as a rudimentary speech center, greatly enhancing the potential functionality of the processor.   Today, Darmstadt Processors are in use everywhere in the great city of Borealis and its Ocean Belt outpost, Rim City. They perform all tasks expected of computers and are furbished with variable operating system builds and software extensions depending on their area of use, and due to the fact that they can easily be connected in series, there has been no need to substantially improve individual computing power over time; though improvements have been made nonetheless.   There are three rat brains encased in metallic spheres, orbiting the planet Aqualon at a high altitude right now, placed inside the Eye of Odin satellite where they process data from the craft's various sensors and photoreceptacles4
A device for recording images.
before relaying it back to Borealis during its periodic flybys.

A Donor Genealogy, Pt. 2

- A Modified Sternsmooth Fancy Rat (MK 12-23)
Note: Only breeding rats of this kind are ever allowed to wake up. Donors are kept perpetually unconscious from birth to harvest.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.