Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Efalla, Lady of Water

Also known as: The First Lady of Water of the New World, Mother of the Efalli, Wavemaster, Ariki Tapairu1
This means "chief of chiefs" in the Maoloaiya tongue.
Though technically predating the Maoloaiya culture, Efalla is considered the Grandmother of all Maoloaiya, "Tupuna o Maoloaiya", who consider themselves the children of her followers, the Efalli. As such only historians and anthropologists tend to make this fine distinction between the Efalli, Ainansi2
Ainansi is the official name for inhabitants of the Ainan island group with Efalli heritage.
, and Maolaiya, whereas the currently existing Ainansi and Maoloaiya both consider each other part of the same people (and often Ainansi will refer to themselves as Maoloaiya).
All the people were resting now, tired and weary of the hard labor of the day. Using what little resources could be saved from the cataclysm of the Reshaping, they had built makeshift tents and even huts to shelter themselves, some making plans for their first village in this strange new land where the sky was blue during the day, though most desired to explore their surroundings and seek out new homes elsewhere.   Now that night had fallen, the beloved stars had returned and Efalla was much more at ease. And though her arms and legs ached from carrying what she could, from tying ropes, from driving stakes into the ground, she looked at the gleaming lights in the sky with a feeling of lightness about her. As though the future was bright and full of promise. The yoke of the gods had been shed, and all the people on these endless plains were free people now.   Though most of them had retreated into the tents and huts or made their bed beneath the stars now, Efalla could not sleep yet. The words of the World-Shaper still rung in her ears, and her eyes kept wandering towards the very center of the enormous encampment. The encampment holding all the survivors of the War of the Reshaping that had allied themselves with the World-Shaper: Midgardians and Swartalben, and of course the Vanierkindern such as Efalla herself. And in that center of the encampment that stretched on far and wide, there lay, unremarkable, the five mighty Keeper Weapons.   Once, long ago, or so the stories of her forefathers say, these weapons rose from their unknown tombs in the ground, breaking an eternal slumber. Encased in gargantuan, monstrous creatures made entirely of their element, they rampaged across the Nine Realms until the Elemental Shamans, the first Keepers arose as well and took charge of them.   Now, they were just weapons, no different from any other except perhaps in their simplistic yet sophisticated beauty and craftsmanship. And sitting beneath the stars, Efalla could hear a strange noise from their direction. Like a heartbeat, a drumbeat. Not the drums of war, but a wild, free drum, a drum of jubilation. It called for her.   After listening to it for a while, feeling it reverberate through her bones, she rose tentatively, trying to be silent and sticking to the shadows. She gently moved across the soft, lush grass closing in on the center of the camp, until she saw them there: The Keeper Weapons. And one of them, a long, slightly curved blade, stowed in a beautiful wooden sheath drew in her attention, for it was the source of the drum beat. The beat, surely only she could hear, for people were resting not far away, unperturbed.   But not everyone. As she stepped ever closer to reach out to the sword, she noticed that four others had come to this place as well, and as they briefly exchanged glances, there was a moment of connection between them, in which they all knew for certain that this was meant to happen. And all of them, they nodded briefly, and they each knew which weapon to reach for.
— First Night, Year 0 of the First Age
Efalla Portrait.jpg
35 BRe3
BRe or "Before the Reshaping" is also sometimes referred to as "the Old World". During this time, Aqualon was not a planet but a cluster of nine asteroid worlds called the Nine Realms. After the Reshaping (ARe), Aqualon had been turned into a proper planet. The first five thousand years of this new world are often referred to as the First Age.
- 144 ARe (Died 179 years old)

Efalla was born in Vanaheim of the Nine Realms in the Old World.

Chief Kasmir of Vanaheim and Eofrîr of Albenheim

Two sons, Ori and Keanu, as well as one daughter, Kahili

Light brown
Body Type

Who was Efalla?

Efalla lead the Vanierkindern around the golden desert and past the fiery mountain, reaching the great Lake Glazglubin. So great was it that the Vanierkindern believed they had reached the sea. But there was no salt in the wind blowing across it, and though none could peer its far shores and all lakes on Aqualon are but puddles before the mighty Glazglubin, Efalla soon grew restless before it.   You see, child, when the Lady of Water had picked up the wondrous blade Aalandra, her soul was the ocean's forevermore, and the ocean's soul forevermore hers, and she could feel it lingering in the distance still, her heart aching for its mighty waves and glistening foam. She spoke to her people, our ancestors, and she asked them to follow her once again.   Half agreed, for she had not led them astray, but half looked upon the fertile shore of Glazglubin, seeing the mighty forest of the West in the distance, and they felt they had found their home.   In the end, our forefathers split, and those who followed Efalla would find and cross the mighty Iron Belt and set sail to find the islands we now call our home.
— From the Oral Tradition of the Maoloaiya
In stories and traditions, Efalla has been described as a bright, cheerful woman who radiated warmth and compassion. Though her time during the First Age was a rather peaceful one and her main concerns were the welfare of her people and the exploration of the Ocean Belt, her youth during the War of the Reshaping offers up some rather bloody chapters, and she proved herself a capable warrior long before she ever obtained the Keeper Blade Aalandra.   Though often cited as "a good listener" rather than a chatty talker, she has been described as decisive and a skilled leader. Her mastery of all water made her immeasurably powerful both because she and her people sought out the Ocean Belt as their home and because magic was still fairly underdeveloped during her time. She used her powers to ensure the safety of her people's first fleet and thereafter any fleet she traveled with.

Central Character Aspects

A new adventure lies just beyond the horizon!
I worry for those that stay behind...
I will make my magic a beacon for my people.
There is always time to dance and play.


Great atRapportAthletics
Good atCreativityEmpathyWill
Fair atFightPhysiqueLore

Famous Quotes by Efalla

"The Vanier may be caged and broken, but their children still know the taste of freedom! We will make ourselves into keys and free our honored ancestors from clutches of unjust gods!"
— Efalla at the side of her father, 7 BRe
"This land is beautiful. But I cannot deny my heart, and within it I hear beckoning voice from the South. It is where we belong, I can feel it with my soul; follow me once again, and I will lead us to adventure and an ocean without end!"
— Efalla at Lake Glazglubin, 13 FA
"By the salty waves and the edge of my blade, I'll find the way!"
— Efalla before embarking on voyages at sea

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.