Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #12: The White Death

There are three major ports on the southern Rusty Shore: Nankô (南鋼) above the Yamato Kingdom, Blacksteel above Arkatrash, and Ísenwyll along the Axis of Steel. These are the first targets for most who cross the Iron Belt towards the Ocean Belt, as a clear-cut Rusty Shore meets relentless waves on the other side, save for Ísenwyll, which lies on the island of Svalbrynd that hugs the Rusty Shore.   Nankô is connected with the oldest capital of Yamato, the southernmost city Nanjing or Nankin (南京), by way of the Hagane no Michi (鋼の道), the “Road of Steel”, an artificial stream that crosses the Iron Belt and is used for transportation.  
The fog banks were still low, closely hugging the surface of the water nearby. But further back in the south, thick white was encroaching on the Lucky Moth, chasing it almost. It had been seven days since the large, three-masted pride of the West Yamato Trading Company (WYTC) fleet had left Tachibana Harbor at Yumihari, carrying many crates of fresh banana, barrels of whale oil, and precious ivory.   As per their itinerary, Captain Kokuzo and his crew of forty-three intrepid WYTC employees were to lay anchor at all three islands of the Mandara Sankaku: Saego, Yûjima, and Aratajima. They had already checked the first two off their list, resupplying them as per their instructions and were now heading towards Aratajima to then make their way to Nankô Harbor where they would offload the bulk of their precious cargo to be transported across the Road of Steel to the fertile Yamato Valley.   But something wasn't sitting right with Kokuzo. He had seen fog before, and the way this milky bank of menace was steadily gaining on the rather speedy Lucky Moth had begun to give him pause. He had heard many dark tales about the Mandara Sankaku, tales about ships that sailed into the triangular region between the three small islands never to return or be heard of again. Tales about crews going mad from whatever it was they had seen inside. Tales of sea witches and demons below the waves. Of powerful yasha who had their own secret island in the very heart of the cursed region.   While superficially, Kokuzo did not put much stock into such tales, at heart, like so many other seamen, he was a rather superstitious man, and the impenetrable wall of white drawing ever closer sent a shiver down his spine. White was death. The color of yasha, the despoiled, the evil!   The only solace he had was that the skies were still clear up ahead to the North. "Drop the auxiliary sails!" he commanded, his tone urging the crew to make haste.   "It won't be enough," helmsman Semiarashi muttered. "They'll have us soon."   "They? If you have something to say, speak up Mr. Semiarashi!"   The helmsman looked at Kokuzo with clouded eyes. "They'll have us soon. The white will have us..."   Something about the way Semiarashi said this startled Kokuzo. "Who are they? What are you talking about, crewman?!"   The word crewman seemed to snap Semiarashi out of whatever trance he had been ensnared in. His eyes seemed suddenly much clearer and he closed his previously slightly parted mouth, only to wrench it open again with a fearful outcry: "Captain?! I didn't realize my shift had begun.... where are we?"   Kokuzo stepped back. "What are you talking about? You have been at the helm for hours now!"   This statement did not in fact calm Semiarashi down but rather agitated him further: "hours? You must be mistaken, Captain, I would remember getting out of my bunk! I wouldn't just... just... just...." His voice grew breathier and more hounded with every just and his eyes widened as far as was humanly possible, before her spun around with such vehemence that Kokuzo felt compelled to take another step away from him. Before he could understand what was happening, Semiarashi darted across the upper deck and ran towards the railing as fast as his legs could carry him. Then, without pausing, he jumped overboard.   As Kokuzo tried to reconcile the reality of what he has just witnessed and his unhinged grasp of the situation, the hairs on his neck stood on end as the knowledge began to sink in that something so terrifying had appeared just outside his but well within Semiarashi's field of vision that the helmsman had jumped overboard at high sea.   Infinitely slowly, Kokuzo turned around, the paralyzing fear almost preventing him from moving at all. As he did, a figure appeared in the periphery of his vision, a shadow growing clearer as he turned. And once he faced it, his breath grew ragged and panicked, and he could feel his heart pounding up his throat. Before him stood helmsman Semiarashi, staring at him blankly.   Then, the dense fog washed over the Lucky Moth, as if a second, more imperious, less forgiving ocean had decided to sink her within his depths, and the ship was never heard from again.
— From "Ghost Stories of the Mandala Triangle"

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.