Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Pure White

Read the Transcript of the Relevant Article
A ponderous note this time, dear reader. As travelers we touch many cultures and societies, never truly becoming a part of them, but rather gliding from fleeting touch to fleeting touch. We are outside observers who see the good and the bad, and take both of them as experiences well earned. And as you read this Travelers Guide to Aqualon column, perhaps you will take this little piece of advice to heart: we are all people that sprung forth from the same gate. We are all one family, in a sense, so don't cast away your brother, your sister, keep them by your side, and doubly so if they are injured. Be kind.   Now, you may wonder why I begin this column on such a heavy note when last I was so enthusiastic about my upcoming travels. Well, perhaps you recall the den mother of a blighter house that gave me the tip to join Shen the smuggler's party? It seems that connection was no coincidence. I have said it before, and I will say it again more clearly: there is no shame, no inhumanity in spellblight, and if the Church or anyone tells you otherwise, let them be damned. I have met nothing but good, honest people, cursed with the hallmark white hair and blue eyes of the blighters.   After leaving Arkatrash, Shen and his men pay a ferry's captain to take them and me up the river for some time, though when we step ashore just outside the Red Sands, we switch to horseback. I don't know how to ride. Horses don't live on all the islands. The only one I've ever seen them on was Graanshoof, which is pretty ridiculous if you think about it, seeing how small the island is. But such is tradition. If you do not know, dear reader, outriders that rode along the Hoof Dyke to check it for damages each day were the norm before the dykemaster's towers had been established. They still do dyke rider races to this day I believe. Still, I am sure this little story will not have sufficed to distract you from the issue: yes, I fell flat on my bum a few times, and the trip was somewhat uncomfortable for me. There may or may not have been some mockery from a band of smugglers involved as well.   On our way to the great city of Aquaris, we follow a smaller river that flows into the Giranja called Giranja's Tribute. We are on our way for around three days, and as we travel, we stop by several houses, the owners of which seem to know Shen well. Two of them are a good bit away from the river and strangely concealed. Families of blighters live in them. They are happy to see Shen and invite him in without a moment's hesitation, and the man himself is a Gentleman throughout both visits. His men, however, make camp outside and it takes less than two words with them to know their stance on spellblight vicitims. I decide to stay with the family and Shen instead. Luckily my stories from abroad are the key that opens many doors and I am welcomed to a hearty meal and tales of the First Planes on which we currently are as it seems.   One of the blighters, Charti, who has adopted another blighter child from Aerialis tells me a bit about the conditions they both had to live in before Shen and the Black Market struck a deal with them, though I do not know nor am inclined to ask what the nature of that deal is. It seems they both caught the blight in Aerialis where magic engines are prevalent throughout the daily life of its citizens. There is always demand for what is apparently called ''arcane labor''. You see, when touching a magic engine with bare flesh, the spell ink mandalas worked into it activate and it produces any one of a number of magical effects. There has been quite the revolution In the Middle Lands since their inception some seven hundred years ago. But even though the people in charge keep up the appearance of regulation, criminal organizations have long since abused the poverty of the less fortunate to leverage money out of the lucrative arcane labor business. Since overusing magic engines causes blight, Much of the more impoverished parts of Middlish society can present a strand of white hair or worse. Charity and Susan make no exception. Seeing the little girl and thinking about the abuse and exploitation she has suffered from at such a tender age makes me shudder.   Now, perhaps you may think to yourself that Shen's men hate the blighters for the same reasons the Church does: damaging and perhaps losing their soul, though I am quite confident that their souls are fine... Well, you would be wrong, for you see, these men are folk of the Yamato Mountain Range where blighters are called yasha. It means something like demon or evil spirit, and as I understand it, the Yamato people quite literally believe that those suffering from spellblight have traded in their souls to become spirits and monsters. I can only hope that such a shameful marginalization won't be prevalent in Aquaris. At least in these lands, killing blighters is still considered a crime, though I wonder how strict the enforcement of the law would actually be when the victim has white hair and cobalt blue eyes. The squalid conditions most of the blighters I have met in Arkatrash come to my mind as we move onward and the magnificent, gleaming tip of the blue-white Spire of Rahn comes into view in the far distance. At the time I had not paid much mind to it, for their bright smiles had outshone their poverty.   T.F.
Aqualon Travel Guide No.5.jpg
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Find the Previous Column of T. Fletcher's Travelers Guide to Aqualon Here

In With the Black Market
Organization | Jan 25, 2019

The Travlers Guide to Aqualon by Thadeus Fletcher was a regular column in the HJT Gazette in the 1580s GE. ~ 553 Words

 

Or Start From the Beginning

The Travelers Guide to Aqualon
Geographic Location | Jan 25, 2019

The Travlers Guide to Aqualon by Thadeus Fletcher was a regular column in the HJT Gazette in the 1580s GE. ~ 1195 Words

 

Related Aqualon Facts of the Day


- #96 -
After the Declaration of Existential Independence between 22 and 25 GE, during which Borealis prepared to and then jumped away to the South Pole to forever isolate itself from the world and become a technocratic mega-utopia, the Corsic Ocean was left with a power vacuum that threatened to collapse it. The main actors taking charge across the Seventeen Yonder Islands were the Church of Pure Souls, the reemerging Great Pirate Houses, the cursed land Jamphel Yeshe, and a little bit later the newly formed Hank & Jordan & Tenzer Corporation, which expanded the weakened Hank & Jordan's Cooper and Shipwright Guild into a booming business of mages for hire, which would escort trade ships and liners through the Corsic Ocean, which was now pirate-infested. These mages are still operating today as HJT has grown to a powerful entity within the Seventeen Yonder Islands, and they are generally referred to as "Ferries" due to their occupation of ferrying people safely across the ocean.



- #110 -
The Hank & Jordan & Tenzer Coporation has diversified quite a bit since its founding in 390 GE. Turning into a lucrative business, they have reclaimed some of the old Hank & Jordan's cooper works and shipyards, opened profitable trading routes across the Corsic Ocean, and even published a series of story books called "Ferry Tales of the Ocean Belt", which boasts twenty-four large volumes by now and a roughly five-thousand issue story magazine called "Silfs of the Sea" has been in circulation around the Corsic Ocean and even the Great Land since 1304 GE, coming out monthly pretty much ever since.


Related Reading for the Main Article

Spellblight
Physical / Metaphysical Law | Jul 27, 2020

My eyes are blue now / yet, there is no innocence / and on the magic do I vow / to make them pay forever hence ~ 1922 Words

The Middle Lands
Geographic Location | Jan 25, 2019

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon. ~ 459 Words

Aquaris
Settlement | Jan 25, 2019

One of the five capitals of the Middle Lands, home to the Spire of Rahn. ~ 2959 Words

Spell Ink
Item | Sep 15, 2019

Spell ink is a restricted substance produced in the Middle Lands. It is used in all five of the great cities of that land where they create magic engines with it. ~ 4133 Words

The Altonar Calendar
Generic article | Dec 26, 2018

The Altonar Calendar is used in Altonar, the Middle Lands, and some of the Seventeen Yonder Islands. (263 Words)

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.