Aqualon World Updates

  • Article Categories Implemented
    Oct 21, 2022

    The World Anvil article category widget is now correctly rendered in articles on this site. This makes the Encyclopedia Aqualonia article much more useful.

  • The Storm Winds of Glazglubin now on Bookshelf
    Oct 17, 2022

    With the new website up and running, "the Storm Winds of Glazglubin" has been added to the bookshelf. We are currently up to chapter 5 at over 50.000 words!

  • Significant Website Overhaul
    Oct 16, 2022

    While the design remains similar, the engine below this website's hood has been completely rebuilt from scratch. This platform no longer directs back and forth between itself and World Anvil, instead you can access almost all Aqualon World Anvil content right from here. Articles are regularily cached, meaning you can load articles fairly quickly and directly under the "Explore Aqualon" tab. The article search has been enhanced, there is a new "random article" feature and several style upgrades have also been implemented.

Featured Novel

The Storm Winds of Glazglubin


"There's a monster in every man, boy. Within me, there is a host, and one day, it'll be yours to command." Too often these days, Kenji's mind turns to the words of his accursed father. When he fled the Old Country, he thought he had left the monsters behind, but now he sees them every day in the eyes of his friend and mentor. His world is about to crumble in a spasm of eldritch magic, and though he can see the face of his undoing so clearly in his nightmares, deep down, he knows that the first blow has already been struck.
As the tendrils of a soul plague lay claim on Aqualon's oldest and most powerful magocracy, the Lord of Wind, Kenji Sokolow, is cast down from his high tower, pressed to rally whatever forces he can find. But first, he has to survive...

Featured Short Story

The Black Priest of Rastrowel


A gripping short story from the life of Lyn, a young girl in the care of two HJT Ferries, ships mages for hire, which operate from their office on the island of Rastrowel, the highly religious birth place of the Church of Pure Souls.

Faced with prejudice against mages every day, Lyn's winning personality and innocence keep her well within the good graces of her peers, until a Black Priest, an inquisitor of the Church takes notice of her...

Lore Articles and Maps

World Map

Gargantuan and already filled with many interesting map pins.

All Lore Articles
Sorted newest to oldest

Dunhearst Asylum


On the foggy Church island of Cromwell, there lies an old Sanatorium that has endured for over a thousand years. It's history is grim, but its secrets... they are grimmer.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.


A Synopsis of the World

Seventeen centuries of peace have allowed the people of Aqualon to flourish. Since the Great War, now known as the Age of Heroes, when the Old Gods rose up once more in vain, the world has become prosperous: powerful magocracies in the Middle Lands are going through a magical industrial revolution and rich tapestries of cultures flourish in the Yamato Mountain Range and the Seventeen Yonder Islands. These lie in the Corsic Ocean of the Ocean Belt beyond the 150 kilometer band of iron, the Iron Belt, which rings the planet around its equator.

And isolated from the rest: two technocracies so far beyond them that they could be thought to live in a world of their own. They are divided by their opposing views on integrating magic and technology, yet united in their quest for knowledge.

But who would have thought that none of these would start the next great war?

Browse Aqualon's countless lore articles below: Fantasy, Scifi, Horror, Mystery; there is enough to suit any palate and sate any appetite.

Heru in the Green Baronies; Write in the comments what our community operated character will do next!

Introduction

Gosafall, what a joke. This little village stood a couple of miles from the outer wall of Goswin, one of the three capitals of the Green Baronies, the ruling houses of the Salt Plains. There were maybe thirty houses here, and half of them belonged to farmers, the remainder being grocers, smiths, bakers, and the like.

Unlike Arkatrash, which relied on the fertility around the shores of the Giranja, the Saltplains were green as far as the eye could see. Just an ocean of grass and gentle hills, which seemed oddly uncomfortable to those who had grown up in the Red Sands.

The Saltplains were one of the most fertile lands of the Great Land, and salty ground water regularly seeped up to enrich the soil and grass with minerals, making it ideal for raising cattle and rich crops. And with the disputed Salt Fields of Friedbert, which technically lay within the Red Sands, the Green Baronies had become one of the wealthier nations of the Great Land. They traded with the Yamato Kingdom, Arkatrash, and the Middle Lands, being a prosperous go-between and food basket for the surrounding nations.

Of course there were always frictions here and there: bordering nations trying to cut themselves a little slice of the salty pie, bandits, poachers that stole herd animals, and the like.

Heru, being low on coin and lower on places to go had used her talents at gambling and sweet-talking to make it this far, escaping the Arkatrashian army only by a hair's breadth. She had managed to hitch a ride on the back of a trading cart that was delivering Friedbert salt to Goswin. In the capital she had located one of the taverns frequented by the city guard and sweet-talked herself onto a table, taking them for all they were worth; then generously returning some of her winnings to get into their good graces.

This way she managed to learn more about the current climate and get herself hired as a mercenary to reinforce the patrols near the Yômabayashi woods, which had been won in previous disputes with the people of the Yamato Foothills; an outcome apparently not recognized by the inhabitants of surrounding Yamato villages, who believed themselves in the right poaching in the woods, and sometimes even stealing livestock from honest Saltplains herders.

So Heru had taken a small up-front payment as well as a writ of employment and dragged her ass over to Gosafall, the next stop on her way north-east. She could have made a lot more headway on her heyday, but the old prosthetic leg was a real anchor around her neck; or her hip to be more precise, so she had to rest up early. Getting a horse, well... Maybe she'd have enough coin to think about that after a month or two of honest work.

Scene 1, A Tavern in Gosafall

 

Aspect

It's not very lively in here.  

Aspect

Something smells good.  

Additional Information

* The year is 1695 GE, 8 years before the events of the novel.
* The Saltplains are governed by a loose feudal system, but there are many independent farmers and herders that simply have to pay taxes to the baron responsible for their corner of the Saltplains.
* The Saltplains are fairly wealthy, because they are so fertile, but do not have as much use for cutting-edge technology as for example the Middle Lands.
Anything more modern will most likely be in one of the three capitals, which are steadily expanding, already importing magic engines from the Middle Lands. The roads between the capitals, Arkatrash, and the Middle Lands, are also being steadily improved.
* Think Scottish highlands.

* There are three other patrons: two men who are enjoying a beer together and talking about the current harvest, and one lone woman reading a book.
* The owner of the inn seems to be in the back, cooking something.
* The owner's wife is at the bar, humming a tune and counting coins.
* There is an upper floor with beds for staying over night.
* It is early afternoon.

 

Rule Notes

1. You may comment as many times as you want.
2. The first comment at any junction will progress the story.
3. If you comment twice in a row, your second comment will not progress the story, but once someone else had a chance, you can go again.
4. Aspects are the heart of the Fate Core system, they are archetypal phrases or concepts that describe a person, object, or situation. Heru has a number of aspects, and this scene does too.
5. Heru has 5 Fate Points. At certain points during the game, she may have to perform Skill checks to progress. There will sometimes be a choice involved as to which Skill she may use for this, which will be up to you. I'll do a roll on it, and if you want to change the outcome of that roll, you can spend 1 of those Fate Points to improve it. To do so, you will have to "invoke" an aspect. It may be one of hers, or one attached to the situation or someone else, as long as you can justify why it makes it more likely that she will succeed. For example, if she is gambling with someone and losing, you may say something like
I would like to spend a Fate Point to improve her check, because you should "Always bet on Heru!"
because "Always bet on Heru!" is one of her aspects.
6. You can also use Fate Points to introduce an aspect to a scene. for example: "There are barrels standing in the corner". This aspect would then be invoke-able. I may veto such a Fate Point use if it is problematic.
 
To give you a chance to do a bit of introductory role play, I am not providing too much direction in this scene yet. Of course you do not have to write lengthy inner monologues, descriptions, or recollections of the past, and can stick to as little as one sentence. I will paste your gameplay and my storytelling in the following part.   Posting is now open! Let's have fun and tell a cool story ^-^
We can spend 5 more Fate Points to discover new Aspects of a scene, person, or object, or to improve or re-roll a skill check we make with Heru.

"Heru in the Green Baronies", Session Log

Walking over to the bar, Heru asked the owner's wife what the owner was cooking, and how much a room would cost for the night.
— by
The innkeeper's wife looked up from her busywork. She was a broad-shouldered woman with arms to match, impressive locks of curled, dull-red hair. Her face wasn't as impressive, but a warm, welcoming smile went a long way. "Hm? Oh, yes, Edger is making a mighty fine stew with a rack of ribs back there. The gentlemen over there have ordered them, it's a regular celebration for them around this time of the year, they got a lil' arrangement with us you see. If you got two copper shekels, you can have a piece too, my husband is quite the magus in the kitchen, and it's a good time of year for some good eats. If you want to stay the night, that's another copper shekel, two, if you want breakfast in the morning. You look like a tough girl that's been a little down on her luck, if you prefer to work for the stay and breakfast, I got a few errands; fetching water and firewood and such."
''You know... I suppose that doesn't sound so bad. I can go fetch some water or whatever you need, uh, Mrs. Edger. I am new to the Saltplains, but it seems to me like you people don't turn away anyone who's willing to lay on a hand.'' Heru lifted her hand, offering it to the Innkeeper's wife.
— by Eofa
She shook it firmly and gave Heru a warm smile, "Now why would we ever do that, ma good lass? There's always more work to go around, and always more bread to share! Livin' the green life, that's what we like to say here. It means enjoying the bounties of nature and sharing with our neighbors. Oh, and it's Liz, if ya please. there's a well just a couple of minutes down that way, if you could go back into the kitchen, Edger will give you a couple of buckets. We'll need about four or five I'd wager."
''Sure thing.''
Walking past Liz, Heru stepped into the back room, a kitchen / pantry with garlic braids and bundled herbs hanging from heavy wooden crossbeams along the ceiling. The man whom she presumed to be Edger was chopping up some sage while eyeing a copper pan placed on the fire hole of a wood burning stove. In it something delicious sizzled away, covered with a couple of twigs of rosemary. The smell was quite enticing and somewhat steered something deep inside of Heru. Her stomach, she wagered. ''Uh, Edger, is it? Heru Nahas, your wife offered me room and board for the night, if I helped our around the Inn. Got a couple of buckets around here?''
— by Elizabeth F
Edger looked up and mustered her briefly, before getting back to crushing some garlic with his cleaver. He had wild brown hair that was still quite thick upon his head. Being within the long span of youth granted to most people of the world, it was difficult to guess his age; anything from 25 to 55 perhaps. Though tough looking, he was actually not as broad-shouldered as his wife, and judging by the zeal and proficiency with which he was preparing this evening's meal, Heru had the strangest hunch that he was more of an artist, albeit he seemed to act it out in the kitchen, and perhaps a nice herb garden somewhere around Gosafall.
"Under the table with the large kettle on it," he mumbled distractedly. "You gon' be alright with that leg?" Apparently he was also quite perceptive. Only the way Heru walked and shifted her weight could have given away that she was an amputee. At least with this brief an exchange.
''Yes, I should be fine. I'm used to it now,'' she replied with a nod, heading over to the aforementioned table, grabbing the bucket. There were several stacked on top of each other, but she decided to pick up only one to take it easy. More trips were preferable to a heavier load..
— by
Edgar had apparently already forgotten that she was there.
The town well was indeed not far, and water easily drawn. A young lad who played a pan flute to amuse a couple of children playing by the well gave her a curious look, bit did not venture a greeting until the third time Heru came around on her water run: ''It's a mighty fine afternoon, friend,'' he said with a kindly waving of the hand, ''Fetching water for Ed 'n Liz by the looks of it, eh? Ah, they're a fine couple they are.''
The children, a young boy and girl finally managed to shift their attention away from a scrappy but enthusiastic border collie that promptly followed them towards Heru, tail wagging and happily panting.
''Ohhh! your skin looks like gold and you have two different eyes!'' the girl said delighted.
''Wow, are those real guns?! Like the pirates have over on the ocean!?" the boy exclaimed awestruck.
The dogs comment was of a more non-verbal kind, but she did walk up to Heru to sniff her and give her bare leg a lick. Heru was wearing a broad bitania1
The bitania is a typical clothing that has been worn in Arkatrash for thousands of years. Though there have been irregular waves of Middlish and Yamato fashion in the great desert city, the white wool cloth is still prevalent throughout its populous. It is a relatively simple piece of white or sometimes colored cloth of up to 3 meters of length, which is wrapped around the body in a specific fashion, learned at an early age in Arkatrash. It can be tied to expose more or less skin, depending on the weather and time of day, providing variable protection from heat, cold, and harsh sunlight.
, tied tightly about her, but leaving her legs mostly bare. Her guns were tucked into a fold going across her upper body.
Heru didn't mind being practically assaulted by the black and white furred dog, putting her arm around it to stroke its soft fur. "Well, well, who are you, pretty girl?".
"Her name is Glenli!" the girl exclaimed.
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  Special Thanks
This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.

Poetry on Aqualon

Short Poems

Voiced by Koray Birenheide

Short Stories

The Travelers Guide to Aqualon

Articles with Author's Audio Commentary
Listen to my varied ramblings about the context of this lore, how it came to be as well as various thoughts on the World of Aqualon and my writing process.

Schools of Elemental Magic


Of the various types of magic on Aqualon, elemental magic is the easiest to attain and the most prolific kind across the globe. There are five sub-types of elemental magic: Water, Fire, Lightning, Earth, and Wind, each with its own schools.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Articles with Additional Secret Lore
These articles have little extra paragraphs, tiny stories, or other extra bits of lore visible to patrons.

The Keeper Weapons


These greatest of weapons bind the great elemental Ur-Souls to their Keepers, enabling them to perform impossible feats of elemental magic.

The Keepers


Mightier than mages, only five Keepers ever exist at a time, each exerting total dominion over one of the five magical elements.

The Ur-Souls


Since the creation of the Great Clockwork, those most powerful souls often suspected of being deeply connected to that very creation have stood apart from the rest, commanding magic and a connection to the Great Clockwork few other souls can match.

The Hearthersfǫr - Days of Winterlight Angels


Far down north live the Kaltani, Skôts, and Gallians, as well as the Angel Saxons. Of the old Nordmen tribes, only the Angel Saxons remain truly mighty, and when the dark winters threaten their brethren below, the Journey of the Hearth begins...

Whetu Mohio


The Maoloaiya art of navigation, sometimes called pathfinding, with the help of which they used to travel hundreds of thousands of kilometers across the Corsic Ocean and Trans-Glaciatic Sea.

Faith


Clockwork theologists have a few things to say about faith. With relentless empirical study, they have uncovered the impressive power behind genuine faith and how it can bend and empower souls.

The Maoloaiya


The Maoloaiya inhabit the Trans-Glaciatic Sea, cut off from the rest of the world by the mighty Gastropnir Glacier, which separates them from the Great Land and the Corsic Ocean. They are skilled navigators and nomadic island dwellers. ~ 4702

Doubts About the Great Clockwork Arise in Jamphel Yeshe


In one final act, the Grand Sages settle around Jamphel Yeshe and turn to stone as they bannish the Great Clockwork from within the island.

The Eternal Flame of Lumina Aka is Lit


When the Angel Saxons and Kaltani druids gave the gift of flame to the men of Mt.Tarkaal, they enshrined it in a great bottle of glass.

Trade for Magics


In the 4th century of the Age of the Iron Divide, Angel Saxons and Kaltani druids traded the secrets of magic

The Founding of Jamphel Yeshe


The Five Sages cross the Iron Belt and the Corsic Ocean on foot to arrive at Whale Island, and they name it Jamphel Yeshe. It becomes a mecca of spirituality and philosphy.

The Yamato Surveys: Jamphel Yeshe


Yamato folk first survey Jamphel Yeshe, calling it "Kujira-tô" or Whale Island, owing to its shape that resembles a whale's head.

The Reshaping of the World


The Reshaping of the World was brought upon the Nine Realms after the War of the Reshaping and turned the shard world of Aqualon into a planet.

A History of Faith on Aqualon: The Old World


Before Aqualon was forged into a planet, it consisted of nine asteroids, floating around the sun, a rainbow river connecting them. Then, people put their faith in titans and gods, before they knew better.

Fulgrath


Fulgrath, the City of Lightning, is one of the Five Capital Cities of the Middle Lands.

Vinclav, the Master of Keys


Now games and wagers are the life / Of sailors, pirates, fisher′s wives; / But do beware the yellow eyes, / Don′t bet to serve, your soul, your life / Always beware the yellow eyes.

The Bonfire Shrine


A shrine dedicated to the Eternal Flame of Lumina Aka, and also a recognized magus academy of the Middle Lands.

Aerialis


One of the five great cities of the Middle Lands, home to the Rickard Leeuw Magistorium.

Aquaris


One of the five capitals of the Middle Lands, home to the Spire of Rahn.

Codex Riccardium - A History of Magic


From chapter 1 of the Codex Riccardium: Magna Magia - Some thoughts on the origins of magic in society by Rickard Leeuw.

Magic


The magic of Aqualon comes in several forms, but all of them share the same nature. ~ 1450

The Tower of Five


The Tower is the ruling house of the five Keepers, who are in charge of the Middle Lands.

The Middle Lands


The Middle Lands are the most powerful region of the Great Land, which encompasses most inhabital parts of the Southern Hemisphere of Aqualon.