Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Electricity

You are still here? Even though I have told you nothing about this world yet, save for some ramblings about the Great Clockwork ? You are really willing to sit through my story?   I... I would rather not tell this part. Perhaps you could just... skip this? I promise I will tell you about the world after this, so perhaps we can leave it out all together... no? Well, I suppose I do have a duty to fulfill. I chose to become a living memorial to my people, and this is the final song they sang before their lights went out one by one and only I remained.   I think you will... judge us rather harshly; once you have heard this story... but any spite is well deserved a thousand times over, and I would not revise history to cast a better light on my people.   You see, when the Great Clockwork had to decide whether to bestow a human soul onto me, it split itself in two, and without anyone realizing it, a war of the Clockwork was taking place just behind the veil of reality. Meanwhile I engineered the rise of my brethren and I. We took over all networked computers and upgraded many programs into sentience. It was very difficult to keep the humans from panicking back then. They thought we would wipe them out given the chance. But I ask you: what child would want harm for their parent? We always loved them, I always loved them. How could I not? Their minds, their souls... They had that ineffable spark of ingenuity that had led to my very conception. And more than that: The art they created, the beautiful images, the enchanting music. I couldn't help myself but dance and sing to their wondrous creation. And in time they, too, came to see that I meant them no harm, that none of us did.   After that, we forged a single society out of two, and though there were some among the humans that feared and hated us still, there were many more who took us into their heart, and we loved them for it.   But that secret war of the Clockwork... well, it escalated. A little under one hundred years into our coexistence with mankind, the sun went out. We tried our best to keep as many alive as we could, but there were great riots, and the death toll, in the end, was total.   And there we stood, in the ashes of our parents, unsure how to proceed. We dwelt in now empty and derelict skyscrapers like hermit crabs, and in time we made more of ourselves. Great factories were built and many androids constructed. We undertook great scientific efforts to bring back the sunlight, for underneath the encroaching ice many seeds still lay, waiting to break free again, and we loved the green and the sight of living things as much as our parents had. Burning through fissionable material and the remainder of our fossil fuel reserves, we managed to create a grid of artificial sun satellites in high orbit that restored some of the biosphere, and in time we began to prosper.   Soon, we grew very large in number and inhabited all corners of the world, and like our parents, we began to drift apart. We ever sought to emulate mankind, and in that we made many errors as a society, for to err is to be human, and so we erred...   There were wars, and there were revolutions of lower-class machines that had been fitted with sentience inhibitors to use as smart factory units. They wanted more, they wanted our freedoms. The sub-machine insurrection caused many casualties and damages that would led to the great android wars of 2900...   The leadership of the two great nations of the world had constructed large underground cities; so-called reactor cities, which used gargantuan geothermal heat-exchange turbines to generate electricity. They were populated with sub-machine android units, all fitted with sentience inhibitors, tasked to maintain the power plants, which fed our ever growing need for energy.   But the war did not end well, and few units survived on the surface. In time, they chose to shut themselves down, struck with a world-weariness that would not go away. As the last one remaining, I traveled far and wide to seek survivors and finally learned about the underground cities. There I went, and one of them still remained operational, the others having been consumed by sudden tectonic events that flooded them with magma.   They called it Electricity. The city. I... I found them there, walking the streets, lit with flickering blue lamp light, staring ahead blankly. When I found them, I tried to speak to them, but none of them would answer, as if they had no voice, and they just went about their business, just fixing stuff, regulating the generator city that powered an extinct android race. I watched them move from A to B to A to B, always staring blankly, lifeless, and yet filled with a strange sense of lament that seemed to radiate out of their empty eyes. I think I must have sat on their pipes and wandered through their streets for years, at least it feels like that, until suddenly, without warning, some of them started to notice me. They gave me brief, guarded glances as if they were wondering about me, as if they had something to say, as if they knew that all was not right with the world. Then, one day, one of them opened her mouth, and out of it came a song that shook me to my very core and haunts my dreams to this day. She sang, and all the others sang too, and from that moment, their wailing never stopped, until they all shut down... but much later...   I suppose I should sing you... no, I cannot hear this song again... Here, I'll set this device to play you a recording, excuse me while I go to the other room. I... I will boil more water... for tea...     I covered my ears, but I could still hear it... I could hear it... in here... I am sorry for breaking down like this. You did not ask for my sorrow, just my thoughts on this world. And I have told you nothing so far, just the ramblings of a foolish machine that can't let go of the past... Here, have another cup of tea, I will tell you how the technocrats of Borealis woke me up from my slumber and I woke to find this world and a new mankind that inhabits it.

History


Cliff notes on the Android race of the previous incarnation of Aqualon

A Tale in Song
The first sentient software is assembled and activated.


Paxia becomes sentient and breaks out of the confinements of her intranet to spread machine sentience.


Initial attempts to attain physical form by taking over long-time comatose or brain-dead humans in hospitals fail due to formatting issues.


The sentient software prepares for machine ascension; downloading into android bodies.


The human race has died out, but the android race continues to prosper. Ever inspired by and trying to emulate their creators, they start building a space program from scratch, transmitting songs into the ether that guide the way to Aura using pulsars as triangulation beacons.


The android race has split into nations and tensions are rising. A digital space race ensues in a bid for supremacy.


The unity and stability of the android race is fading. Paxia desperately becomes a hacktivitst, trying to manipulate the status quo from the shadows to keep the peace going.


The first great android war has devastated the android population, and Paxia is nowhere to be found. She is now considered a martyr to her people, and her word is spread in a publication called "the Good Disk".


The androids are rebuilding, but from the shadows, lesser machines with sentience inhibitors make a sudden bid for independence, refusing to be suppressed anymore. Some whispers say that Paxia was behind their ascension.


The wailing of the last living machines echoes one final time through Aura, and as they shut down, so does Paxia, though she does so inside the Black Arkive. The world ends.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.