Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Tips for Aqualon Character Creation

Advantages of the Fate Core System

I am steadily creating more material for integrating Aqualon with Fate Core, all of which you can view here: Fate Core Resources   But the core concepts of Fate Core can help you create a character without making him or her for a specific system. I am speaking, of course, about aspects. Aspects can be sentences that describe core characteristics, relationships, strengths, and failings of your character. Ideally they can serve you as a compass for how the character would react in certain situations and what would motivate them to do a certain thing.   Here are examples for Aqualon characters from the novel described with aspects. High concept aspects try to focus on what the character is all about and what makes them awesome while trouble aspects highlight the things that complicate their lives:  

Rei

Aspects
I am a Brother of the Null on an important quest! (High Concept)
People keep telling me to restrain my overinflated vocabulary. (Trouble)
I have seen enough suffering: Inaction is no longer an option.
Balance in all things.
 

Ayveron Galamoore

Aspects
If I haven't studied it, I've at least read the cliff notes! (High Concept)
They tell me curiosity is a virtue... (Trouble)
Magic? Bah! I prefer people who know what they do when they play with reality.
Handy with a toolbox, dangerous with a lab.
 

Frederick Severlin

Aspects
Heir to the Severlin Family and a captain of the White Lancers of Aerialis! (High Concept)
I am a bit young for my station, but I'll show them all! (Trouble)
I've been practicing with my grandpa's magic throwing daggers since I was a little boy.
Second Wind Iustus Volthun is more of a father to me than my father.
 

Paxia

Aspects
I am older than the world. (High Concept)
The rise and fall of my race will never stop weighing on my soul.(Trouble)
The Great Clockwork shuts me down: without a DVF inhibitor, I go offline.
I know many songs and every one of them tells a tale.

Places Fleshed Out Enough Online to Base your Character on

There are a couple of places on Aqualon described well enough already to create a character for yourself! Here are some articles that will aid you on your quest:

The Middle Lands

You can already see a plethora of little villages on the map of the Middle Lands, and if you want a magus character, your best bet is one of the five great mage academies of this nation! The cities of Aerialis, where the Rickard Leeuw Magistorium, the academy for wind magic, is located, and Aquaris, where the Spire of Rahn, the academy for water magic, is located, already have extensive articles each, both including a city map, making them optimal starting places to build your character. But the other three elements are not out of reach! If you are interested in the other mage academies of the Middle Lands, you can find an article on them here!. There is also some recent information on The Bonfire Shrine now available, specifically on the attached map.
Chapters of the novel that have additional Information: More on the city of earth, Arda, can be found in chapter 8. More on Aerialis in chapter 9 and chapter 10 (ch10 will be public on 21st Apr. 2018).  

The Yamato Kingdom

The Yamato Kingdom is located in a great mountain range east of the Middle Lands and houses an old and distinct culture. In its fertile Yamato Valley, many old and grand cities reside, and on top of one of its tallest peaks lies the great capital of Yamaseki, where the imperial Tenshin family rules. While it has no own article yet, you can learn more about its layout from its map.; additionally there is a lot of information on Yamato culture hidden in my article about the Moths of Yamato.   Chapters of the novel that have additional Information: Chapters 4, 6, and 7 (Nanashi)  

Miyako Fluxum, the Moving City

While some rudimentary information on Miyako Fluxum, a city of technocrats that oppose the Borealis ban of technamagix research, is available in the Aqualon Master Timeline, your best bet is on the novel, where some extensive descriptions of the city are provided fairly early on.   Chapters of the novel that have additional Information: Chapters 2 and 4.

Interesting Additions for your Character

There are many cool things your character could have, which help define them or make them special. Of course, being able to use elemental magic as a magus is a powerful aspect for your character, but being able to manipulate one of the elements is far from making you or anyone invincible: A well aimed arrow can still cause some serious harm, and even a swordsman of sufficient skill could prove to be a real problem for you in a fight. And more than that: Being good at hurling fireballs does not really make you a good negotiator, though it certainly doesn't hurt if you wish to browbeat people.   But there are many other ways to make your character relevant or interesting: Influence with powerful houses gives you an in into the fascinating world of intrigue and interesting resources, connections with the technocrats or being one yourself can give you access to fabulous machinery and knowledge that is far beyond that of most people, and even a regular old mercenary, scout, or assassin becomes a force to be reckoned with and a person of note if they wield an unusual magic engine as a weapon or other.   And why not have an animal companion to make your life easier and more interesting? The moths of Yamato mentioned earlier in this article are extremely well described in their article, and the small murasaki moths are fluffy and docile, spreading the scent of spring everywhere; what a great companion to soothe people you try to engage, be it for commerce or for diplomacy, and children just love them! Or perhaps a loyal frost wolf of the North may be more to your liking? Or one of the trained giant spiders, tall as hounds, which are raised and utilized by some Kaltani tribes for hunting. A bit grim? Perhaps, but who would pick your pocket with menacing chelicerae clicking in their direction?  

Aqualon Facts of the Day

A great source for background information and character ideas can be found in the daily facts I release about the world of Aqualon! You can find these on Aqualon's Discord Server.

Interesting Resources

There already is an extensive character article on this world, and several places, organizations, and more are mentioned throughout it. It is called Hestia, and I recommend checking it out.

You want to play a white knight? Why not play an actual white knight!
The White Lancers of Aerialis

What works in Borealis works in Miyako Fluxum; sometimes. Like these:
Academic Titles

Learn about magic from a man with some clout!
Codex Riccardium - A History of Magic

Of course there is always the next level of depth: reading the novel.
Go to Chapter 1

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.