Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

The Hearthersfǫr - Days of Winterlight Angels

The Hearthersfǫr or "Days of Winterlight Angels" is an ancient Nordic tradition still practiced to this day. As the defeat during the Reshaping of the World had relegated the tribes of the Nordmen to the hostile regions below the Snowzone, winters would hit many Kaltani, Gallian, and Skôtish tribes especially harshly. The Angel Saxons, children of the Albenmannen, were of course rather well off in their lofty halls of stone, warmed by forge fires and magic. But such is not the way of the Angel Saxons to tower high above their kinsmen and ignore their plight, and with their Magic and the Kaltani druids, they formed a special procession in those early winters, one that would recur every year without fail for thousands of years: the Hearthersfǫr, the Journey of the Hearth, or - as it would later become known - the "Days of Winterlight Angels". While the larger towns, castles, and of course the lands of High Saxia were stocked up and protected well enough to withstand the extreme cold and encroaching glaciers that began their deadly march in the late months of the year, smaller villages and settlements were not as well equipped to survive the onslaught of deep winter. Most of those relied on aging local druids to thwart approaching glaciers and swell waning fires with their ancient magic, but such druids did not live forever, and when one died, a settlement did not always have a suitable replacement. Each winter could have been their last in those early days. The Hearthersfǫr procession would see skilled druids, led by Angel Saxon mages, journey across the North and see that Nordmen settlements had the magic they needed to survive the deadly season.
 
candle.jpg

Candle Sticks

"Glass and ice grow thick alike" is a common saying in the North, for as the cold winds blow down from the Snowzone during the approaching winter, the Gallian glass makers that predominantly live north-east of the Yamato Kingdom sell the most product.   During the bleak northern months of autumn, peddlers from the Kaltani tribes and Skôtish settlements make their way east to Gallian territory to buy up all the glass they can, often selling beeswax and mead in turn, products best come by among the Kaltani.   But why the glass?
Well, as the looming presence of the snow comes ever closer to the huts of small villages and townships in the North, the need for the Hearthersfǫr grows ever more pressing, and in old tradition, when the cold and ice becomes too much of a threat for local druids to handle, long pikes are driven into the ground with glass-shielded candles at their top. Often dozens of these are planted all around the outermost houses and kept lit for as long as it takes to attract the attention of the mighty Angel Saxons, who scour the North for those who need their magical prowess to stay safe and warm.
"Let little lights guide angels hither from the skies..."
— A Hearthersfǫr Saying
 

The Three Flights

  The Three Flights of the Hearthersfǫr are comprised of Angel Saxon specialist mages, each of whom perform one kind of Elemental Magic.

The Glacier Breakers

The Glacier Breakers of High Saxia are among the most awed at mages of the Angel Saxons; at least among the other Nordmen tribes. Their superior command of water magic allows them to plant their feet before the mighty Snowzone and rebuke the encroaching glaciers into halting their advance. Woe to those hillock villages and mountain towns that have to face the mighty ice without a Glacier Breaker to shield them, for whole communities sometimes have to abandon their homes and hearths when the ice comes, and sometimes it comes so quickly, they vanish from the face of Aqualon altogether...
forest lake divider.png
 

The Spring Callers

The Spring Callers are a more subtle breed of fire mages, often not interested in the swelling of forge fires as so many Angel Saxons who pursue the art are. No, a Spring Caller understands the sublime fire that burns in all things, the very motion of the tiniest parts of nature. They know how to tease and agitate them, how to bring warmth to the coldest of places and bring winter to heel.   When the hearth-fires flicker against the cold, it is the Spring Callers whose arrival will make them roar again, and long-frozen ground will thaw even in the dead of winter, once a Spring Caller has tread on it.

The Storm Tamers

Glaciers will break and cold will fade before the other two, but woe to them if a true blizzard elects to cross their path. Only if a Storm Tamer is by their side, will winter's coldest blow be thwarted, for the wind magic of a Storm Tamer can do much more than blow snow off a laden roof. When shingles quiver and take flight, and ghastly snow whips icy tendrils through the night, that is when the Storm Tamers chant the Albenwords of yore and quell nature's rage, caressing her gentle cheeks until the mightiest huff becomes a blown kiss.

I was a druid once, in charge of a village. But when the Great Winter of 1304 blew across the land, I could not withstand its mighty fist. So great was the plight of the Northerners, and even of the Middlish Men to whom the glaciers stretched out in that year, that the Flights of the Hearthersfǫr could spare no magus for a village known to already have its own druid.   What eternal shame it brought to me to see my kinsmen freeze to death in the dead of night... Finding immortality in the heart of that tree has never lifted this burden from my soul. It only forced me to carry it within until this world itself dies. A fitting punishment for one such as I.
— The Healer of the Loch
 

The History of the Hearthersfǫr

After the Reshaping of the World, those who would become the Nordmen of today were a devastated scattering of tribes, the mighty Albenmannen and their masters, the Aesir, brought low by the Faceless Worldshaper and his allies.   Asgard had been excluded from the shaping of the planet and had instead been planted onto the surface of Aqualon's new moon. Here, the now Old Gods had a whole Kingdom to rebuild out of the ashes, a monumental task that took them hundreds of years during the dawning of the First Age. Meanwhile, the Albenmannen used incredible magic to carve their new lands of High Saxia out of the mountains of Aqualon, forming a grand kingdom apart from the world and thus mimicking their masters.   But not only Albenmannen and Aesier fought and lost against the Faceless Worldshaper. A small portion of the Midgardmen refused to join the strange magus and Yilik, instead standing with then Godking Odin. And with them came the Jöten, hardy hunters and trackers from the icy realm of Jötenheim. The Jötenbrud and god-serving Midgardians did not possess the magic required to do as the Albenmannen did, and a great magic contract drawn up between the Faceless Worldshaper, Yilik, and Odin bound them all to the northernmost stretches of the world, granting them free reign over the uninhabitable Snowzone and the cold and harsh lands below, which is where they made their home.   These first decades after the Reshaping were among the harshest for the new Nordmen. Jöten schamani were the only ones with the magic power to defend against the icy winter winds, though that power was still greatly lacking at the time. For this reason, the Nordmen tribes would venture east and west during the months of summer and spring, foraging and hunting and even building summer homes around various lakes that showed promise, but always they would return to the great Odenwald during the months of Autumn so that they could huddle together come winter, joining the magic of each tribe's druids to fend against the cold. This way it remained for hundreds of years while the Nordmen slowly grew back to strength, albeit never their former glory. So they began to dare more, build settlements further and further apart, and venture South during the warmer months to pillage and wage war against those who would become the Middlish men, the Yamato folk, the Brammir, the Estverdians, and the various small tribes between them.   Come winter, they would retreat with the stores they had plundered and shell themselves against the ice as best they could, but the thinner they were spread, the more often singular druids and their inexperienced apprentices would falter and villages forever vanish in the white snow. It was then that Jürgen, ancestor of Jörg the Greater, a tall fellow of Jöten ancestry and high regard among many Nordmen tribes, made his way into the magic mist that hid away High Saxia.  
He sought out the Angel Saxons for twenty days and twenty nights without rest, it is said, before they granted him an audience. And in the stony halls of High Saxia did he plead the case of his people, the former brothers and sisters in arms of the Angel Saxons who had then been the Albenmannen.
So did he move them that they granted his request and would bring their magic down to the Nordmen come winter, shielding them from the icy death that always loomed.   When the Angel Saxons came, all along the North people rejoiced and welcomed them into their humble halls, breaking out in great revels that would recur year after year with the coming of the Angels.   This was the beginning of the Hearthersfǫr.
 

The Gēolatide

What began as the Journey of the Hearth, the Hearthersfǫr, heralded new customs of celebration and merriment during the winter months, which grew to a first crescendo when during the year 892 FA1
The First Age.
Allfather Odin himself, accompanied by his sons and a party of Angel Saxons, made his way into the Odenwald to Fort Elaine, which stood there long ago, ages before the great Albeney Castle was erected, surrounded by a small lake town.   There he feasted with the local Skôts and went on lavish hunts with them, moving on westward to visit Kaltani tribes in a like manner. The coming of Odin brought great joy and awe to the Nordmen, and thereafter he would bless them with his presence during the Hearthersfǫr once or twice a decade, prompting his subjects to name the time of year Gēolatide, the hallowed festive time.  
  Over the centuries, Odin became synonymous with the Gēolatide and the Hearthersfǫr, and imitators would entertain their villages and towns by draping themselves in red cloaks and wearing an eye patch, handing out little gifts to the children, signifying the trinkets Odin used to bring down from Asgard during his occasional visits.  
Crows and ravens, too, while honored throughout the year enjoy special celebrity during the Gēolatide and villagers are sure to feed them an offering of crumbs and dried fish during the cold months, often even building little Odenshrines for them where they could drink water, eat seeds, and take shelter from the elements. It has been considered an auspicious omen long hence when many crows and ravens gather around squares during cold winter days as people believe it to be a sign of Odin's presence nearby.
It is said that Odin was the first to unleash the magic of anima, bending his soul towards the black birds in the sky, making them pay homage to him and, later, do his bidding...
— Schamani Oral Tradition
 

The First Invasion

When the First Invasion heralded the Great War during what is now known as the Age of Heroes, winter was one of the main concerns of the attacking Nordmen and Old Gods. They knew that if they remained walled off below the Snowzone during the coldest months, one of their most powerful magical forces, the Three Flights of the Hearthersfǫr would be tied up fighting a twin war against both the encroaching ice and the people of the Great Land, who surely would send their mages to wreak terrible havock among the tribes.
The devastating first strike by the Angel Saxons, Kaltani war bands, Old Gods, and their squadrons of Valkyries cut a swath into the Yamato Kingdom and the Middle Lands, distracting the forces of the Great Land while the Skôts and Gallians erected fortresses and shelters north of the former lands of Estverde and the northernmost tips of the Middle Lands. These outposts would serve as holds for the people and livestock who would have had to weather the terrible embrace of winter otherwise, freeing them up to make weapons and train to participate in the Great War.   During this great and terrible age, the Hearthersfǫr was mostly suspended, yet the Gēolatide seemed never ending, for the Nordmen loved the heat of battle that so pleased their Gods of yore. And what greater honor and festival could there be than the lasting presence of Odin and his court among the men of Aqualon?  

A Festive Season

Though the harshest and most dangerous time of the year for the Nordmen, the coldest weeks between the months of Decarion and Yanwhe are often filled with revel and celebration among the Nordmen, all the more so the larger the community, for there is strength in numbers when the cold winds blow.
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Gēolatide Decorations

In the small villages people will light candles and hang ornaments of evergreen and pine cones to honor the Angel Saxons and Allfather Odin, who deigned to join the revels in long years past.   In the towns and castles, however, streamers and garlands are hoisted all about and the most pleasing evergreen trees people can find are cut down and decorated in town squares and great halls, heralding the coming of the Angels, and people wear red scarfs and hats to represent the great battle cloak of Odin, draped in which he attended many celebrations before the Great War ended.

Customs of the Hearthersfǫr

Of the tall candle sticks that are meant to guide the Hearthersfǫr procession to villages in need, you have read before, but not all customs surrounding the season are of a practical nature.  
A Place at the Table

Even today and in places where the Angels need not descend do people carefully set an extra plate around their table during the winter months, should one ever knock on their door and ask for a warm meal and place to spend the night. And the custom has somewhat evolved since the First Age, so that it is considered a great offense to the Old Gods to turn any wanderer away that should knock during this hallowed time, owing in large part to the Kaltani edda of Orgwendl, which tells the story of an Angel Saxon who had lost his insignia and luster in a storm and was turned away from many doors when seeking shelter after thwarting a terrible blizzard that had threatened all. The story goes that when a second blizzard came, he was so tired and hungry that he could no longer defend the village and was taken by the ice along with them.  
Bee thee Honored

Not only are the Hearthersfǫr candles made from beeswax, but the honey and mead made thereof provided by the industrious insects are prized and beloved by Kaltani, Skôts, and Gallians, albeit the Kaltani reign supreme among beekeepers, having developed the most hardy and high-yielding apiaries among all the tribes. When the bees go to sleep, the apiaries are carefully insulated and protected against the cold to ensure their survival, and druids will bless them periodically with magic of anima so that they may be proofed against the cold.   To honor the bees during the Gēolatide, apiary-styled hats are crafted from twigs and a plaster-like pasted made from special plant ash. These painted hats are worn on certain feast days during Decarion and many bee-themed games are played be the children and bee-themed songs sung.  
The Gēolatide Songs

But not only bees are honored in song. Kaltani, Skôts, and Gallians sing of the valiant and magically apt Angel Saxons throughout the winter months, lauding their great power and generosity.   And the gods too, while honored throughout the year, are afforded special Gēolatide songs that speak of their visits during the days before the Great War, of Odin's great hunts, and the presents he brought from far-away Asgard.  

This Article has Secret Paragraphs
The Voices of the Schamani

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.