Aqualon World Updates

  • Additional Daily Fact Updates
    Mar 11, 2023

    Aqualon facts #8-#15 have been updated with more content and better prose as well. Preparations for regular video uploads with voiced facts and lore are well-underway.

  • Updating old Daily Aqualon Facts
    Mar 10, 2023

    Aqualonfacts #1 - #7 have been updated with improved prose and/or additional lore in preparation for audio recordings to come. (Find Aqualon Facts on the Aqualon Discord)

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

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Featured Novel

The Storm Winds of Glazglubin


Storm Winds of Glazglubin Cover

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


Black Priest of Rastrowel Cover

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

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A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?
Aqualon Trailer Video 1
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Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Aqualon as a Setting (Game Creation Worksheet)

Recommended Dials

Number of aspects 5
Number of phases 3
Skill cap Great (+4)
Skill pyramid or columns Pyramid
Refresh rate 5
Number of initial stunts 3
Types of stress tracks Physical and mental
Default number of stress boxes 2
Default consequence slots 2/4/6

Extras

Note: Players can only suffer from one stage of spellblight at a time, or none if they already have contracted nullsickness, for more information check the affliction progression chart on the spellblight article.

Universal Extras

These extras are on every Aqualon character sheet.

Elemental Attunement

A person can be attuned to up to one of the five elements. These elements are: water, fire, lightning, earth, and wind. Once attuned, it theoretically becomes possible to use magic of that type. Attunement can also be changed through meditation (which usually takes up to one year but can be accelerated with stunts).
Effect: You may use the Creativity skill to perform magic, and Fight and Shoot to attack with magic of your attuned element.
Cost: 1 Refresh (if attuned to an element)
Notes: Every character has this extra. Canceling one's attunement takes up to two sessions and frees up 1 Refresh.
— Aqualon Setting Extra
 

Zeroth to First Stage Spellblight

A person has a soul attached to it for as long as she is alive. Opening the inner gate to the soul enables one to use magic, a power that largely comes from the Great Clockwork and that enters the soul by means of five more gates that reside inside the soul and connect it to the clockwork. The less a person is trained in opening her inner gates, the more susceptible to spellblight they are, and using too much magic at once will make the affliction break out and progress.
Effect: Place 3 additional Fate Points on this extra that do not refresh. You may, unless otherwise indicated by the GM, use these 3 points freely for any skill check or stunt use that involves performing magic. Each time you do, strands of your hair grow perfectly white until none retain their original color at 0 points. At 0 points, this extra turns into "Stage 2 Spellblight".
Cost: None
Notes: Every character has this extra in the beginning, but may opt to exchange it for a later stage, or contract spellblight over the course of playing.
— Aqualon Setting Extra

Optional Extras

Second Stage Spellblight

Once your hair has fully grown white, your eyes also turn cobalt blue as blight progresses. At this point, many cultures begin to shun you as those afflicted with spellblight are thought of as unclean or soulless. Hiding your affliction may be the smart thing to do.
Effect: Place 2 additional Fate Points on this extra that do not refresh. You may, unless otherwise indicated by the GM, use these 2 points freely for any skill check or stunt use that involves performing magic. Each time you do, the cobalt blue color of your eyes intensifies until they begin to glow at 0 points. At 0 points, this extra turns into "Final Stage Spellblight".
Cost: None
Notes: Players may opt to start with this extra instead of "Zeroth to First Stage Spellblight".
— Aqualon Setting Extra
 

Final Stage Spellblight

Once your eyes are a deep cobalt blue, if you still overtax your soul, they will start to glow as your blight progresses into the final stage. Overusing magic now will shorten your life-span and if you take it too far, you may contract nullsickness.
Effect: Place 2 additional Fate Point on this extra that refresh at the beginning of sessions. You may, unless otherwise indicated by the GM, use these 2 points freely for any skill check or stunt use that involves performing magic. Each point used this way imposes 2 mental stress. If you are incapable of soaking the stress with stress boxes or mild consequences, this extra turns into "Nullsickness".
Cost: None
Notes: Players may opt to start with this extra instead of "Zeroth to First Stage Spellblight".
— Aqualon Setting Extra
 

Null Sickness

If you 'crack your gates' by using more magic than your body and soul can handle, your ability to perform magic fades away. Only extraordinary means can repair your damaged gates.
Effect: Reclaim any refresh spent on "Elemental Attunement" and increase your base refresh by 1. You cannot perform magic or activate magic engines.
Cost: None
Notes: Players may opt to start with this extra instead of "Zeroth to First Stage Spellblight".
— Aqualon Setting Extra
Setting
Aqualon

Skills
Athletics Burglary
Contacts Creativity
Deceive Ride (instead of Drive)
Empathy Fight
Investigate Lore
Notice Physique
Provoke Rapport
Resources Shoot
Stealth Tech (instead of Crafts)
Will

Poetry on Aqualon

Glint Stray in the Void

Short Poems

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Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

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