Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #10: The Velvet Scholia

The Hank & Jordan & Tenzer Coporation has diversified quite a bit since its founding in 390 GE. Turning into a lucrative business, they have reclaimed some of the old Hank & Jordan's cooper works and shipyards, opened profitable trading routes across the Corsic Ocean, and even published a series of story books called "Ferry Tales of the Ocean Belt", which boasts twenty-four large volumes by now, and a roughly five-thousand issue story magazine called "SILFs of the Sea" has been in circulation around the Corsic Ocean and even the Great Land since 1304 GE, coming out monthly pretty much ever since.   SILFs, Stand-in Loan Ferries, of course, are subcontracting mages that have qualified for a freelance HJT Ferry license in exchange for a percentage of their fee. Their disadvantage, compared to Ferries, is that they have no steady employment and salary with HJT.  
The wind was gently blowing about the wide, blue stretch of the Corsic Ocean, on which the Velvet Scholia was sailing at a leisurely speed. Though somewhat slow now, they had been making good way in the past few days, passing by Jamphel Yeshe with a wide birth. After leaving Saresham a month ago, Captain Sahani had sailed the Velvet Scholia to the Hooper Chain to make some trades, mostly buying up wares rather than selling them and hiring a seasoned Ferry from HJT. The goal of the long journey ahead: Adamantaya's Centipede Harbor on the Anvil Islands, far away in the East.   From the Hooper Chain, they circumnavigated the great island of Guantil-ya, making for the southern route towards the Kamakiri Islands, far outside the sight and reach of the accursed Jamphel Yeshe. Sahani had relatives who studied and worked at Ka Hale Akamai, the magus academy located on the small island of Ainan, and she planned to make an extended stop there. But in the end, they would proceed onward to the Adamantaya to sell their precious cargo: prized Saresham silk from Sahani's homeland and licorice and whiskey from the Hooper Chain. With the significant distance in between and the current state of supply and demand, Sahani was sure to make a mint.   With a brisk pace, she strode across the deck, breathing in the fresh and salty sea breeze, her black hair blowing gently in the wind. At the bow, staring out into the distance, stood the Ferry she had hired. He was a seasoned sailor with a shaggy beard and strangely unbefitting, fine clothes, including a frilled shirt of breathtaking green hue and a lavish cloak. When Sahani arrived at his side, he just put down a brass spyglass.   "A fine day we're having, eh? I'm thinking about casting a line, seeing how we're running rather slow right now. Care to join me, Jürgens?" she suggested cheerfully.   "That does sound pleasant. Though I am feeling ambivalent about that-"   A scream echoed down from crow's nest: "Pirates! Pirates to the starboard side! Pirates approaching!"   "About that pirate ship approaching us," he finished.   Sahani spun around, her heart freezing in her chest. ~Pirates... Gears preserve us...~ she thought in horror. With a quick motion she freed a copper key from her money-chain and tossed it overboard after kissing it. The old superstition of appeasing Vinclav when facing adversity at sea was something her father had always held true to, and she had no mind of breaking tradition now. "Man your stations, everybody!" she yelled, trying to keep her voice steady. "Secure the cargo, roll out the powder kegs, ready the cannons!"   She tried to make out the pirate ship. It was still a bit away but closing in at a surprisingly fast pace. A brigantine of impressive size, it was only slightly smaller than the Velvet Scholia and likely armed to the teeth with cannons and a battle-hardened crew. It wasn't looking good for the Captain. She frantically zoomed around, making sure everyone was doing their job; then noticed that the Ferry was still standing at the bow, thoughtfully stroking his beard. She moved up to him. "Mr. Jürgens, you're a trained Ferry, can you deal with those pirates? I am paying you for events such as this, am I not?"   "Well, technically. Officially I am only liable if you sink due to bad weather, rapids, or rocks in the water." He paused for a moment, considering the approaching vessel. "They have a wind magus. You can see from the drag on their sails that an unnatural wind is speeding them towards us. And there is a chance they might have more than one magus. Hmm... Let me try something." He stepped to the side of the ship and jumped, vanishing in the waves below.   Sahani's eyes widened. "What?" She looked over the side, seeing nothing more than the tiniest ripple remaining off her former Ferry. "What?!" She ran up to the upper deck to be in a better position to shout orders, all the while cursing loudly: "Char so bis! Chullu bhar pani me doob mar!" She spat on the planks and took her place. "Broaaad-side!" she issued to the helmsman, and the ship jerked as it started to turn. "Readyyyy cannons!" she yelled clearly, feeling the rumbling from below deck.   The scout yelled down from the crow's nest: "By the gears, they have ram-pike! Enemy ship on collision course!"   Sahani stared in terror at the ever closer behemoth ready to bite into her beautiful ship like a shark into supple flesh. But just when she was about to give the command to fire, knowing that the three cannons they had below deck would at best put a good dent in the enemy ship before it broke them in half, something miraculous happened: The enemy ship slowed down!   And not just that: As she observed it more closely, she noticed how it had sunken deeper and deeper below the waterline. It almost looked as if... as if they were taking on water!   Then she saw it. A set of large jaws, white and glistening, emerged from below the pirate ship and dug into the hull, mighty teeth of ice that tore holes and opened new pathways for the merciless brine to infect the wooden steed that had, until moments ago, sought to cripple the Velvet Scholia beyond repair. Now the tables had turned, and Sahani would not have to waste even one cannonball. It was a miracle.   Once the pirate ship had sunken and they had put a good distance between themselves and the wreckage, Sahani heard a wet thud behind her. She turned around in surprise, only to see the Ferry stand in front of her, his pretty clothes soaked in sea water. Though she had hissed the vilest curses upon him before, now she stepped up and hugged him.   "Seems I could do something about it," he noted. "Now, how about we cast those lines. I have a mighty craving for sitting still for a while. Though some dry clothes might do me some good before that."
— From "Ferry Tales: The Adventures of the Velvet Scholia, Volume 1"

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.