Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #2: The Mighty Brammenwoods

The Brammenwoods are located between Altonar and the Western Walls of Weltenend. They are the largest forest on Aqualon, larger even than the great Odenwald Forest. There are long vines that wind across the forest floor all the way from the Iron Belt, which it borders, to its northernmost outskirts; they are called dragontails and have tough iron scales with material sequestered from the Rusty Shore using powerful acidic roots. Strange, iron-based crystals 'ripen' underneath these scales and are collected by male gem-tailed squirrels, which store them in tree holes and adorn their tails with to attract the female's attention. Once in the tree holes, they amplify the soul power of the tree in a to date unexplored manner, making the trees grow faster and stronger, leading to the largest trees on Aqualon being located in the Brammenwoods. Sometimes they will grow their tree holes shut in sudden growth spurts and many trees there have shiny gemstones encrusted in their bark.   A "Bramma" is a semi-finished slab of steel, and the Brammenwoods get their name from the scales of the dragontails.   The Brammir, keepers of the Brammenforts and rulers of Vechnaya Bramma, harvested the Bramma of the dragontails with great effort and secret magics during the First Age and the Age of the Iron Divide, covering the walls of their forts in them and smithing them into weapons. But their secrets of Bramma harvesting were lost with the waning of the Age of the Iron Divide, and to none is the name “Age of Awakening” more bitterly ironic than to the Brammir.  
Hildur looked about frantically. She had been wandering about to gather some nuts and now she was lost. She had no idea where the camp was anymore, and without her schamani guide, she would surely perish here... Deep in the heart of the Brammenwoods, she had hoped to learn more about the dragontails. Granted, her tale about being an Altonar researcher was phony, and she expected to make a mint of iron gems, seeing how the Middlish mages paid top coin for those, but in her well-versed opinion, she was hardly a villain for it. Merely an entrepreneur. So what if she had fibbed a bit to get the old Druith magus to show her around?   And now the useless old coot was gone! Where even was east? Because if she wanted to get out of here, heading for Vechnaya Bramma would be her best chance. Even the isolationist Brammenforts seemed for more hospitable than the thicket all of a sudden. But with the tower-like trees and lush brushwork around her, she couldn't even make out the path of the sun. And stars at night? Forget it.   The trees were too tall to climb too. What was she going to do?   A glint in the corner of her eyes drew in her attention. What was that? She turned around and stepped closer to an unusually colossal tree. What a beast! Carefully, she ran her fingers over the ancient bark and withdrew her hand suddenly. "Ouch!"   Something had cut her! A closer look revealed that a jagged gemstone, gleaming in the beautiful colors of the sky at dusk, had cut her finger. She looked at it more closely, noting how the bark had grown around it. After close inspection, she noticed many such gems, but also ones of different configuration and color scheme embedded all over the trunk of the tree!   "Well, at least I won't be leaving here poor, when I do..." she murmured to herself, breathless as she took in the bountiful splendor. From her pack, she liberated a large knife with which to pry the precious stones free. She quickly noticed that the blade would not take it for long and switched to a crowbar, huffing in exertion, as she ripped stone after stone from the ancient bark.   Her head was pounding from the exercise after only twenty minutes, and the ever-present sounds of the woods seemed to swarm her more and more, making her feel claustrophobic. But she wouldn't stop without a worthwhile haul, that was for sure!   Something brushed her leg. She looked down, but saw nothing. Back to work...   scratch, scratch, creak...   Suddenly, she heard a soft crack, and to her great surprise, a sharp pain shot through her left ankle. "What..." she looked down. Her foot was broken. Twisted off at an odd angle, but no cause in sight.   Dumbstruck, she stared at it. It was impossible. How? Who? Why?! How was she going to get out of here with a broken foot?! "Ahh..." she moaned, the dull pain finally breaking past her shock. She wanted to grab her foot and cup it in her hand, though she couldn't say where the impulse came from. But she couldn't. She couldn't move her hand.   As she sluggishly lifted her head again, her arm was trapped inside the bark, as if it had sunken in while she hadn't looked. "No! What's happening?!"   "You have injured the tree, and it is defending itself," a familiar voice explained. It was her schamani guide!   "Help me, please!"   His gaze wandered from her pleading face to her bag, which had fallen down, spilling gems onto the forest floor. "Perhaps. Though I will have to consult with the tree first. He seems very angry and scared. When the trees are adorned with these gems, they grow very big and strong, as do their souls. It gives them dreams of being alive. What would you do to one who pries your dreams from you and leaves your body with holes? I'd imagine you'd crush their bones too, little girl... Now hold very still..."

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.