Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

The Grand Magus Tournament

There are magus tournaments in all of the five great cities of the Middle Lands held in different locations and intervals. Some are more and some less legitimate. Without special government sanction, most magus tournaments are usually prohibited as they can cause damage to the cities if not properly regulated. But come on, do you really want to sit through a knightly bout of White Lancers in Aerialis or bet on a bunch of Mighty Worms duking it out underground in Arda while you see squat from the stands? All of those Middlish tournaments are just promotion for the local military, feh! And if you go into the back streets... Well, as I said: they got to be really careful, and that hurts the action. Now listen, kids, if you want to see some real honest-to-gears magic-on-magic ultimate smack-down action, join the next convoy to Yamaseki because the Grand Magus Tournament is going to start in less than a month and you'll get more ''bang'' for your buck than your coin could ever hope to buy over here.
— A GMT promoter tub-thumping for some extra tournament patronage over in Aerialis.
  The Grand Magus Tournament is held each year in Yamaseki, the capital of the Yamato Kingdom. Mages from all over the Great Land and the Ocean Belt and even the odd Nordic druid make their way to the Yamato Mountain Range each year during the month of Auri. This is both a way to demonstrate the level of magical power of each nation and for individual mages to be discovered. At the end of the tournament, the top five mages are auctioned off to the host nations, which are the Yamato Kingdom, the five great cities of the Middle Lands Magocracy, the Commonwealth of Corsia, the Baba Yaga of the great Pirate Houses, and the Monastery of the Five Paths. The auction is in the form of each party offering the mages positions, trying to outbid each other, while the mages get to decide which contract or retainership to accept.  

The Rules

The tournament follows a simple elimination rule set, coupled with a short number of regulations:
  1. Depending on the number of entrants, two to six brackets are created. (Bracket numbers must be even)
  2. Brackets fight internally by elimination rules, with initial pairings being randomly determined.
  3. Each Bracket is resolved within a number of days depending on its size.
  4. During the final week, the bracket winners form the finalist bracket, and the last round of elimination fights begin.
  5. Mages will be disqualified when leaving the arena or harming the audience during a fight (minor injuries are usually forgiven).
  6. Mages may select the layout of their half of the arena for their upcoming fights, choosing from a variety of terrain, in any but their very first fight.
  7. Weapons and martial arts are allowed.
  8. The five highest ranked, still surviving entrants will take part in the auction

Around the Event

Because the brackets can be quite large, the GMT often lasts over the entire course of the month of Auri, and business in Yamaseki is booming thanks to it. Vendors set up special stalls close to or even inside the coliseum stands. The coliseum itself is located on a slope of Tenbashirazan, the highest mountain of the world. While the city is also located on this mountain, it is built on an adjacent plateau, and in fact, the coliseum was built so that a large mass of natural rock lies between the tournament and the city. A safety precaution.  

The Height of Tourism

However, the fact that people have to travel between the coliseum and their accommodations in the city means they have to travel past miles of make-shift stands offering merchandise, food, and drink, and of course people use the opportunity to explore the city and mountain when they visit Yamaseki for the tournament, meaning mountain guides, bayô1
The bayô is an equine animal with characteristics of both horses and goats that lives in the Yamato Kingdom and is able of bearing a rider, moderate speeds, and steep climbing. It has been domesticated by the Yamato people and used for safe, speedy travel through the mountain range and even as war mounts.
, and city tour guides are in high demand. Because the Yamahanabi2
The Yamahanabi is a much anticipated festival in the Yamato Kingdom. Every year in the sixth month in summer, elaborate fireworks are set off using intricate shells launched from mortar-like bamboo tubes. The fireworks are so impressive that people from all over Aqualon regularly travel to the Yamato Kingdom to witness the Yamahanabi. The fireworks themselves, however, are only part of the show. During the day, before it is dark enough for proper fireworks displays, food and game stands are set up everywhere, and people dance and form long lines, dressing themselves up in large yarenma moth costumes. This, in conjunction with the fireworks, is meant to scare off all the bad spirits that were too bitter to let go during the Reitô Matsuri during the third month.
is during the sixth month (Yanos), two months earlier, more well-off people opt for longer stays to witness both events. Some also stay a bit longer after the GMT is over to enjoy the Gatakoage festival.  

All on Number 78!

Beyond tourism, the downtime between fights is used for enthusiastic betting on who will move on and who will be kicked out. Because killing is not forbidden during the tournament, people also bet on survival. But not just the outcomes of fights are the subject of conjecture, calculation, and impressive sums of money; the most hotly debated topic is who the five top-ranked survivors of the tournament will be, and who will take them home. This is where the real connoisseur makes his mint.  


The Grand Magus Tournament was established in 19 GE3
The Age of Gears and Elements is the current age and has lasted over seventeen centuries. It followed the Age of Heroes, which is also known as "the Great War", and is sometimes referred to as "the Great Peace".
following the events of the Great War. A great number of powerful mages had trouble dealing with the peace and grew restless in their inaction. However, demand for magic has only ever grown throughout the ages, so smaller magus tournaments were set up by the Hall of Lake Rahn, until the Yamato emperor Kinemon Taira seized this opportunity to construct the grand Taira Coliseum on the side of Tenbashirazan by carving out an artificial plateau. This is whereto he summoned mages from all over the world, personally inviting leaders of the remaining powerful organizations and nations on Aqualon to take part in both the festivities and the following bidding war to get a hold of the newest and most impressive talents.  

Related Reading

GMT Plaque.png
Sakura felt ill. Outside the stone-carved waiting room, she could hear the booming sounds of people stomping in the stands, the cheering screams melded together into a strange noise that made her feel uneasy, and she knew this would be it. Honor for her house, or death. She stepped through the gate as it was drawn up to reveal the arena. With this being the first fight of her bracket, it was just a flat surface of smooth stone tiles with a five shaku4
A shaku is about 1/3 meters
moat separating her half and that of her opponent, who was approaching from the other side of the coliseum, too far away, for now, to recognize any distinct features.   The light blinded her as Sakura stepped outside, and her stomach turned as she saw the enormous stands around her, towering into the sky, packed to burst with people, all screaming, cheering.   Nervously, she touched the different prayer tags she had hidden in her kimono and obi. Her opponent looked like a tall Middlish man, and strangely, he wore many cloaks. She had heard that Middlish mages did not use prayer tags like the magic users of Yamato, but instead called the elements forth using ancient words of power. She would have to be fast.   She was surprised to see the man bow courteously, and, momentarily dumbstruck, Sakura bowed as well – more out of reflex than respect. Then, she caught herself, hopped to the side in case he had been using the opportunity to prepare a spell, drew two tags from the folds of her clothes, and slapped them to her legs. <Speed of Wind!> she thought to herself, feeling the magic unleash from the prayer tags, wind whirling about her feet and legs. Wind seemed to also be the element the Middlish man was using, for his many cloaks, which were of different color, cloth, and quality, began to sway and wave like flags, spreading behind him as if he was a strange, ragged peacock. Sakura bent her knees deep to jump out of the way, but as she tried to push herself off, she was picked up by a force so irresistible it knocked her off her feet, rammed the air out of her lungs, and tossed her all the way back into the waiting room from which she had come, where she lay on the ground, dazed. She had been knocked out of the arena. No honor, no death, just shame.
— From the GMT of 1702 GE

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.