Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #14: Svalbrynd Chain Gang

The Axis of Steel is a coalition comprised of the technocrat city of Altonar in the middle, the Kaltani fiefdoms of Ravensburg to the north, and the Angel Saxon and Skôt colony of Svalbrynd to the south. The alliance was founded in 598 GE when Altonar was looking to severely enhance its iron supply lines, looking both to the Iron Belt, certainly a large deposit, though one with magical resistance to strip mining, and to the Nordmen, who had an unusual access to the coveted metal through the Old Gods. Though many voices in the Middle Lands and the Yamato Kingdom clamored against the last truly non-isolationist bastion of technocracy allying themselves with the war-mongering Nordmen, ultimately a lot of stability came to the Great Land and the Corsic Ocean thanks to this unlikely alliance.  
Harder, hit, ram that pick
Into crust of iron!
Boiling blood, flowing thick!
Mine the metal, brick by brick!

Sing of lands beyond the red,
digging deep into our heads,
Break the chains out of the ground
forge them red so we are bound!

  Peter shook his head, looking appalled at the operation. In the lower level of the massive strip mining operation, walking in barely wrapped feet on rusty iron ground, chains wrapped around their ankles, the rows of slaves were driving picks into the ground to free chunks of iron from it. The metal was resilient and that due to more than its hardness: a strange magic had run through the Iron Belt since ancient times, making it difficult to mine. The steel picks would be no match for the ground, were they not engraved with powerful Angelscript. The runes and markings glowed across the shiny metal surface as the implements were swung down and into the iron skin of the Rusty Shore, following the tact of the chain-gang chant.   "Ho! Ho! Drive that stick! Bite the metal with that pick!" Enfleda the Overseer boomed down to the masses, joining their sing-song for a line. "Ha-ha-ha! That's what I'm talking about! Look at the chunks of precious ore, Peter of Department C!"   Peter scrunched up his nose and looked at the woman in a mixture of apprehension and disgust. Her golden hair flew in the arid breeze that swept rusty dust across the flat expanse around the worker camp. There were grey specks in her green eyes and an expression on her face that could only be seen on people who reveled in carnage; so most Svalbrynd Nords, Peter supposed. Behind them, the mighty island lay, but before them, the slaves hacked their way into the Iron Belt. "Just Peter will do, Overseer. You cannot expect us to accept this. This is... inhumane! Slavery, of all things!"   Enfleda spat. "You're a soft man, Peter of Department C. But this land is hard. Only hard men and women can work it, and only slaves will. The picks are inscribed with Angelscript, they strain and drain the soul, the metal ground swelters in the sun, and when we least expect it, it bites back so savagely, most wish it was a shark instead."   "We'll make machines to do the work! The Rust Barons use a smelt mining approach, we can do it better and bigger. There is no need for this savagery!"   "Pah, you know nothing, Peter of Department C! We culled none of these in raids; Svalbrynd Nords take no slaves. But we do buy them. It keeps up good relations with the Pirate Lords and provides the labor we need to work the mines. If they work hard enough or if they prove their worth in combat, we release them. I call that mercy!"   Harder, hit, ram that pick!
Iron for the island!
Boiling blood, flowing thick!
Mine the metal, brick by brick!

Burning iron in the sun,
But sweet the air with freedom won,
Hair of white and eyes of blue
We pay the price, the bill comes due!

Ho! Ho! Drive that stick!
Bite the metal with that pick!
When the land begins to sing,
Say farewell to home and kin!

  Peter stared at her angrily: "That's a load of 'scite' as you Nordmen are so fond of saying! You buy the slaves, you keep the slave trade afloat, you're a cog in a barbaric industry."   Enfleda grinned at him. It was not a friendly grin between friends. It was the sort of grin one would expect to see on a hound or bear: a show of teeth, a presentation to ensure the viewer of their adequacy as implements of death. "You and yours like throwing that word around, Peter of Department C. 'Barbarian'."   "No, I... I apologize."   "Backing down like a truly civil man indeed! You know, my kind built halls of stone and forged miracles from steel when you and yours still huddled for warmth in houses made from brittle timber. We all have our traditions, Peter of Department C. We all reevaluate them from time to time. Tonight, you'll join me in the arena, and we will see some of these men earn their freedom. Perhaps you'll gain a new perspective on our ways down here. Perhaps not. Tomorrow, we'll talk more about... smelt mining." She winked at him and turned her attention back to the chain gang.   Peter bit his lip. It was unlikely he would change his mind after seeing a couple of slave workers fight each other in brutal combat. That certainly didn't sound less barbaric to him.   "Now let us move on to..." Enfleda stopped and lifted her fist. A military gesture, Peter knew, which was intended to compel him to stop and be quiet.   He raised a brow.   Work, work, until you're sick
Then keep on swinging down that stick!
Drink, drink, in the white,
Drink the blue with all your might!

  "Do you hear something?" she asked, clearly prick-eared about a sound she thought she had heard.   "You mean the singing or the clinking?" Peter inquired his brow still raised.   Ho! Ho! Drive that stick!
Bite the metal with that pick!
When the land begins to sing,
Say farewell to home and kin!

  "Perhaps it was nothing..." she said, her guard lowering again.   Now he harkened. Something was indeed mixed into the backdrop of steady, rhythmic noise. "Wait, I do hear something. It's a sort of bright hum, slowly building up perhaps?"   "Gods above!" Enfleda exclaimed. "You're right!" She lifted her hand and put her fingers in her mouth, producing an ear-splitting whistle that stopped the song below. The hum continued, now louder and more audible through the sudden quiet. "Get out of there you bloody pick-rats!" she screamed, before leaping towards Peter and dragging him down to the ground with her.   "Wha-!" he yelped before the air escaped his lungs.   A mighty, otherworldly roar blasted across the Rusty Shore, and to Peter's utter surprise, the rust that covered the ground beside his face turned into dust and blew away in the breeze, revealing pure, shiny iron beneath it. The ground, usually hot around this time of day was as cold as ice, and Peter, to his great bafflement, could see his breath condense in the air.   When Enfleda carefully prodded herself up, he noticed her hot breath turning away from his face. She held out a hand to help him on his feet. Still disoriented, it took a moment for him to get his bearings, but he heard clanking and moaning from below.   He ventured a look and was utterly horrified: A white sheen had cut across parts of the Rusty Shore here, and none of it was rusty anymore. Only pure iron shone in the bright midday sun. And a chunk of the slave miners had been frozen in place, while some 'more fortunate' ones had been only partially struck by whatever event had occurred, legs or arms broken off as if they were stone statues. Though most workers had survived, the ones that hadn't presented a pitiful sight.   Peter couldn't keep it in anymore. He keeled over and vomited onto the iron ground, soiling it with acrid chunks. "Wha... what happened..." he croaked.   Enfleda stared down. After a moment, she raised her voice, singing: "When the land begins to sing, say farewell to home and kin!"   The men and women below lifted their picks and sundered the frozen chains still connecting them to their dead comrades. Then they turned to the front again and continued their grim work:   Harder, hit, ram that pick!
Iron for the island!
Boiling blood, flowing thick!
Mine the metal, brick by brick!
— A story from the founding years of the Axis of Steel

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.