Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

Saresham


One of the four islands of the Nyingma island group, famous for its special silk.

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Spiral Cloud Publishing

The publishing company of "Spiral Cloud Publishing" is an incorporated Creative Cloud which was originally established to allow Borealian citizens to self-publish videos and writing into the Borealian Intranet.   Spiral Cloud was founded in 1645 GE as a way to allocate content into the form of a weekly digest, featuring various creators. It received special social credit allocation from the Council of Faculties of Borealis and uses this credit pool to employ people looking to fulfill their social quotas, which are a requirement for advancement in most faculties.   The faculties, of course, are university faculties, since Borealis is one gargantuan university city.  

A Head In the Clouds

Since the Declaration of Existential Independence in 25 GE, nearly 17 centuries ago, applied magic research, technamagic research, and the practice of magic of any kind has been both illegal and more or less impossible in Borealis, the latter thanks to their permanently active industrial strength DVF suppressors.   The incredible machines completely normalize the base De Vries Field of the Great Clockwork and any person within their area of influence, an area covering the entirety of Borealis and a good stretch beyond its city limits, nullifying magic as effectively or perhaps even more so than the magic of the Null.   This is the reason the public has romanticized the idea of magic ever more intensely over the course of the past centuries, and it has lead to a steady rise in popularity for fantasy writing and historic fiction dealing with anything from the Old World to the beginning of the Age of Gears and Elements.   Short stories and novels of mighty mages and their exploits have ever garnered the favor and captured the hearts and minds of the citizens of Borealis, and as such, Spiral Cloud Publishing has aimed to provide, scanning through the vast Creative Cloud of Borealis and featuring works primarily from these genres that deal with magic, historic events, and the daily lives of the backward people of the Corsic Ocean and the Great Land. There even have been regular waves of Nordic fiction, romanticizing the "barbaric" tribes of the High North and their savage gods.  

Get Your Content

Spiral Cloud Publishing is cleared for pushing their publications into public data access terminals. Here, citizens can quickly assimilate the newest creative digests from SCP using one of the currently popular methods of fast machine-human information transfer:

FCT

Fast Cognitive Transfer relies on the use of Field-of-View Optimized Occularies (FO²). When a citizen puts on the eye pieces at a local public data access terminal, a fast stream of images, specifically text pages, will be broadcast to their eyes, using eye-movement tracking software and special field-of-view optimization to very quickly present the entirety of the to-be-transferred content to the recipient. Thanks to Borealis's mandatory gene editing policy, each citizen has a highly efficient eidetic memory and once the pages have been seen, the recipient can mentally digest (i.e. read via remembering how they look) them at their leisure.

EADI

EADI is a Enzyme Accelerated Data Injection, which encodes the to-be-transferred information in genetic memory to be added to the recipient's information bladder, an organ that every Borealian possesses thanks to the mandatory gene editing policy of the city. The amount of space required is usually minuscule due to the high compression rate and information density of genetic code, so the injection is quick and painless, and special messenger enzymes speed up the encoding process significantly, meaning the new content can be accessed via the recipient's information bladder within minutes.   People will often be seen next to public data access terminals with blank stares just after the newest SCP digest has been released, a side-effect of accessing one's information bladder, since memory decoding from the genetic storage is far slower albeit more reliably accurate than cerebral memory.   The satirical comparison to mindless drones or automatons of these people, enjoying their content, has been made by many contemporary comedians and satirists in Borealis. However, the Public Health and Safety Commission has noted that the same jokes and critiques have resurfaced periodically whenever new information technology has become widespread in Borealis's past.

Better than Actual Magic.

Type
Corporation, Entertainment

Postal Address

Spiral Cloud Publishing
48.3-90.4
Literary Allocation Zone
Borealis

1703 GE Most Downloaded Publication

Jack Kannushi - The Mandala Painter.jpg
The second installment in Jack Kannushi's "Ink War" trilogy.   After the events in "The Margrave's Favor", the supply and secrets of spell ink and nubium seem to be safe in Aerialis once again, until Tasmia discovers that the Black Feathers had merely been pawns of the dangerous Yamato Black Market.   To find information about the dangerous and illegal practice of spell ink tattoos in Yamaseki's Uramachi, the dark under-city of the bright Yamato Capital, she has to seek out a very particular man. But is the mandala painter a friend or a foe? Find out in this thrilling crime drama, filled with magic and fantastic imagery, drawing you into the intricate world of Middlish mandala painting and alchemy.
— Spiral Cloud 32nd Digest of 1703 GE

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.