Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #15: Ironclad People

Since the 1698 HJT Files - Guantil-ya Survey Corps: Incident Reports, people of the Ocean Belt and beyond have taken to calling Rim City, the last Borealian outpost beyond the Spiral Sea, Chaos City. At first, people stopped going there because of the Guantil-ya Quarantine instated by Rim City in the 1650s GE, but after information from the classified HJT incident reports leaked and spread, people stayed away on their own volition, and nowadays, people who get shipping duty to Guantil-ya Harbor consider themselves the unlucky ones that drew the ill will of their superiors.  
"Do you think its Vinclav?" Jurren asked, his eyes transfixed.   Suus stopped, a small rundlet hoisted over her shoulder. She looked up the metal walls of the ironclad that towered above their comparatively puny alclad windcutter. Being one of the tallest HJT ships with five masts, the comparison was certainly humbling. "It's just a girl, Jurren. How about you get back to scrubbing?"   "She's blighted," he noted.   "Some people blight. It's a choice as far as I'm concerned."   "There is no magic on Borealis, right? And this is a Borealian outpost. No magic, no blight. So why is she blighted?"   Suus squinted. The girl looked pretty small from down here. She stood at the side of her enormous ship and appeared to be looking right back down at Jurren. Though distant, it was easy to spot the snow-white hair: the mark of the blighter. "Who knows. Maybe there are non-magic ways of blighting. What those technocrats do up on the South Pole is beyond me. Just look at their ship. Imagine we had a behemoth like that..."   "It's Vinclav," Jurren insisted.   "What the gears are you on about, Jurren?!" Suus was starting to get annoyed. She had to bring the rundlet over to the rest and Jurren had to scrub the railing, and here they were, prattling about bloody Vinclav while Jurren gave the blighted Rim City girl the googly eyes.   "Think about it, Suus," he proclaimed, "the whole island of Guantil-ya, locked up all of a sudden? I came here as a kid once with my dad. Many decades ago. That city, Suus, it's beautiful. Humongous. They have towers taller and broader than you have ever seen, and inside there are halls stacked on top of halls. But these days... No one sets foot on Guantil-ya. No one sees Rim City anymore. Why? It's Vinclav."   "You say that like it explains everything, but it doesn't," Suus replied impatiently.   "He came back. Walked right out of the ocean probably, right onto Guantil-ya. Built himself an animancer's lair there or something. Now he's eating the souls of the Rim City people, that's why all the folks anyone ever sees on their ironclads are blighted. Vinclav locked that girl's soul away. It's gotta be Vinclav."   "You know," Suus said, a bitter taste in her mouth, "for a superstitious git, you sure say his name a lot. Better watch out, or he's gonna come and get you, eh? How about you don't make assumptions about other peoples' souls before you've even met them, oh wisest of mages, Jurren the Blockhead?"   Jurren lifted his hand in a non-committal wave, still transfixed on the girl. "She is looking right at me," he said.   "And you're looking right at her, what's your point?" Somehow this line annoyed Suus more than all the rest.   "I think she wants me."   "Oh get over it, she doesn't, you stinking piss-pot!"   "Not my body, Suus. I think she wants my soul. She's been staring at me real funny-like."   "You're so full of crap!"   "Listen, Suus, I think if I look away, she's gonna get my soul, you know? It's gotta be Vinclav..." He sounded distant, as though in a trance.   A shiver was running down Suus's spine. She sat down the rundlet. "Jurren. Look at me, you moron. There is no Vinclav on Guantil-ya and he's certainly not a feeble girl stealing your soul with her eyes. You're being daft!"   "I can't look away, Suus. She's been staring at me all this time. She hasn't moved an inch."   Her face contorted in anger, Suus yelled up to the other ship: "Hey! Hey, you! Girl on the deck!"   Nothing happened for a moment; then the girl lifted her hand and waved at them.   Suus waved back and then punched Jurren in the shoulder: "There, just a girl standing around bored. The only thing you two don't have in common is that you actually do have work to do you lazy git! Now get too it before the captain sees you slacking off."   Jurren snapped out of it. "Yeah..." he muttered and scurried off.   Suus shook her head again. <Git.>   A heavy hand suddenly rested on her shoulder and she flinched so hard, she almost pissed herself, still tense from the situation. "Wha?!" She turned around to see the old captain.   Captain Meeuwenberg was a weather-beaten old-timer who had already had his first command well before the Birth of Balsibart and his onslaught, and had served as a captain in the Commonwealth of Corsia navy during the Pirate Wars of Jamphel Yeshe. His deep scars and wizened skin, framing icy-grey eyes, crowned by wind-blown grey hair, made him look as though he had seen everything and then some. "Crewman Dommerholt."   "Y-yes, captain?!" she exclaimed shakily, standing in attention. She was in trouble now.   He gave the white-haired girl in the distance a cursory look. "Don't talk to the Guantil-ya people. Don't engage them at all, ya hear?"   "A-aye!"   He patted her on the shoulder. "Theys are strange folk. Blighters and some such. I've heard tales of some of them wearing ghastly prostheses and things like that. People who have to deal with them say they ain't right in the head. I happen to be one of those people, crewman. Leave them all be. Leave them be and they'll leave us be. Keep things simple."   "Yes, sir!"   "Good. Now pick up that rundlet and get back to work, you slacker! The sooner we're done, the sooner we can leave this gears-forsaken place..."   He stepped away laboriously, muttering under his breath.   Suus cursed and picked up the rundlet. Of course she had gotten the talking-to while Jurren had walked away scot-free. When she ventured another cursory glance to the girl, she saw her waving again. She lifted her hand and waved back, defiant of the captain's orders, and went back to work.
— Guantil-ya, Wexling of 1699 GE.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.