Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #6: Jump!

In 24GE during the implementation of the Declaration of Existential Independence, secret negotiations with the Clockwork Avatar Sanatana were executed by the Faculty of Clockwork Theology of Borealis with the support of the Council of Faculties. Special exceptions were introduced into the suppression field of the DVF Suppressors to allow for a narrow vector of connection for the souls of Borealis's inhabitants, code-name: "Lifeline". This allowed the willful pursuit of clockwork spirituality and connecting to the cycle of rebirth by citizens while still making magic within the limits of the city virtually impossible, since DVF suppression prevents the circumvention of the inverse square law for DVF-based effects.   Breaking the inverse square law, of course, is one of the ways magic can significantly impact reality where fields of various kinds weaken exponentially with distance. One of the most prominent examples of this application of magic are the technamagic hats of the Greenhorn family, which double as summoning horns for war moths. When sounded, the horn blast can be heard equally well all over the world, no matter where the horn blower is located. Blowing a Greenhorn’s horn (the magical variety) is very illegal everywhere Greenhorns live (Id est Borealis and Miyako Fluxum).  
...seven-four-eight seconds. Warning: if you discover active legacy technamagic devices anywhere within the city limits, immediately inform the Hierarchy. DVF Suppressors will be spooled up and ready to activate in seven-three-nine seconds. Please stay clear of the old city core during this process. DVF Suppressors will be spooled up and ready to activate in...   The female voice continued to echo through the city's public address system, counting down the time to ultimate isolation.   "Did you get it?! Did you get the formula?!" the man in the dark mantle urged Klarie on. It was Prof. Jahnsburg, her old mentor.   "Y-yes! Are you sure this will work?" she asked nervously.   "Nothing is certain. If everything goes well, we'll be off just before the countdown ends. Now hurry! If we don't get to the city core in time, we will be left behind." He put his hand on her shoulder and moved her along.   There weren't many dark corners in the central pathway system of the city, but below, they could scamper through the shadows that now lingered all around. With the DVF suppressors about to start, much of the city had been put on emergency power only. A security precaution in case there might be energy problems during the start-up.   ...Please stay clear of the old city core during this process. DVF Suppressors will be spooled up and ready to activate in five-eight-eight seconds...   "Why do they want us to stay clear of the core? Is it dangerous?" Klarie was filled with fright. She had never done anything wrong, and now she was about to become a traitor to her beloved city.   "Not directly, no. They just want no one to tinker with the jump drive. But we must! This is our last chance to remain free! Everyone has already gathered in the right places. We'll jump away any moment now. It won't be easy at first, but we will keep science free, Klarie! You are doing a brave and honorable thing!" Prof. Jahnsburg insisted. "Quickly now!"   They hurried on. The city core was not far away. Klarie had been supposed to get the formula hours ago, but terrified she might be caught, she had been a lot slower than previously projected. What if they didn't make it in time and they needed it? This tiny but significant bit of knowledge inside her information bladder contained the secret vector, the corridor that would be outside the DVF Suppressors' influence. If the jump did not happen before the activation, or was somehow retroactively affected by it, this data would ensure their safe voyage.   five-two-five seconds. Please- warning. Warning. Please proceed to your designated emergency locations. Severe magic activity has been detected in sector zero....   "Oh no!" Klarie exclaimed. "Oh no, Professor, what is happening?!"   Prof. Jahnsburg had stopped in his tracks, taking off his hat, his wispy white hair slightly charged in the underground air. "Gates and gears beyond! Sector zero is the core! They have spooled the engine up without us!" He looked about frantically, unsure what to do next. His face showed that he was clearly being torn apart right now. "Blast it! Back, Klarie, we have to turn around and run!"   Again, he put his hand on her shoulder and pushed her forward, breaking out in a run himself. "Damn it! Damn it!" he kept cursing under his jagged breath.   "Please, Professor, I am scared!" Klarie yelped, fear in her eyes. "What is happening?"   He could no longer reply. As she turned to look at him, she could see how he had stumbled over his long coat a few meters back. She just wanted to go back and help him up when a wall of eerie, amber light encroached upon them, washing through the underground passage way from where they had initially wanted to go: the city core. Small blips of lightning erupted haphazardly inside the energy field, and to Klarie's great horror, the professor could not get back up on his feet in time. "Professor Jahnsburg! You have to get out of there, I think the core is about to-" A blinding light blast forth from the bowels of the corridor, blinding Klarie momentarily. When her sight returned, the professor was gone, and so was a large segment of the city: it's central area. The corridor now led into a large crater and water from the sewers was leaking into the newly formed cavity, cut-off pipes no longer leading anywhere. "Jump..." she breathed, lifting her shaking hand to her mouth. There was no chance the Professor could have survived the spacial turbulence at the outskirts of the translocation field.
— From "The Cost of Independence" by Klarie Aurel

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.