Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin

"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel

A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum

On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tale #5: Keepers, Blades, and Elements

There are 15 ur-souls of tremendous power that are continuously reborn on all incarnations of Aqualon. All 15 are tied into the five elements, 3 to each one. Per element, one is born into a person, one is tied into a powerful weapon, and one is the ur-soul of that element itself. The person is called a Keeper, and the Keeper's weapon is his or her resonator that allows their soul to connect to the ur-soul of their element, controlling it freely and without the use of their own soul power as mages would.   In the Old World during the early ages of the Nine Realms, the weapons lay buried in the ground, and one day when the Great Tale was told, the collective unconscious roused the Soul Forge, today known as the Great Clockwork, and it, in turn, roused the Keeper weapons, which sheathed themselves into coats of their own elements and emerged from the bowels of the asteroid worlds as Elemental Titans, seeking out their Keepers.
Atlas and Sam had been arguing a lot today. It was different than usual. Usually, they would disagree on something, talk it out, and then make up. But today, something was nagging at them that they could not resolve, and Din sensed it had something to do with her.   Clever as she was, she kept out of their way for most of the day; skipping the meals she usually had with her fellow Keepers and the Guardians, getting some bread and cheese in the kitchen. She often played with the boys and girls of the kitchen staff, so it was easy enough to get her fill, and as an added bonus, she had a play date for the afternoon: Two of the boys and Tysha, the Master of Soup (or so she called herself), were up for joining her in the nearby woods.   There were no yarenma moths to slay here in the heart of the Middle Lands, so they just made some up and slew those. Of course there were other creatures to conjure up and destroy, but after seeing drawings of the frightful beasts in a dusty old book one of her teachers had made, which Din had read, she had told the good word to her compatriots, and the decision had been made that few animals were as formidable as these horrid abominations.   Sitting on a branch with a fabulous look at the lake by the Tower of Five, she enjoyed her bread and cheese to the fullest, breathing in the mild and fragrant air.   "Room for one more?" came Atlas's voice from the bottom of the tree.   "Hey, no fair, how did you find me?"   "I bribed your friends in the kitchen."   "My traitors in the kitchen, you mean!"   "Don't be too harsh on them, I made them an offer they couldn't refuse."   She grew curious. "What kind of offer?"   "A good show, what else? So, room for one more?" He smiled up at her kindly.   She nodded.   With skilled hands and feet he climbed nimbly up to her side and planted his behind on the broad branch besides her. "I like to come here too sometimes, you know? I enjoy looking at the lake and the tower. It's just not the same from the inside, if you know what I mean."   She nodded again, this time sagely.   "You haven't joined us for dinner," he noted neutrally.   "Business dinner," Din pshaw-ed.   "You know it's not like that, Din. I know we often discuss... matters of state, I suppose, but we are all friends at that table. You know that, right? We just have... responsibilities. That is our lot." He made the lake ripple a little, then had a thin stream of water rise out of it in the distance, gliding through the air like a snake performing a strange dance, zipping about just above the surface of the water.   Din swayed her dangling legs back and forth while enjoying the show. "I like it when you do that," she said cheerfully.   "Hmm," he replied. "In reality, I don't really do it, you know? All I do is pray to the water." He pulled the great sword Aalandra from his back. It was long and had a slight, elegant curve. The front was bladed while the back was thick and sturdy. He held it up to let the sunlight reflect off of it, inspecting it thoughtfully. Then he held it out to Din with both hands. "Here, would you like to hold it?"   "But I can't!" she exclaimed in shock. "Everyone says the Keeper weapons kill you if you're not the one supposed to hold them!"   "They do say that. But Aalandra is alright with it, so you may hold it if you want to."   She hesitated. But in the end, her curiosity was too powerful, so she gingerly took the heavy sword, though not before carefully prodding it to see if her hand would explode. When it didn't, she weighed the weapon in her hand and considered it thoughtfully. "It's so strange... it is almost as if there is a tiny heartbeat inside."   "That is because it is very much alive. There is a soul inside this sword, just as there is within you and me. That soul, the soul of Aalandra, is bound to mine. We are soul-mates, you could say. When I pray to the water, Aalandra hears my prayer, and it can speak with the water so that it understands. The water is my soul-mate too, that is why we get along so well." He seemingly changed the topic: "You haven't come to dinner because you think Sam and I are fighting."   It was not a question. And he was right, of course. She nodded while looking intently ahead, her hands still holding the sword carefully.   "Well, if you thought we were fighting because of you, you were not entirely wrong. You didn't do anything, so don't worry about it. A very big event is going to happen in Lumina Aka."   "Hmm..." she said.   "It is very important to the people who live there, and it is very important to them that you are there to celebrate it with them."   "But I like celebrating!"   "Yes. But to let you go there, in the center of attention... Well, to keep up appearances and show that both the Tower and Lumina Aka are strong, it will be expected that you carry your sword." His voice was inscrutable.   "Saramaganta? But... I thought I was too young!"   "Well, as I have been trying to tell Sameth, it is not a question of age but a question of... maturity. Do you think you are ready for the responsibility of carrying that sword?"   "I..." she paused and thought about it. Though barely twelve years old, she felt ready to take on anything. Perhaps she would have to cut back on playing pretend with the other boys and girls... With the burden of Saramaganta, she would probably also get some sort of office with a desk, and then she would have to write many decrees and whatnot. "I don't know..." she finished, still looking ahead.   "Well, that is already a much more mature answer than you would have given me last year, if you ask me," Atlas replied. He let the water in the lake settle, and they were both quiet for a while.   "If... if I do take the sword... What if something bad happens? Or if I get mad? Will someone catch fire and get hurt?" she asked carefully.   Atlas smiled at that question. "You know, I think you'll be great, Din. I don't think that is ever going to happen."   "Then I'll do it!"
— From "The Din of High Saxia"

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic

Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons

These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers

Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls

Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels

Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio

The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya

The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe

In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit

When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics

In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe

The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe

Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World

The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World

Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys

Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine

A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic

From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five

The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands

The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.