Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

Random Article

Click to see a random lore article.

About the Great Clockwork


Let me tell you about the machine behind the world.

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Brynwain Fever

"By the gates, Ruby, what is going on with the trees!?" Ruben Severlin resisted the urge to touch the black veins covering the bark of the elm in front of him, each dark, jagged strand erupting from a strange growth that had the apparent consistency of a mushroom and the shape of a lily-like flower of purple hue.
His sister grabbed him by the shoulder: "Step back, Ruben! Something is happening to the forest!" Fear quivered in her voice.
As he looked about, the blackness suddenly pulsed, permeating their surroundings, and the forest, once so friendly and inviting, now dark and foreboding, suddenly collapsed all around them, each tree turning into a tiny heap of ash. There was no brush, no leaf, no blade of grass left, and to his horror, Ruben could see several strands of Ruby's beautiful black hair whiten as the blight licked her soul. In her terrified gaze he could see that he, too, had not been spared this horrifying fate. But the worst was yet to come: the forest, now turned into a barren plain, revealed to them the war band of Kaltani they had tried to outrun. They could no longer escape their pursuers.
— The final moments of Ruben and Ruby Severlin

The Disease

Brynwain Fever is a parasitic fungus that can gorge itself on soul power1
Soul power is the latent energy that souls generate just by existing. It is used to resonate with the Great Clockwork to unleash magic into the world. A soul has, according to modern soul theory, two quantities attached to it: soul power and soul flops, the latter measuring its computational power. Soul power has been quantified using the unit Kunibert, which is based on De Vries Cluster Field Theory.
. It was developed by the grand druid Brynwain of the Kaltani in 114 AH to decimate the crops of the Middlish and Yamato people.  

Special Incidents

An infamous epidemic of Brynwain Fever occurred when the magical storm Asteria Magna carried infected pollen all the way to the Glade of Druith2
North of the Brammenwoods lies the Glade of Druith, just past the great Lake of Glazglubin that is squeezed between the two forests. Druith is home to the Schamani of Druith, who stayed neutral during the Great War, much to the dismay of the other Nordmen and Old Gods. However, the whole Glade of Druith was declared a nature and culture preserve when the Null Concord was signed in the Age of Awakening, a point brought forth by the technocrats of the UOBT during the negotiations, and during the war efforts, the Nordmen were prevented from invading Druith by the Allied Forces.
, which had been declared a cultural and nature preserve during the signing of the Null Concord3
Near the end of the Age of Awakening, just after announcing themselves to the world, the Brotherhood of the Null forced the nations of the Great Land to the negotiation table, hammering out that any wars involving large scale magic must be waged on the Untamed Meadows on the ruins of Estverde, creating a 'balance of repercussions' that woud force all other signing nations to act immediately against offenders who broke the concord. The Null Concord additionally severely limits or forbids the development and deployment of high tier desctructive magic and technologocal weapons of mass destruction, counteracting a potential arms race between mages and technocrats to break out and a second Estverde to occur.
in 143 AH. The infection fatally spread to a large population of winterwhite willows4
Magical weeping-willow-like trees that grow around the perimeter of the Glade of Druith. They grow ice crystals on their long, hanging twigs, which fall to the ground as snow, suffocating other vegetation and creating a ring of snow around Druith.
that ringed the glade, causing them to wither away. This almost caused the Schamani of Druith5
Mages of Druith are called "schamani" and are closely tied into nature and magic that manipulates and empowers it. The word "druid" is used for such mages that do not belong to the tribe of Druith and is actually based on the word "Druith". No druid would call themselves schamani, but sometimes Nordmen in awe of a magus's power will call them such to show their reverence.
to break their ironclad neutrality and retaliate against their Kaltani brethren, a turn in the war only averted by Brynwain herself, who went to Druith to help the efforts to regrow the perimeter of the glade.

Transmission & Vectors

Born from powerful animancy6
The colloquially demonized magic art of “necromancy” stems from a field of research actually named “animancy”, the study of manipulating and transplanting souls. Since the power of a soul has been connected with extraordinary longevity since before the Reshaping of the World, many powerful druids and mages have sought to attain immortality by manipulating their souls or even by bending others to their purpose. The latter has caused much fear among ordinary folk for all of human memory, as souls could be used to augment one’s powers and even raise the dead in a way, though this was usually tied to certain complications. Additionally, pursuers of the darker venues of animancy tended to suffer gruesome fates, causing people to believe that the Great Clockwork frowned upon such practices.
, brynwain lilies, the tiny, flower-like corpora of the fungus that cause Brynwain Fever, bloom out of the stems of all plants in the vicinity of the magic ritual of Brynwain. None but herself have ever been able to reproduce the sickness.   Once the brynwain lilies bloom, the infected plant becomes a carrier, and bees and other pollen-carriers transmit it to close-by plants. However, the fever has a set gestation time that is carried into new generations, a gestation time that is global, not local, meaning two trees infected by the same wave of Brynwain Fever at different times will follow a simultaneous progression. This limits the potential spread radius statistically and was intentionally included in the disease by Brynwain to prevent a mass-extinction of all plant-life on Aqualon.   The full progression of Brynwain Fever takes eight days, after which all infected specimens will wither into piles of black ash.

Treatment

Brynwain Fever caused a lot of problems for the enemies of the Nordmen. Entire crops were lost in the Middle Lands and the Yamato Mountain range, and orchards were ravaged left and right. In order to combat this pressing issue, the margraves of the Middle Lands called a special magus council into session to research counter magic that could combat the condition. In addition, the grand druid Brynwain was declared enemy #1 of the Allied Forces, even before Allfather Odin, the most feared general of the Nordmen.   In the end, a time intensive treatment was devised where a Brother or Sister of the Null has to completely nullify all magic within an infected area; then workers have to cut the brynwain lilies diligently out of the infected plants.   A more common treatment, though costly, was to simply burn the fields or orchards down to reclaim the soil, which would otherwise have been tainted for some time. This of course still caused huge loss of crops, putting the food supply during the war time in danger.

Affected Groups

All flora was affected: trees, grasses, brushes, even algae. In the wake of sudden, deliberate outbreaks of Brynwain Fever, whole patches of land would take on the form of gray and black barren patches of death.

History

Developed in 114 AH, the Brynwain Fever ravaged many crops for several decades, until its creator and proliferator, grand druid Brynwain Jarlsdytr, was killed during the Odenwald Battle in 178 AH. By then, much of the war effort had been made possible by her persistent attacks on the enemies' food supply.

Cultural Reception

The Brynwain Fever was feared by the population. As black discolorations would grow in intricate patterns from the brynwain lilies, the vegetation would grow darker and more threatening, and people close to large outbreaks would grow sick and feeble; some of them would even develop spellblight, the most stigmatized
sickness in all of Aqualon. This was caused by the fungus absorbing latent soul power from not only the plants and animals in the area but also the people to gorge itself and ultimately run its course.   There were also unconfirmed reports that larger effected plants, such as old trees, emitted an aura of malice and even attacked people before ultimately turning to ash, so fear of Brynwain Fever was prevalent throughout the Age of Heroes.7
Gruesome tales of the animancy forced into those trees and how they developed a thirst for blood are told to this day and actually inspired a new sub-genre of horror fiction in The Middle Lands
sick leaves.jpg
- Leaves seconds before they are turned to ash by Brynwain Fever.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.