Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

A History of Faith on Aqualon: The Old World

A variety of religions and spiritualities have arisen on Aqualon over the course of its history. Because of historical and empirical evidence of the Great Clockwork's existence, most of these faiths have common themes they adhere to, accommodating certain inherent truths about the universe in their world views, but they often focus on different aspects. Aqualonian historians have often relegated certain spiritualities into the realm of philosophy rather than faiths due to this.  

The Soul Titans of the Broken World

The first call to faith came from the original shamans, ur-mages to which the Schamani of Druith claim to trace their ancestry. When the Nine Realms were forged from the debris of the previous incarnation of Aqualon, mankind emerged anew from the Great Clockwork. They called it "the Soul Forge".   They stepped onto these mighty asteroids, the stars above their head and a rainbow river flowing around the land, still untamed and dangerous. The human race had been born in division, for five of the realms were populated by them, but the chasm between them no one was yet able to traverse.   From the wood of the forests, they built their houses, and from the rivers and lakes of the lands, they caught fish to eat, and it took many centuries for them to advance but a little.   But a year would come, the year of stories, where men on all the settled realms would tell a tale; a tale so powerful and moving that it lit their people's souls ablaze. When this first great tale was told and the white went into those who heard it, the great spasm of magic that was unleashed awakened the Titans, who had slumbered within the very cores of the shard worlds.   From each populated asteroid, a mighty weapon rose out of the ground, and with it embedded in their heads, four-legged titans grew, made out of their distilled elements: Water, Fire, Lightning, Earth, and Wind.   The titans arose and mankind held its breath before their awesome might. As the seconds ticked away eons of dark anticipation, one man or woman would step forth and stand in front of each titan; one per world. They would reach out, and the titans would lower their heads and touch their hands.   On that day, the Trinities were rekindled, and the Age of Shamanism began. With great titans at their behest, the land was suddenly for the shamans to mold as they saw fit, and they raised mountains, filled oceans, and cleared forests. With their awesome might, the great civilizations of the Nine Realms were born, and their splendor would rise to ever greater heights, until the day they finally managed to cross the rainbow river. When the river had been traversed and mankind found each other, great titans on either side, not all sought peace and harmony. And with the Titanic Wars, the Age of Shamanism ended.  

The God Kings

As the Titanic Wars raged across the Nine Realms, ordinary men and women were swept up in the mayhem of raging titans, flinging the elements like fists at the land, and not all would stand for it. They prayed for the titans to be merciful and calm themselves, but in the end, the shamans were the ones controlling the titans, and none of them could find the courage to end the fighting, terrified the others would turn on them and grind them to dust.   So then, the people turned their backs on the titans, turning instead to the Soul Forge, hoping to find strength at the source; and they did.   The mightiest warriors sought out the Great Clockwork, the Soul Forge, traveling through all the Nine Realms to seek the points where its forge fires still bled into the world: The Groves of Kilmannen in Midgard, the Volcano of Nidavellir in Swartalbaheim, the Well of Wyrd in Asgard, the Sunken Glacier of Jötenheim, and many more. There they found themselves, and within themselves the gates to the Soul Forge, where they asked the Avatar of the Forge, Tilkváma, to give them the weapons to slay the titans or at least their shamans, and Tilkváma assented.   They came forth then, from the ends of the worlds, the mightiest warriors of mankind, and they broke through the elemental shrouds of the titans with their newfound power and destroyed the shamans.   The titans vanished, but the weapons embedded in their ethereal heads remained, falling dormant to the ground. None could touch them directly without burning, and their power was sealed within. And though many did try, no other weapon was powerful enough to shatter the ones left by the titans. So, the warriors who had slain them took them as trophies, and each one of them declared one of the Nine Realms their new kingdom.   Where the people had prayed to the titans and shamans before and the Soul Forge after that, now they prayed to the God Kings.  

The Gods

The God Kings themselves were not eternal, and though their contact with the intersecting points of the Soul Forge had prolonged their lives unnaturally, after several centuries, they grew old and died.   In that time, new shamans were born in secret. Always five, one for each element, and shaman cults arose all over the Nine Realms, also in secret. Again and again, new shamans would rise and stand against the God Kings, trying to dethrone them and reclaim the titan weapons, but most would fail.   When the old God Kings were nearing their end, they declared their successors, usually their oldest sons, and the Prince of Asgard, a power-hungry trickster named Echwaz, began to scheme for an even greater power. He united the heirs and overthrew the old God Kings before their time. Then, he gathered the most learned arcanists and lore masters in Asgard, making them research the Well of Wyrd until such a time immortality could be extracted from it.   When they succeeded, Echwaz had them killed and drank deep, becoming immortal. He lead his co-conspirators in a bloody battle against the other eight realms, and in their onslaught, they destroyed all the other intersecting points with the Soul Forge. When they were done, he and his court returned to Asgard, where he granted the titles of gods to his fellow princes and princesses and let them drink of the Well of Wyrd. He named himself All-father and took on his rule as lord of the gods, and the people of the Nine Realms had little recourse but to worship him and his kind.  

The Grand Sages

During the rule of the gods, there was great splendor among the Nine Realms, but also ever more wars as the gods sought to entertain themselves, turning games and intrigue into the problems of the masses, seeking fights with the Jöten, Vanier, and Swartalben.   Among the rabble, five voices began to swell, seemingly out of nowhere. These five, Chakravarti, Versha, Ronilda, Drahoslav, Almelon, had lived at the fringes of society, reading the old shaman texts and seeking out the ruins of the intersecting points. Within themselves they found gates of their own, new access nodes to the Soul Forge, which they called "the Great Wheel". So popular were their tales of the Great Wheel that the term began to stick and was taken up all the way in Odenheim by the gods themselves, who took credit for the idea.   Under the guidance of their leader, Yilik the Prophet, they aspired to new heights, releasing texts on philosophy, morality, and the makeup of the universe, first creating the idea of the Core Trinity. What would become "Reality, Existence, and Origin" one far off day was first put into words by Yilik as "Ri, Qi, Gen, or Rikkigen".  

Ri

Ri means something like "reason" or "principle". It is explained by Yilik as a primal energy or truth, which imbues all things with the rules that define what they are. The principle which imbues a rock with the concept of being a rock and not something else is Ri. Ri brings order into the universe.  

Qi

Qi means something like "spirit" or "energy". It is explained by Yilik as the primal energy or truth that imbues living beings with the power to move and act of their own accord. It is opposed to Ri and brings chaos into the universe. People, too, according to Yilik, could choose to act on their Qi or on their Ri. The former meaning acting against and the latter towards their archetypes. As such there is a Ri of being a son, a Ri of being a father, a Ri of being daughter, a Ri of being a mother, a Ri of being a farmer, a Ri of being a king, and so many more.  

Gen

Gen means something like "origin" and refers to the primal energy or truth that enables things which have Ri to develop Qi, surpassing their own concepts. This aspect is the least understood of the three basic truths, and even the later form of the Core Trinity does not really change this truth in any meaningful way. Modern philosophers and technocrats in particular ascribe the concept of "emergence" to what was understood as "Gen" in the olden days.
— From "A Study of Yilik" by Rickard Leeuw
  These ideas, principles, and teachings would lead to a rise in more powerful individuals among the inhabitants of the Nine Realms, more and more oppressed ones gaining access to the Great Wheel and in turn becoming stronger and wiser and more fit to oppose the gods.   When the Faceless World Shaper arrived, seemingly out of nowhere, the Grand Sages and Yilik flocked to him, joining his quest to unify the Nine Realms into one planet, which lead to the War that Reshaped the World and the dawn of a new age.  

Related Reading


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Short Stories

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Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.